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* gallium: plumb context priority through to driverRob Clark2017-12-191-0/+1
| | | | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Andres Rodriguez <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* gallium/u_upload_mgr: allow drivers to specify pipe_resource::flagsMarek Olšák2017-12-051-1/+1
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* meson: define driver dependenciesDylan Baker2017-12-041-0/+5
| | | | | | | | | | | | This allow us to encapsulate the compiler and linkage requirements of each driver in a reusable way. The result will be that each target that needs a specific driver can simply add `driver_<name>` to its dependencies line and the necessary libraries and compiler args will be added. This will allow for a lot of code de-duplication between gallium targets. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* meson: Add lmsensors supportDylan Baker2017-12-011-1/+3
| | | | | | | | v2: - Make -Dlmsensors=false work - Simplify auto and true cases Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* r300,r600,radeonsi: replace RADEON_FLUSH_* with PIPE_FLUSH_*Marek Olšák2017-11-294-6/+7
| | | | | | and handle PIPE_FLUSH_HINT_FINISH in r300. Reviewed-by: Nicolai Hähnle <[email protected]>
* meson: build r300 driverDylan Baker2017-11-281-0/+156
| | | | | | | This is build tested only Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* r300: add PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER* switch casesBrian Paul2017-11-171-0/+2
| | | | | | To silence compiler warnings. Reviewed-by: Marek Olšák <[email protected]>
* gallium: add CAPs to support HW atomic counters. (v3)Dave Airlie2017-11-101-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | This looks like an evergreen specific feature, but with atomic counters AMD have hw specific counters they use instead of operating on buffers directly. These are separate to the buffer atomics, so require different limits and code paths. I've left the CAP for atomic type extensible in case someone else has a variant on this sort of thing (freedreno maybe?) and needs to change it. This adds all the CAPs required to add support for those atomic counters, along with a related CAP for limiting the number of output resources. I'd like to land this and the st patch then I can start to upstream the evergreen support for these and other GL4.x features. v2: drop the ATOMIC_COUNTER_MODE cap, just use the return from the HW counters. If 0 we use the current mode. v3: fix some rebase errors (Gert Wollny) Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-By: Gert Wollny <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* util: move os_time.[ch] to src/utilNicolai Hähnle2017-11-093-3/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
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* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
| | | | | | | | Some hw (evergreen) has a limit on how many combined (images/buffers/mrts) a fragment shader can access. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: s/unsigned/enum pipe_prim_type/Brian Paul2017-10-271-1/+1
| | | | | | In the vbuf_render::set_primitive() functions. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt2017-10-101-0/+1
| | | | | | | | | | | | | | | | Because vc4 can control the order that tiles are rasterized in, we can use it to implement overlapping blits using normal drawing and GL_ARB_texture_barrier, as long as we can tell the kernel what order to render the tiles in. This commit introduces the core gallium support, vc4 changes will follow. v2: Fix on the simulator. v3: Add the cap (disabled) to other drivers, add rst docs for the cap. v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS v5: Drop vc4 changes from this commit, for clarity. Reviewed-by: Nicolai Hähnle <[email protected]> (v3)
* gallium/u_blitter: let drivers decide which VS to use for draw_rectangleMarek Olšák2017-10-072-1/+5
| | | | | | | This approach allows drivers to set their own vertex shader and skip compilation of u_blitter vertex shaders. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/u_blitter: let drivers set the vertex elements stateMarek Olšák2017-10-072-2/+6
| | | | | | radeonsi won't set it. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák2017-10-061-0/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: Remove util_format_s3tc_init()Matt Turner2017-10-021-1/+0
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: Remove util_format_s3tc_enabledMatt Turner2017-10-022-5/+1
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: add LDEXP TGSI instruction and corresponding capNicolai Hähnle2017-09-291-0/+2
| | | | | Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* r300: add missing case PIPE_SHADER_CAP_INT64_ATOMICSNicolai Hähnle2017-09-291-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely2017-09-211-0/+1
| | | | | | | Denotes availability of 64bit int atomic instructions Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_SHADER_CAP_FP16Jan Vesely2017-09-181-0/+2
| | | | | | | | | Denotes native half precision float operations capability v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16 fix indentation Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVENicolai Hähnle2017-09-181-2/+5
| | | | | | | | | | | | | | | | | To be able to properly distinguish between GL_ANY_SAMPLES_PASSED and GL_ANY_SAMPLES_PASSED_CONSERVATIVE. This patch goes through all drivers, having them treat the two query types identically, except: 1. radeon incorrectly enabled conservative mode on PIPE_QUERY_OCCLUSION_PREDICATE. We now do it correctly, only on PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE. 2. st/mesa uses the new query type. Fixes dEQP-GLES31.functional.fbo.no_attachments.* Reviewed-by: Marek Olšák <[email protected]>
* gallium: introduce PIPE_CAP_LOAD_CONSTBUFTimothy Arceri2017-09-151-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_blitter: use draw_rectangle for all blits except cubemapsMarek Olšák2017-09-111-3/+4
| | | | | | | Add ZW coordinates to the draw_rectangle callback and use it. Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Brian Paul <[email protected]>
* gallium/u_blitter: use draw_rectangle callback for layered clearsMarek Olšák2017-09-112-4/+6
| | | | | | | They are done with instancing. Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Brian Paul <[email protected]>
* gallium/u_blitter: add new union blitter_attrib to replace pipe_color_unionMarek Olšák2017-09-112-8/+8
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Brian Paul <[email protected]>
* r300: use ARRAY_SIZE macroEric Engestrom2017-09-081-1/+3
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: remove TGSI opcode SCSMarek Olšák2017-08-221-1/+0
| | | | | | | use COS+SIN instead. Reviewed-by: Roland Scheidegger <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* gallium: remove TGSI opcode BREAKCMarek Olšák2017-08-221-1/+0
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: remove TGSI opcode XPDMarek Olšák2017-08-221-1/+0
| | | | | | use MUL+MAD+MOV instead. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcode DPHMarek Olšák2017-08-221-1/+0
| | | | | | use DP4 or DP3 + ADD. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcode DP2AMarek Olšák2017-08-221-1/+0
| | | | | | use DP3 instead. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI_OPCODE_CALLNZMarek Olšák2017-08-221-1/+0
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcodes PUSHA, POPA, SAD, TXQ_LZMarek Olšák2017-08-221-1/+0
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: introduce PIPE_CAP_MEMOBJTimothy Arceri2017-08-031-0/+1
| | | | | | | | | | | | | | This can be used to guard support for EXT_memory_object and related extensions. v2: update gallium docs v3 (Timothy Arceri): - add cap to nv50 Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* r300: drop u_mm.h include.Dave Airlie2017-08-034-4/+0
| | | | | | | This is not used in any of these files. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add pipe_screen_config to screen_create functionsNicolai Hähnle2017-08-022-2/+5
| | | | | | | This allows a more generic mechanism for passing user configurations into drivers by accessing the dri options directly. Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE and corresponding capNicolai Hähnle2017-08-021-0/+1
| | | | | | | | v2: rename cap to PIPE_CAP_QUERY_SO_OVERFLOW and be a bit more explicit in the documentation Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREFNicolai Hähnle2017-07-311-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: rename RADEON_FLAG_HANDLE -> RADEON_FLAG_NO_SUBALLOCMarek Olšák2017-07-041-1/+1
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* Android: use symlinks for driver loadingRob Herring2017-06-291-0/+1
| | | | | | | | | Instead of having special driver loading logic for Android, create symlinks to gallium_dri.so so we can use the standard loading logic. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* gallium/radeon: pass create_screen flags to r600_common_screen_initMarek Olšák2017-06-232-2/+2
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_BINDLESS_TEXTURESamuel Pitoiset2017-06-141-0/+1
| | | | | | | | | Whether bindless texture operations are supported by the underlying driver. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/u_blitter: use 2D_ARRAY for cubemap blits if possibleMarek Olšák2017-06-071-1/+1
| | | | | | | | so that we can use TXF. The cubemap blit pixel shader code size: 148 -> 92 bytes Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: Add a cap to check if the driver supports ARB_post_depth_coverageLyude2017-06-021-0/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTIONMarek Olšák2017-05-171-0/+1
| | | | | | for skipping mapped-buffer checking in every GL draw call Reviewed-by: Nicolai Hähnle <[email protected]>
* Android: push driver build details to driver makefilesRob Herring2017-05-111-0/+4
| | | | | | | | | | | | | src/gallium/targets/dri/Android.mk contains lots of conditional for individual drivers. Let's move these details into the individual driver makefiles. In the process, align the make driver conditionals with automake (i.e. HAVE_GALLIUM_*). Signed-off-by: Rob Herring <[email protected]> [Emil Velikov: add the radeon winsys for radeonsi] Signed-off-by: Emil Velikov <[email protected]>
* gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEXMarek Olšák2017-05-101-0/+1
| | | | | | | The next patch will use it. This is really for svga and GL2-level drivers. Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-104-52/+25
| | | | | | | | | | | | | | pipe_draw_info::indexed is replaced with index_size. index_size == 0 means non-indexed. Instead of pipe_index_buffer::offset, pipe_draw_info::start is used. For indexed indirect draws, pipe_draw_info::start is added to the indirect start. This is the only case when "start" affects indirect draws. pipe_draw_info::index is a union. Use either index::resource or index::user depending on the value of pipe_draw_info::has_user_indices. v2: fixes for nine, svga