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path: root/src/gallium/drivers/r300
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* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-151-2/+2
* mesa: Kill GL_ARB_shadow_ambient with fireIan Romanick2012-08-142-12/+2
* gallium/u_blitter: add ability to blit only depth or only stencilMarek Olšák2012-08-041-1/+1
* Revert "gallium: specify resource_resolve destination via a pipe_surface"Christoph Bumiller2012-08-011-1/+6
* gallium: specify resource_resolve destination via a pipe_surfaceChristoph Bumiller2012-07-281-6/+1
* automake: Remove OPT_FLAGS.Eric Anholt2012-07-261-1/+0
* automake: Remove ARCH_FLAGS.Eric Anholt2012-07-261-1/+0
* r300g: silence uninitialized var warningBrian Paul2012-07-161-1/+1
* gallium: add QUERY_TIMESTAMP cap and get_timestamp screen functionMarek Olšák2012-07-101-0/+1
* make: Fold ASM_CFLAGS into DEFINES.Eric Anholt2012-06-211-1/+0
* gallium: Add PIPE_CAP_START_INSTANCEFredrik Höglund2012-06-191-0/+1
* draw: simplify index buffer specificationBrian Paul2012-05-311-6/+6
* gallium/radeon: Fix r300g tiling breakage.Michel Dänzer2012-05-162-0/+2
* r300g: Handle compute caps.Francisco Jerez2012-05-121-0/+5
* r300g/swtcl: move vertex buffer updates into set_vertex_buffersMarek Olšák2012-05-122-29/+34
* r300g/swtcl: move index buffer updates from swtcl_draw_vbo into set_index_bufferMarek Olšák2012-05-122-15/+24
* r300g/swtcl: malloc vertex and index buffers (don't use radeon DRM to get them)Marek Olšák2012-05-124-43/+23
* r300g/swtcl: don't do stuff which is only for HWTCLMarek Olšák2012-05-122-13/+19
* r300g: remove slab allocator for pipe_resource (used mainly for user buffers)Marek Olšák2012-05-124-45/+3
* r300g: remove user_buffer_createMarek Olšák2012-05-123-32/+0
* r300g: fix breakage after gallium-userbuf mergeMarek Olšák2012-05-122-18/+32
* Merge branch 'gallium-userbuf'Marek Olšák2012-05-117-48/+56
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| * gallium: remove pipe_resource::user_ptrMarek Olšák2012-04-301-4/+0
| * gallium: add void *user_buffer to pipe_constant_bufferMarek Olšák2012-04-301-2/+2
| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-305-38/+41
| * gallium: remove pipe_context::redefine_user_bufferMarek Olšák2012-04-301-1/+0
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-2/+6
| * gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-301-1/+2
| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+3
| * gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
* | gallium/tgsi: Move interpolation info from tgsi_declaration to a separate token.Francisco Jerez2012-05-111-1/+2
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* r300g: make r300_buffer_transfer_unmap a no-opMarek Olšák2012-04-291-7/+1
* r300g: use u_default_transfer_inline_writeMarek Olšák2012-04-293-31/+3
* winsys/radeon: simplify buffer map/unmap functionsMarek Olšák2012-04-294-15/+15
* autoconf: pass -Wall to automakeDylan Noblesmith2012-04-291-1/+1
* gallium: make user vertex buffers optionalMarek Olšák2012-04-244-34/+5
* r300g: don't share u_upload_mgr with u_vbuf, create its ownMarek Olšák2012-04-244-4/+10
* u_vbuf: pull u_vbuf_draw_max_vertex_count into r300gMarek Olšák2012-04-241-1/+50
* u_vbuf: make use of the new CAPs to determine what to doMarek Olšák2012-04-242-4/+11
* u_vbuf: remove u_vbuf_resourceMarek Olšák2012-04-2410-107/+105
* gallium: add user_ptr in pipe_resourceMarek Olšák2012-04-241-0/+2
* u_vbuf: override draw_vboMarek Olšák2012-04-241-5/+1
* u_vbuf: override create/bind/destroy_vertex_elements_stateMarek Olšák2012-04-243-18/+4
* u_vbuf: override set_vertex_buffersMarek Olšák2012-04-246-31/+26
* u_vbuf: override set_index_bufferMarek Olšák2012-04-243-20/+19
* r300g/automake: add $ARCH_FLAGS and $OPT_FLAGSMarek Olšák2012-04-231-0/+2
* r300/compiler: Exit immediately from rc_vert_fc() if there is an errorTom Stellard2012-04-141-0/+4
* r300/compiler: Copy all instruction attributes during local transfomsTom Stellard2012-04-141-31/+42
* r300/compiler: Fix nested flow control in r500 vertex shadersTom Stellard2012-04-1311-178/+438
* r300/compiler: Clear loop registers in vertex shaders w/o loopsTom Stellard2012-04-132-16/+13