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path: root/src/gallium/drivers/r300
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* r300g: re-order capsMarek Olšák2010-05-131-40/+28
* r300g: fill out the shader limitsMarek Olšák2010-05-131-2/+56
* r300g: Correct viewport setup for SW TCL.Corbin Simpson2010-05-124-12/+9
* r300g: Add VBO dumper for SW TCL.Corbin Simpson2010-05-121-0/+19
* r300g: Immediate mode won't work with SW TCL right now.Corbin Simpson2010-05-121-1/+9
* r300g: Fix indentation.Corbin Simpson2010-05-121-10/+10
* gallium: Make PIPE_CAP_xxx enums.José Fonseca2010-05-121-2/+2
* r300g: follow pipe_rasterizer_state::light_twosideMarek Olšák2010-05-083-5/+27
* r300g: follow pipe_rasterizer_state::point_size_per_vertexMarek Olšák2010-05-081-4/+15
* r300g: move GA_POINT_MINMAX back to rs_stateMarek Olšák2010-05-083-6/+17
* r300g: fix glean/pointSprite using lodbias correctionMarek Olšák2010-05-081-1/+1
* r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák2010-05-086-68/+111
* r300g: respect compare mode regardless of sampler typeMarek Olšák2010-05-081-0/+2
* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-081-2/+2
* r300g: consolidate common render code into one functionMarek Olšák2010-05-084-85/+95
* gallium: rename draw() to draw_elements() in vbuf codeBrian Paul2010-05-051-11/+11
* r300g: Fix memory leak on error path.Vinson Lee2010-05-041-0/+1
* r300g: advertise S3TC only when it's available in GalliumMarek Olšák2010-05-041-0/+5
* r300g: use util_format_short_name and util_format_is_plainMarek Olšák2010-05-034-29/+17
* r300g: refuse to create a texture with size 0Marek Olšák2010-05-031-0/+11
* r300g: improve texture debug output, split into TEX and TEXALLOC flagsMarek Olšák2010-05-033-6/+22
* r300g: Remove unnecessary header.Vinson Lee2010-05-021-1/+0
* r300g: fix surface_copy for compressed formatsMarek Olšák2010-05-021-1/+2
* r300g: always set the pitch of the first miplevel in the tiling flagsMarek Olšák2010-05-021-2/+2
* Revert "r300g: disable point sprites (again)"Marek Olšák2010-05-021-4/+1
* r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák2010-05-028-207/+96
* r300g: inline update_derived_shader_stateMarek Olšák2010-05-021-12/+5
* r300g: fix segfault when resizing a DRI2 framebufferMarek Olšák2010-05-021-37/+4
* r300g: fix compiler errorMarek Olšák2010-04-291-2/+1
* r300g: use the enum for color swizzles in the rasterizerMarek Olšák2010-04-291-8/+10
* r300g: rasterizer debug loggingMarek Olšák2010-04-293-2/+34
* r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák2010-04-292-3/+9
* r300g: enable the RGBA16F renderbuffer tooMarek Olšák2010-04-291-1/+1
* r300g: enable float texturesMarek Olšák2010-04-291-9/+0
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-293-22/+14
* r300g: init s3tc fetching functionsMarek Olšák2010-04-291-0/+3
* r300g: move ZTOP to separate fileMarek Olšák2010-04-286-73/+142
* r300: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca2010-04-271-2/+0
* r300g: fix mipmapped texture3D size calculationMarek Olšák2010-04-271-1/+1
* r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák2010-04-272-4/+11
* r300g: reserve CS space for index offsetMarek Olšák2010-04-271-1/+1
* r300g: add support for more unaligned vertex formatsMarek Olšák2010-04-271-1/+33
* r300g: setup PSC first, then align vertex formatsMarek Olšák2010-04-271-3/+5
* r300g: set undefined vertex swizzles to (0,0,0,1) respectivelyMarek Olšák2010-04-271-1/+8
* r300g: disable point sprites (again)Marek Olšák2010-04-261-1/+4
* r300g: fix warnings when printing uint64_tMarek Olšák2010-04-261-2/+4
* r300g: fix warnings by using the const qualifierMarek Olšák2010-04-261-1/+1
* r300g: use CS_OUT_TABLE betterMatt Turner2010-04-261-13/+3
* r300g: Rudimentary stats, printed on exit.Corbin Simpson2010-04-264-0/+22
* r300g: Add stats debug flag.Corbin Simpson2010-04-262-0/+2