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path:
root
/
src
/
gallium
/
drivers
/
r300
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Author
Age
Files
Lines
...
*
|
r300g: pick a new fragment shader when either a sampler state or view is changed
Marek Olšák
2010-04-15
3
-17
/
+24
*
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r300g: fix regression in texdepth.
Dave Airlie
2010-04-15
1
-5
/
+7
*
|
r300g: fix possible crash when shader compilation fails
Marek Olšák
2010-04-14
2
-0
/
+6
*
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r300g: simplify get_shader_constant to be rc-constant-state specific
Marek Olšák
2010-04-14
1
-47
/
+34
*
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r300g: remove the CS compenstation for non-atomized states
Marek Olšák
2010-04-14
1
-3
/
+0
*
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r300g: remove always_dirty flag and correct leftovers
Marek Olšák
2010-04-14
2
-7
/
+5
*
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r300g: atomize beginning occlusion query
Marek Olšák
2010-04-14
7
-17
/
+8
*
|
r300g: atomize VS constant buffer
Marek Olšák
2010-04-14
7
-25
/
+30
*
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r300g: emit VS immediates along with VS code
Marek Olšák
2010-04-14
4
-7
/
+37
*
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r300g: make setting up fragment depth output less hackish
Marek Olšák
2010-04-14
3
-16
/
+18
*
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r300g: kill off r300_fragment_shader::shadow_samplers and friends
Marek Olšák
2010-04-14
2
-9
/
+0
*
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r300g: Silence uninitialized variable warning.
Vinson Lee
2010-04-13
1
-0
/
+1
*
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r300g: add generating texture coordinates for point sprites
Marek Olšák
2010-04-13
5
-21
/
+85
*
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r300g: Move declaration before code.
Vinson Lee
2010-04-12
1
-2
/
+4
*
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r300/compiler: Implement texcoord repeat and mirror for NPOT.
Corbin Simpson
2010-04-11
1
-25
/
+26
*
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r300g: Setup external state for wrap modes.
Corbin Simpson
2010-04-11
1
-0
/
+26
*
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r300g: Cleanup fragment program external state setup.
Corbin Simpson
2010-04-11
1
-18
/
+16
*
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r300g: atomize FS constant buffer
Marek Olšák
2010-04-12
6
-41
/
+37
*
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r300g: atomize compiler's state variables for fragment shader
Marek Olšák
2010-04-12
5
-16
/
+15
*
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r300g: atomize fragment shader
Marek Olšák
2010-04-12
10
-59
/
+98
*
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r300g: remove a false comment
Marek Olšák
2010-04-12
1
-3
/
+0
*
|
r300g: emit FS depth output config with FS code
Marek Olšák
2010-04-12
1
-19
/
+20
*
|
r300g: FS constants emission rework
Marek Olšák
2010-04-12
5
-21
/
+156
*
|
r300g: Remove unnecessary headers.
Vinson Lee
2010-04-11
2
-3
/
+0
*
|
r300g: Initialize base.bind member variable.
Vinson Lee
2010-04-11
1
-0
/
+1
*
|
r300g: Add r300_resource.c to SCons build.
Vinson Lee
2010-04-11
1
-0
/
+1
*
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r300g: a fix for piglit/texrect-many
Marek Olšák
2010-04-11
1
-1
/
+4
*
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r300g: use a dummy replacement vertex shader if the shader compilation fails
Marek Olšák
2010-04-11
3
-19
/
+51
*
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r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
2010-04-11
5
-33
/
+80
*
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r300g: revisit some assertions and fix potential failures
Marek Olšák
2010-04-11
6
-31
/
+42
*
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r300g: use cliprects for scissoring
Marek Olšák
2010-04-11
4
-71
/
+29
*
|
r300g: fix mipmapped 3D textures
Marek Olšák
2010-04-11
2
-1
/
+26
*
|
r300g: support some exotic sampler formats
Marek Olšák
2010-04-11
2
-8
/
+17
*
|
r300g: cleanup handling of sampler views
Marek Olšák
2010-04-11
8
-97
/
+157
*
|
r300g: pick up some new colorbuffer formats
Marek Olšák
2010-04-11
2
-1
/
+23
*
|
r300g: hack around issue with doom3 and 0 stride
Dave Airlie
2010-04-11
1
-0
/
+5
*
|
r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT textures
Marek Olšák
2010-04-10
1
-0
/
+19
*
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Squashed commit of the following:
Keith Whitwell
2010-04-10
22
-537
/
+651
*
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r300g: align the height of NPOT textures to POT
Marek Olšák
2010-04-10
1
-1
/
+4
*
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r300g: do not use tiling for scanout buffers
Marek Olšák
2010-04-10
1
-1
/
+2
*
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r300g: Fill out dummy fence functions.
Corbin Simpson
2010-04-09
1
-0
/
+24
*
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r300g: enforce microtiled zbuffer from X server
Marek Olšák
2010-04-05
1
-0
/
+31
*
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r300g: typecast using the r300_texture function
Marek Olšák
2010-04-05
7
-23
/
+28
*
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r300g: enable OpenGL 2.1 on r3xx-r4xx chipsets
Marek Olšák
2010-04-05
1
-5
/
+1
*
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r300g: add fallback for back stencil reference value and masks for r3xx-r4xx
Marek Olšák
2010-04-05
5
-37
/
+275
*
|
r300g: simplify accessing screen from context
Marek Olšák
2010-04-05
13
-94
/
+79
*
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r300g: remove some XXXs
Marek Olšák
2010-04-05
2
-2
/
+0
*
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r300g: raise the number of texture units to 16 for all supported chipsets
Marek Olšák
2010-04-05
6
-11
/
+13
*
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r300/compiler: make the max number of fragment shader temporaries adjustable
Marek Olšák
2010-04-05
1
-0
/
+1
*
|
r300g: is_npot -> uses_pitch
Marek Olšák
2010-04-05
4
-7
/
+9
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