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path: root/src/gallium/drivers/r600/evergreen_hw_context.c
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* r600g: use WAIT_3D_IDLE before using CP DMAMarek Olšák2013-07-181-0/+1
* r600g: only flush the caches that need to be flushed during CP DMA operationsMarek Olšák2013-07-081-16/+5
* r600g: split INVAL_READ_CACHES into vertex, tex, and const cache flagsMarek Olšák2013-07-081-2/+6
* r600g: adjust flush flags (v3)Alex Deucher2013-07-081-0/+2
* r600g: use CP DMA for buffer clears on evergreen+Alex Deucher2013-04-241-0/+66
* r600g: remove r600_hw_context_priv.h, move the stuff to r600_pipe.hMarek Olšák2013-03-111-1/+1
* r600g: remove deprecated state management codeMarek Olšák2013-03-111-16/+0
* r600g: atomize pixel shaderMarek Olšák2013-03-111-96/+0
* r600g: atomize vertex shaderMarek Olšák2013-03-111-27/+0
* r600g: always map uninitialized buffer range as unsynchronizedMarek Olšák2013-03-011-0/+3
* r600g: cleanup deprecated register tablesMarek Olšák2013-03-011-42/+0
* r600g: use uint64_t instead of unsigned long for proper 32bits cpu supportJerome Glisse2013-01-281-3/+3
* r600g: add async for staging buffer upload v2Jerome Glisse2013-01-281-0/+46
* r600g: add multi ring support with dma as first second ring v4Jerome Glisse2013-01-281-2/+2
* r600g: move DB_SHADER_CONTROL into db_misc_stateMarek Olšák2012-10-101-2/+0
* r600g: atomize depth-stencil-alpha stateMarek Olšák2012-10-101-2/+0
* r600g: atomize rasterizer stateMarek Olšák2012-10-101-18/+0
* r600g: atomize scissor stateMarek Olšák2012-10-101-4/+0
* r600g: atomize polygon offset stateMarek Olšák2012-10-101-10/+0
* r600g: atomize fetch shaderMarek Olšák2012-10-101-2/+0
* r600g: atomize blend stateMarek Olšák2012-10-101-20/+0
* r600g: use CS helpers to emit streamout stateMarek Olšák2012-09-221-13/+5
* r600g: remove initialization of unused loop register tablesMarek Olšák2012-09-221-19/+0
* r600g: remove now-unused SURFACE_BASE_UPDATE logicMarek Olšák2012-09-221-1/+1
* r600g: remove unused CB registers from register listsMarek Olšák2012-09-221-80/+0
* r600g: atomize framebuffer stateMarek Olšák2012-09-221-304/+0
* r600g: convert the remnants of VGT state into immediate register writes/atoms v4Marek Olšák2012-09-131-16/+0
* r600g: emit the primitive type and associated regs only if the type is changedMarek Olšák2012-09-131-14/+1
* r600g: add clip_misc_state for clip registers emitted in draw_vboMarek Olšák2012-09-131-4/+0
* r600g: atomize clip stateMarek Olšák2012-09-131-49/+0
* r600g: atomize blend colorMarek Olšák2012-09-131-8/+0
* r600g: atomize viewport stateMarek Olšák2012-09-131-12/+0
* r600g: atomize stencil ref stateMarek Olšák2012-09-131-4/+0
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-0/+1
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+128
* r600g: implement MSAA rendering and texturing for evergreen and caymanMarek Olšák2012-08-151-0/+13
* r600g: implement alpha-to-coverageMarek Olšák2012-08-151-0/+2
* r600g: atomize sampler state v2Jerome Glisse2012-08-061-117/+0
* r600g: atomize alphatest stateMarek Olšák2012-07-181-4/+0
* r600g: remove unused code after conversion of sampler viewsMarek Olšák2012-07-171-27/+0
* r600g: fix DB decompression on evergreenJerome Glisse2012-07-151-2/+0
* r600g: move CB_SHADER_MASK setup into cb_misc_stateMarek Olšák2012-07-121-2/+0
* r600g: move CB_TARGET_MASK setup into new cb_misc_stateMarek Olšák2012-07-121-2/+0
* r600g: rework state emission of constant buffersMarek Olšák2012-04-041-16/+0
* r600g: rework state emission of vertex buffersMarek Olšák2012-04-041-4/+0
* r600g: add support for TN (trinity) APUsAlex Deucher2012-03-201-2/+2
* Revert "r600g: rework rasterizer discard for evergreen"Marek Olšák2012-03-081-6/+8
* r600g: replace atom_ prefix with _state and _cmd suffixesMarek Olšák2012-03-051-3/+3
* r600g: cleanup includesMarek Olšák2012-03-051-3/+0
* r600g: initialize VS_GS_OUT_PRIM_TYPEMarek Olšák2012-03-051-0/+2