| Commit message (Collapse) | Author | Age | Files | Lines |
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As they now indirectly include on libdrm/radeon_surface.h.
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The scons build still depended on libdrm_radeon.
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Factor out C_SOURCES from Makefile to Makefile.sources, and let
Makefile and SConscript share it.
Reviewed-by: Marek Olšák <[email protected]>
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This is a follow-up to commit d737857ed2ff4313fd6046dcd80018c6308a53c5.
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I can't see a performance difference with this code, which means all
the driver-specific code removed in this commit was unnecessary.
Now we use u_upload_mgr in a slightly different way than we did before it got
dropped. I am not restoring the original code "as is" due to latest
u_upload_mgr changes that r300g performance benefits from.
This also fixes:
- piglit/fp-kil
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Fixes SCons build.
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This is a follow-up to commit 9c284b5cae916a083d17d1039d2f2da128b47882.
Fixes SCons build.
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Instead of crashing when libdrm_radeon is unavailable, the SCons build
just does not build r600g.
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Signed-off-by: Jakob Bornecrantz <[email protected]>
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- Wrapped the buffer and texture create/destroy/transfer/... functions
using u_resource, which is then used to implement the resource functions.
- Implemented texture transfers.
I left the buffer and texture transfers separate because one day we'll
need a special codepath for textures.
- Added index_bias to the draw_*elements functions.
- Removed nonexistent *REP and *FOR instructions.
- Some pipe formats have changed channel ordering, so I've removed/fixed
nonexistent ones.
- Added stubs for create/set/destroy sampler views.
- Added a naive implementation of vertex elements state (new CSO).
- Reworked {texture,buffer}_{from,to}_handle.
- Reorganized winsys files, removed dri,egl,python directories.
- Added a new build target dri-r600.
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