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* r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák2010-08-155-18/+23
* r300g: rename dirty_zmask -> zmask_in_useMarek Olšák2010-08-155-13/+13
* r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák2010-08-151-9/+37
* r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák2010-08-154-18/+31
* r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák2010-08-153-24/+25
* r300g: do not support separate depth/stencil clear in the driverMarek Olšák2010-08-131-3/+1
* r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák2010-08-132-2/+2
* r300g: disable depth clamp for nowMarek Olšák2010-08-131-1/+1
* Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák2010-08-121-3/+1
* u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák2010-08-121-1/+3
* r300/compiler: Implement the CONT opcode.Tom Stellard2010-08-111-1/+1
* r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák2010-08-111-0/+5
* r300g: implement gl_FrontFacingMarek Olšák2010-08-113-7/+53
* r300g: Remove unnecessary header.Vinson Lee2010-08-101-1/+0
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-103-1/+40
* r300g: do not print shader compiler errors by defaultMarek Olšák2010-08-092-5/+4
* r300g: fix hiz/zmask offset emissions.Dave Airlie2010-08-091-2/+2
* r300g: remove a flushMarek Olšák2010-08-081-1/+0
* r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák2010-08-084-7/+58
* r300g: do not allocate a zmask block for 3D textures and cubemapsMarek Olšák2010-08-081-0/+6
* r300g: take hiz/zmask offsets into a/c when clearing.Dave Airlie2010-08-081-0/+4
* r300g: fix cbzb clears when hyperz is offMarek Olšák2010-08-075-10/+11
* r300g: Remove unnecessary headers.Vinson Lee2010-08-051-2/+0
* r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM < 2.6.0Marek Olšák2010-08-062-2/+6
* r300g: fix fb_state atom sizeMarek Olšák2010-08-051-2/+6
* r300g: always emit hyperz state atom.Dave Airlie2010-08-051-5/+2
* r300g: disable hiz on rv530 for now.Dave Airlie2010-08-051-1/+1
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-0518-47/+640
* r300/compiler: r500 hw support for break and continue in loops.Tom Stellard2010-08-031-2/+7
* r300g: disable multisample visuals until the state tracker bits catch up.Dave Airlie2010-08-041-0/+3
* r300g: handle polygon offset correctlyMarek Olšák2010-08-031-5/+5
* r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák2010-08-022-19/+21
* r300g: fix microtiling on RS6xxMarek Olšák2010-08-011-4/+18
* r300g/swtcl: fix crash in ETQW and minor fixupsMarek Olšák2010-07-293-26/+14
* r300g/swtcl: fix crash after the draw_vbo mergeMarek Olšák2010-07-291-1/+1
* gallium: Avoid void pointer arithmetic.Chia-I Wu2010-07-291-1/+1
* gallium: Keep only pipe_context::draw_vbo.Chia-I Wu2010-07-292-122/+2
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-294-51/+133
* r300g: fix macro substitution problemDave Airlie2010-07-261-2/+2
* r300g: implement D24X8 texture sampling for r3xx-r4xxMarek Olšák2010-07-255-22/+34
* r300g: make sure a texture is large enough for the CBZB clearMarek Olšák2010-07-251-52/+49
* r300g: do not use TXPITCH_EN if the width is POT and the height is NPOTMarek Olšák2010-07-256-11/+15
* r300g: do not use TXPITCH_EN for power-of-two textures from the DDXMarek Olšák2010-07-251-6/+14
* r300g: cleanup texture creation codeMarek Olšák2010-07-2513-543/+733
* r300g: reject resources from handles which are not large enoughMarek Olšák2010-07-253-7/+25
* r300g: cleanup texture debug loggingMarek Olšák2010-07-253-18/+25
* r300g: do not align texture height to 2^n for 1D and 2D non-mipmapped texturesMarek Olšák2010-07-251-1/+5
* r300g: implement depth clampMarek Olšák2010-07-212-1/+3
* r300g: cleanup clip state emissionMarek Olšák2010-07-211-6/+10
* r300g: fix possible crash in destroy_contextMarek Olšák2010-07-191-2/+2