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path: root/src/gallium/drivers/r300
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* r300g: handle new capsMarek Olšák2011-12-171-0/+4
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-151-1/+1
* r300g: take advantage of KEEP_TILING_FLAGS flush flagMarek Olšák2011-12-132-2/+10
* mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)Marek Olšák2011-12-131-0/+2
* r300g: integer and fixed-point 16.16 textures are not supportedMarek Olšák2011-12-121-0/+11
* android: pass -std=c99 by defaultChia-I Wu2011-11-261-2/+0
* r300g: re-order shaders CAPsMarek Olšák2011-11-221-7/+6
* r300g: handle SHADER_CAP_OUTPUT_READMarek Olšák2011-11-221-0/+2
* r300g: remove default case statements in get_paramMarek Olšák2011-11-221-8/+2
* u_vbuf_mgr: rename to u_vbufMarek Olšák2011-11-221-2/+2
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-222-12/+13
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-16/+0
* r300g: set max_index to 0xffffff if there are no per-vertex attribsMarek Olšák2011-11-201-2/+11
* u_vbuf_mgr: correctly compute max vertex count from hw buffersMarek Olšák2011-11-201-1/+8
* r300g: use u_vbuf_mgr to set/get the index bufferMarek Olšák2011-11-203-24/+12
* r300g: always set VF_MIN_VTX_INDX to 0Marek Olšák2011-11-201-11/+10
* r300g: fix query result of GPU_FINISHEDMarek Olšák2011-11-101-1/+1
* r300g: implement PIPE_QUERY_GPU_FINISHEDMarek Olšák2011-11-101-4/+35
* r300g: implement PIPE_QUERY_OCCLUSION_PREDICATEMarek Olšák2011-11-101-1/+5
* r300g: force buffer placements to GTT on big endian machinesMarek Olšák2011-11-031-0/+6
* r300g: Fix queries on big endian hosts.Michel Dänzer2011-11-021-1/+2
* r300g: remove useless codeMarek Olšák2011-10-284-22/+3
* r300/compiler: Fix scheduler bug causing texture corruptionTom Stellard2011-10-271-6/+35
* r300g: expose ARB_ES2_compatibility by claiming FIXED format supportMarek Olšák2011-10-242-2/+8
* r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vboMarek Olšák2011-10-231-5/+0
* r300g: don't return NULL in resource_from_handle if the resource is too smallMarek Olšák2011-10-204-30/+22
* r300/compiler: Try to eliminate REPL_ALPHA instructionsTom Stellard2011-10-161-33/+57
* r300/compiler: More agressive RGB to Alpha conversionsTom Stellard2011-10-161-8/+10
* r300/compiler: Only convert RGB->Alpha when optimizations are enabledTom Stellard2011-10-162-1/+8
* Revert "r300g: fix rendering with a non-zero index bias in draw_elements_imme...Marek Olšák2011-10-161-3/+1
* r300/compiler: Enable reg rename pass on r500 and run it before optimizationsTom Stellard2011-10-141-4/+1
* r300/compiler: Implement the texture semaphoreTom Stellard2011-10-146-49/+308
* r300/compiler: Don't pair output writes with GPR writes in the schedulerTom Stellard2011-10-141-0/+7
* r300/compiler: Prevent regalloc from creating non-native swizzlesTom Stellard2011-10-141-16/+63
* r300/compiler: Allow merged instructions to be scheduled on demandTom Stellard2011-10-141-50/+99
* r300g: set max vertex samplers to 0 on swtcl chipsetsMarek Olšák2011-10-141-3/+8
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-113-5/+5
* u_blitter: add integer clear supportDave Airlie2011-10-091-1/+2
* r300g: remove unused r300_resource::tex_offsetMarek Olšák2011-10-085-16/+6
* r300g: disable stream output on SWTCL chipsetsMarek Olšák2011-10-081-1/+1
* r300g: fix rendering with a non-zero index bias in draw_elements_immediateMarek Olšák2011-10-041-1/+3
* r300/compiler: Fix error in OMOD optimizationTom Stellard2011-10-021-0/+16
* r300/compiler: Rewrite source swizzles when using OMODTom Stellard2011-10-021-1/+6
* r300/compiler: Fix rc_normal_rewrite_writemask()Tom Stellard2011-10-021-5/+4
* r300/compiler: Use consistent src swizzles for transcendent instructionsTom Stellard2011-10-025-6/+33
* winsys/radeon: move GEM domains out of the drivers into winsysMarek Olšák2011-09-307-31/+21
* winsys/radeon: remove a redundant parameter 'size' from buffer_from_handleMarek Olšák2011-09-301-1/+1
* gallium: add PIPE_CAP_TEXTURE_BARRIERMarek Olšák2011-09-301-0/+1
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-301-0/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-2/+3