| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
GL_AMD_performance_monitor must return an error when a monitoring
session cannot be started.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|
| |
|
|
|
|
|
|
|
|
| |
Accidentally added since the introduction of the file.
Cc: "10.4 10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
| |
... to manage the LIBDRM*_CFLAGS. The former is the recommended approach
by the Android build system developers while the latter has been
depreciated for quite some time.
Cc: "10.4 10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The only hackish ones are llvmpipe and softpipe, which currently return
the same string as for get_vendor(), while ideally they should return
the CPU vendor.
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Needed by ARB_gpu_shader5.
v2: select DMAD for FMA with double precision
v3: add and select DFMA
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
| |
Cc: 10.5 10.4 <[email protected]>
|
|
|
|
| |
Cc: 10.5 10.4 <[email protected]>
|
| |
|
|
|
|
| |
Not used anymore.
|
|
|
|
| |
Cc: 10.5 10.4 <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes the GL_COMPRESSED_RED_RGTC1 part of piglit's rgtc-teximage-01
test as well as the precision part of Wine's 3dc format test (fd.o bug
89156).
The Z component seems to contain a lower precision version of the
result, probably a temporary value from the decompression computation.
The Y and W component contain different data that depends on the input
values as well, but I could not make sense of them (Not that I tried
very hard).
GL_COMPRESSED_SIGNED_RED_RGTC1 still seems to have precision problems in
piglit, and both formats are affected by a compiler bug if they're
sampled by the shader with a swizzle other than .xyzw. Wine uses .xxxx,
which returns random garbage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89156
Signed-off-by: Marek Olšák <[email protected]>
Cc: 10.5 10.4 <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
A previous patch to fix header inclusion within extern "C" neglected
to fix the occurences of this pattern in r300 files.
When the helper to detect this issue was pushed to master, it broke
the build for the r300 driver. This patch fixes the r300 build.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89477
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
| |
Would have at least prevented the crash the previous patch fixed.
Cc: 10.4, 10.5 <[email protected]>
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=540970
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
When built with Gentoo's package manager, the Mesa source directory
exists seven directories deep. The path to the .test file is too long
and is silently truncated, leading to a crash. Just use PATH_MAX.
Cc: 10.4, 10.5 <[email protected]>
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=540970
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fix build error.
CC compiler/tests/r300_compiler_tests-radeon_compiler_regalloc_tests.o
compiler/tests/radeon_compiler_regalloc_tests.c: In function ‘test_runner_rc_regalloc’:
compiler/tests/radeon_compiler_regalloc_tests.c:57:3: error: implicit declaration of function ‘fprintf’ [-Werror=implicit-function-declaration]
fprintf(stderr, "Failed to load program\n");
^
Signed-off-by: Vinson Lee <[email protected]>
|
|
|
|
|
| |
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89343
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
|
| |
It only needs typical stdio.h and stdlib.h functions.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
| |
Missed a few drivers in the earlier changes, this should fix up all the
ones that print unknown caps or don't have a default statement.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
v2: add alignment restrictions to docs, fix indentation in headers
Reviewed-by: Christian König <[email protected]>
|
|
|
|
|
|
|
| |
v2: incorporated changes from Marek Olšák
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Resolving a multisampled depth texture into
a single sampled texture is supported on >= SM4.1
hw. It is possible some previous hw support it.
The ability was tested on radeonsi and nvc0.
Apparently is is also supported for radeon >= r700.
This patch adds the MULTISAMPLE_Z_RESOLVE cap and
add it to the drivers. It is advertised for drivers
for which it is sure the ability is supported.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
| |
The code was exactly the same, except util/ has c++ guards and a struct
simple_node declaration.
Reviewed-by: Marek Olšák <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Same as ARL, just has extra rounding.
Useful for st/nine.
Tested-by: Pavel Ondračka <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not
supporting vertex ids with base vertex offset applied (so, only support
d3d10-style vertex ids) will get such a d3d10-style vertex id instead -
with the caveat they'll also need to handle the basevertex system value
too (this follows what core mesa already does).
Additionally, this is also useful for other state trackers (for instance
llvmpipe / draw right now implement the d3d10 behavior on purpose, but
with different semantics it can just do both).
Doesn't do anything yet.
And fix up the docs wrt similar values.
v2: incorporate feedback from Brian and others, better names, better docs.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Android builds Mesa from git, so there don't need to be in the tarball.
|
|
|
|
|
|
|
| |
Required by Nine. Tested with util_run_tests.
It's added to softpipe, llvmpipe, and r300g/swtcl.
Tested-by: David Heidelberg <[email protected]>
|
|
|
|
|
|
| |
Nothing in the tree generates it.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
| |
Never generated, and implemented in only nvfx vertprog.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
| |
Nothing generated them.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
| |
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
| |
Nothing in the tree generates it.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
| |
Nothing in the tree generated it.
v2: Only drop ARA, not ARR as well.
Reviewed-by: Jose Fonseca <[email protected]> (v2)
|
|
|
|
|
|
| |
Nothing in the tree generated it.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
| |
They weren't generated in tree, and as far as I know all hardware had to
lower it to a DP, RSQ, MUL.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
| |
This switch statement's code structure isn't dependent on the numbers of
the opcodes at all.
|
|
|
|
|
| |
I forgot that we cannot emit vertex shader state on a chip without VS.
In such a case, clip_halfz is handled by the Draw module.
|
|
|
|
|
|
|
|
|
|
|
|
| |
In preparation of ARB_clip_control. Let the driver decide if
it supports pipe_rasterizer_state::clip_halfz being set to true.
v3:
Initially enable on ilo.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]
|
|
|
|
| |
Reviewed-by: Alex Deucher <[email protected]>
|
| |
|
|
|
|
|
|
|
|
| |
With 5 shader stages and various combinations of enabled and disabled shaders,
the maximum number of outputs in one shader doesn't have to be equal to
the maximum number of inputs in the following shader.
v2: return 32 for softpipe and llvmpipe
|
|
|
|
|
|
|
|
| |
This code is already in if (!variable->C->is_r500) so no need check
twice.
Reviewed-by: Tom Stellard <[email protected]>
Signed-off-by: David Heidelberger <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Originally the variables were set only once via the ?= operator but
that causes issues when doing incremental builds. They appear to be
undefined and missing from the dependency list despite their addition
to LIBADD.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84807
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Roland Scheidegger <[email protected]>
v2: fix svga too
|
|
|
|
| |
Use an array of properties indexed by TGSI_PROPERTY_* definitions.
|
|
|
|
| |
There's no other way. It will use hw resolve + blit.
|