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path: root/src/gallium/drivers/r600/evergreen_state.c
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* r600g: do not require MSAA renderbuffer support if not asked forMarek Olšák2012-09-141-7/+0
* r600g: reduce quant mode on evergreen+Alex Deucher2012-09-131-1/+1
* r600g: convert the remnants of VGT state into immediate register writes/atoms v4Marek Olšák2012-09-131-0/+3
* r600g: add clip_misc_state for clip registers emitted in draw_vboMarek Olšák2012-09-131-0/+1
* r600g: fix the number of CS dwords of cb_misc_stateMarek Olšák2012-09-131-1/+1
* r600g: atomize clip stateMarek Olšák2012-09-131-36/+6
* r600g: atomize blend colorMarek Olšák2012-09-131-1/+2
* r600g: atomize viewport stateMarek Olšák2012-09-131-0/+1
* r600g: atomize stencil ref stateMarek Olšák2012-09-131-0/+1
* r600g: initialize the first CS just like any other CSMarek Olšák2012-09-131-6/+0
* r600g: add support for geometry shader samplers and constant buffersMarek Olšák2012-09-131-0/+20
* r600g: put sampler states and views into an array indexed by shader typeMarek Olšák2012-09-131-8/+8
* r600g: do fine-grained sampler state updatesMarek Olšák2012-09-131-10/+13
* r600g: consolidate set_viewport_state functionsMarek Olšák2012-09-131-24/+0
* r600g: consolidate set_sampler_views functionsMarek Olšák2012-09-131-14/+0
* r600g: put constant buffer state into an array indexed by shader typeMarek Olšák2012-09-131-4/+4
* r600g: cleanup state function namesMarek Olšák2012-09-131-7/+7
* r600g: consolidate initialization of common state functionsMarek Olšák2012-09-131-31/+1
* r600g: simplify flushingMarek Olšák2012-09-131-1/+6
* r600g: avoid GPU doing constant preload from random addressJerome Glisse2012-09-111-0/+20
* r600g: order atom emission v3Jerome Glisse2012-09-061-20/+43
* r600g: adjust QUANT_MODE for higher precisionVadim Girlin2012-09-041-1/+2
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-64/+132
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-6/+48
* r600g: fix evergreen 8x MSAA sample positionsMarek Olšák2012-08-271-16/+16
* r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreenMarek Olšák2012-08-271-0/+1
* r600g: Move common compute/3D register init to its own functionarchibald2012-08-201-154/+207
* r600g: rename r600_resource_texture to r600_textureMarek Olšák2012-08-161-4/+4
* r600g: cleanup r600_resource_texture in favor of radeon_surfaceMarek Olšák2012-08-161-3/+3
* r600: update sampler, sampler_view code for the futureBrian Paul2012-08-161-4/+2
* r600g: enable MSAA on evergreen by defaultMarek Olšák2012-08-151-3/+24
* r600g: implement MSAA color resolveMarek Olšák2012-08-151-3/+21
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-151-1/+2
* r600g: implement MSAA rendering and texturing for evergreen and caymanMarek Olšák2012-08-151-23/+195
* r600g: implement set_sample_maskMarek Olšák2012-08-151-11/+28
* r600g: implement alpha-to-coverageMarek Olšák2012-08-151-4/+9
* r600g: implement alpha-to-oneMarek Olšák2012-08-151-0/+4
* r600g: remove support for 3-channel colorbuffersMarek Olšák2012-08-151-7/+0
* r600g: atomize sampler state v2Jerome Glisse2012-08-061-63/+73
* r600g: precompute color buffer state in pipe_surface and reuse itMarek Olšák2012-08-041-70/+73
* r600g: precompute depth buffer state in pipe_surface and reuse itMarek Olšák2012-08-041-53/+51
* r600g: drop the old texture allocation codeMarek Olšák2012-08-041-202/+120
* r600g: don't decompress depth or stencil if there isn't anyMarek Olšák2012-08-041-2/+5
* r600g: Atomize compute shader stateTom Stellard2012-07-271-0/+1
* r600g: don't emit forbidden reg with old kernel on evergreenJerome Glisse2012-07-231-1/+3
* r600g: don't emit forbidden register on old kernelJerome Glisse2012-07-231-1/+3
* r600g: move VGT_STRMOUT_DRAW_OPAQUE_OFFSET initialization into invariant stateMarek Olšák2012-07-181-0/+2
* r600g: fix alphatest without a colorbuffer on evergreenMarek Olšák2012-07-181-1/+4
* r600g: always derive alphatest state from the first colorbufferMarek Olšák2012-07-181-8/+13
* r600g: atomize alphatest stateMarek Olšák2012-07-181-6/+10