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* gallium/r300/r600/radeonsi: handle query_renderer capsEmil Velikov2014-08-151-0/+11
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Roland Scheidegger <[email protected]> (v1) v2: Reuse opcode gaps as suggested by Marek
* r300g: Fix bug in build_loop_info()/compiler v2Tom Stellard2014-08-131-11/+23
| | | | | | | | | | | Fixes piglit glean "do-loop with continue and break" on RS690 It's based on Tom Stellard patch and improved to handle CMP instruction. [v2] handle CMP instruction Reviewed-by: Tom Stellard <[email protected]> Signed-off-by: David Heidelberger <[email protected]>
* ra: cleanup the public APIConnor Abbott2014-08-131-1/+1
| | | | | | | | | | | | | | Previously, there were 3 entrypoints into parts of the actual allocator, and an API called ra_allocate_no_spills() that called all 3. Nobody would ever want to call any of the 3 entrypoints by themselves, so everybody just used ra_allocate_no_spills(). So just make them static functions, and while we're at it rename ra_allocate_no_spills() to ra_allocate() since there's no equivalent "with spills," because the backend is supposed to handle spilling. Signed-off-by: Connor Abbott <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* android: gallium/radeon: attempt to fix the android buildPaulo Sergio Travaglia2014-08-131-2/+1
| | | | | | | | | | | - include the correct folders - add a new buildscript for the common radeon folder v2: Use the installed libdrm headers over the DRM_TOP ones. Cc: "10.1 10.2" <[email protected]> [Emil Velikov] Split up and add commit message. Signed-off-by: Emil Velikov <[email protected]>
* gallium/r300: Fix a link error in the testsJason Ekstrand2014-08-121-1/+1
| | | | | | | | | The link error occurs because the static libraries are linked in the wrong order. This fixes it. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82483 Reviewed-by: Tom Stellard <[email protected]>
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-3/+0
| | | | | | | | | | | | | | | This limit is fixed in Mesa core and cannot be changed. It only affects ARB_vertex_program and ARB_fragment_program. The minimum value for ARB_vertex_program is 1 according to the spec. The maximum value for ARB_vertex_program is limited to 1 by Mesa core. The value should be zero for ARB_fragment_program, because it doesn't support ARL. Finally, drivers shouldn't mess with these values arbitrarily. Reviewed-by: Ilia Mirkin <[email protected]>
* r300g: handle new shader capsMarek Olšák2014-08-091-0/+2
| | | | Trivial.
* util: Gather some common macrosJason Ekstrand2014-08-044-4/+2
| | | | | | | | | | This gathers macros that have been included across components into util so that the include chain can be more vertical. In particular, this makes util stand on its own without any dependence whatsoever on the rest of mesa. Signed-off-by: "Jason Ekstrand" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-042-1/+4
| | | | | | | | | | | | | | | | | | For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* winsys/radeon: fix vram_size overflow with HawaiiMarek Olšák2014-07-281-1/+3
| | | | | | | This fixes piglit spec/!OpenGL 3.1/minmax. Cc: [email protected] Reviewed-by: Alex Deucher <[email protected]>
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-4/+4
| | | | | | | | | | This new name isn't so confusing. I also changed the gallivm limit, because it looked wrong. Reviewed-by: Brian Paul <[email protected]> v2: use sizeof(float[4])
* r600g/radeonsi: Use write-combined CPU mappings of some BOs in GTTMichel Dänzer2014-07-234-5/+5
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
| | | | | | | | | Now that this cap is used to determine the availability of both, adjust its name to reflect the new reality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+1
| | | | | | v2: Added comments to util_draw_indirect, clarified and fixed map size. Removed unlikely().
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-1/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* r300g: don't advertize PIPE_FORMAT_B10G10R10X2_UNORM on < r500David Heidelberger2014-06-191-0/+1
| | | | | Signed-off-by: David Heidelberger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r300g: BlitFramebuffer should follow render conditionMarek Olšák2014-06-031-3/+4
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* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1
| | | | | | Marek v2: add a cap Signed-off-by: Marek Olšák <[email protected]>
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/util: use ui[4] instead of ui in union util_colorRoland Scheidegger2014-04-253-9/+9
| | | | | | | | util_color often merely represents a collection of bytes, however it is inconvenient if those bytes can only be accessed as floats/doubles for int formats exceeding 32bits. (Note that since rgba8 formats use one uint, not 4 bytes, hence the byte and short member were left as is.)
* r300g: don't crash when getting NULL colorbuffersMarek Olšák2014-04-254-29/+60
| | | | Cc: [email protected]
* r300g: fix runtime warning after winsys cleanupMarek Olšák2014-04-251-1/+0
| | | | | | Broken by: b2238b3452b0bcf3c1216c20c9918f9f0664b464 winsys/radeon: remove cs_write_reloc, add simpler cs_get_reloc
* gallium/radeon: create and return a fence in the flush functionMarek Olšák2014-04-162-12/+12
| | | | | | All flush functions get a fence parameter. cs_create_fence is removed. Reviewed-by: Christian König <[email protected]>
* winsys/radeon: fold cs_set_flush_callback into cs_createMarek Olšák2014-04-161-3/+1
| | | | Reviewed-by: Christian König <[email protected]>
* winsys/radeon: remove cs_write_reloc, add simpler cs_get_relocMarek Olšák2014-04-162-3/+4
| | | | | | | The only difference is that it doesn't write to the CS and only returns the index. Reviewed-by: Christian König <[email protected]>
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+2
| | | | | | | | Defaults to providing the same offsets as MIN/MAX_TEXEL_OFFSET. For nvc0, the offset can be -32/31. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* winsys/radeon: fix a race condition between winsys_create and winsys_destroyMarek Olšák2014-04-101-1/+1
| | | | | | | | | This also hides the reference count from drivers. v2: update the reference count while the mutex is locked in winsys_create Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/radeon: fix warningsMarek Olšák2014-04-091-0/+1
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* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
| | | | | | | | | This opcode provide support for GL_ARB_texture_query_lod, Signed-off-by: Dave Airlie <[email protected]> [imirkin: rebase, docs update] Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* drivers/r300: use GALLIUM_COMMON_LIB_DEPSEmil Velikov2014-04-051-1/+1
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76848 Tested-by: Vinson Lee <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* r300g,uvd,vce: set priorities for relocationsMarek Olšák2014-03-111-8/+19
| | | | This updates all occurences of cs_add_reloc.
* r300g/tests: Added missing fclose for FILE resource.Siavash Eliasi2014-02-281-0/+3
| | | | | Reviewed-by: Tom Stellard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* r300g,r600g,radeonsi: add support for ARB_buffer_storageMarek Olšák2014-02-252-0/+6
| | | | | | All GTT memory mappings are coherent and therefore can be persistent. Reviewed-by: Fredrik Höglund <[email protected]>
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
| | | | | | | | | | | | | | | | | | | | | This adds support to gallium for a TG4 instruction, and two CAPs. The first CAP is required for GL_ARB_texture_gather. The second CAP is required to expose GL_ARB_gpu_shader5. However so far we haven't found any hardware that natively exposes the textureGatherOffsets feature from GL, so just lower it for now. If hardware appears for this we can add another CAP to allow TG4 to take 4 offsets. v2: add component selection src and a cap to say hw can do it. (st can use to help control GL_ARB_gpu_shader5/GLSL 4.00). Add docs. v3: rename to SM5, add docs. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+2
| | | | | | | | v2: adjust limits for radeonsi and llvmpipe v3: add documentation Cc: "10.1" <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-062-2/+2
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
| | | | | | | This can be derived from the shader caps. All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots for each shader stage.
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
| | | | | | | If any driver doesn't support this, it can use a blit after resolving the samples. Reviewed-by: Brian Paul <[email protected]>
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/[email protected]/[email protected]/ s/[email protected]/[email protected]/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\[email protected]/[email protected]/g s/keithw\[email protected]/[email protected]/g s/[email protected]/[email protected]/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/[email protected]/[email protected]/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: remove useless parameters from some functionsMarek Olšák2013-12-141-2/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium: allow choosing which colorbuffers to clearMarek Olšák2013-12-121-1/+1
| | | | | | | | | | | | | | Required for glClearBuffer, which only clears one colorbuffer attachment. Example: If the first colorbuffer is float and the second one is int: pipe->clear(pipe, PIPE_CLEAR_COLOR0, float_clear_color, ...); pipe->clear(pipe, PIPE_CLEAR_COLOR1, int_clear_color, ...); This doesn't need any driver changes yet, because all drivers just use: if (flags & PIPE_CLEAR_COLOR) .. The drivers which support GL 3.0 will have to implement it properly though.
* winsys/radeon: set/get the scanout flag with the tiling ioctlsMarek Olšák2013-12-122-3/+4
| | | | | | | | | | | | | | | If we assume that all buffers allocated by the DDX are scanout, a new flag that says "this is not scanout" has to be added to support the non-scanout buffers and maintain backward compatibility. This fixes bad rendering on Wayland. The flag is defined as: #define RADEON_TILING_R600_NO_SCANOUT RADEON_TILING_SWAP_16BIT AFAIK, RADEON_TILING_SWAP_16BIT is not used on SI. Reviewed-by: Michel Dänzer <[email protected]>
* r300/compiler/tests: Fix line length check in test parserTom Stellard2013-12-091-1/+3
| | | | | | Reviewed-by: Alex Deucher <[email protected]> CC: "9.2" "10.0" <[email protected]>
* r300/compiler/tests: Fix segfaultTom Stellard2013-12-091-6/+5
| | | | | | Reviewed-by: Alex Deucher <[email protected]> CC: "9.2" "10.0" <[email protected]>
* gallium/util: implement layered framebuffer clear in u_blitterMarek Olšák2013-12-031-3/+1
| | | | | | | | | | | | | All bound layers (from first_layer to last_layer) should be cleared. This uses a vertex shader which outputs gl_Layer = gl_InstanceID, so each instance goes to a different layer. By rendering a quad and setting the instance count to the number of layers, it will trivially clear all layers. This requires AMD_vertex_shader_layer (or PIPE_CAP_TGSI_VS_LAYER), which only radeonsi supports at the moment. r600 could do this too. Standard DX11 hardware will have to use a geometry shader though, which has higher overhead.
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+1
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* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+3
| | | | | | | | | Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca <[email protected]>