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path: root/src/gallium/drivers/r300
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* r300-gallium: Moar vert shader emit.Corbin Simpson2009-03-315-16/+34
* r300-gallium: Add vertex shader emit.Corbin Simpson2009-03-316-28/+57
* r300-gallium: Stubs for vertex shaders.Corbin Simpson2009-03-315-3/+293
* r300-gallium: RGBA, not ARGB, after all.Corbin Simpson2009-03-301-1/+1
* r300-gallium: r500-fs: If recompiling a shader, overwrite old insts.Corbin Simpson2009-03-301-0/+5
* r300-gallium: Properly redo shaders when constant buffer changes size.Corbin Simpson2009-03-301-0/+7
* r300-gallium: Allow surface_fill to clear depth/stencil buffers too.Corbin Simpson2009-03-302-1/+3
* r300-gallium: Emit the "right" sequence of colors.Corbin Simpson2009-03-301-1/+1
* r300-gallium: Fix hardlock when no colors or textures are present.Corbin Simpson2009-03-301-9/+18
* r300-gallium: Fix strange build error.Corbin Simpson2009-03-301-0/+1
* r300-gallium: Handful of small leftovers.Corbin Simpson2009-03-302-2/+4
* r300-gallium: Add some surface_copy.Corbin Simpson2009-03-277-24/+184
* r300-gallium: Use CMP for MOV on r300.Corbin Simpson2009-03-271-4/+4
* gallium: Remove some little-used fields from struct pipe_surface.Michel Dänzer2009-03-262-3/+1
* r300-gallium: r300-fs: Moar.Corbin Simpson2009-03-255-22/+35
* r300-gallium: Unify shader interfaces, enable r300 shader, start unbreaking.Corbin Simpson2009-03-254-31/+84
* r300-gallium: r500-fs: Remove unused variable.Corbin Simpson2009-03-251-1/+0
* r300-gallium: Misspelled macro name.Corbin Simpson2009-03-201-1/+1
* r300-gallium: Put r300_cs_inlines to bed.Corbin Simpson2009-03-202-60/+16
* r300-gallium: Simplify/neaten up packet3.Corbin Simpson2009-03-204-9/+15
* r300-gallium: Clean up surface_fill, prep for surface_copy code.Corbin Simpson2009-03-201-67/+54
* r300-gallium: Properly offset scissors.Corbin Simpson2009-03-202-8/+26
* r300-gallium: Clean up r300_swtcl_emit.Corbin Simpson2009-03-201-23/+4
* r300-gallium: Clean up some emit, and some state handlers.Corbin Simpson2009-03-203-20/+32
* r300-gallium: A bit more invariant state.Corbin Simpson2009-03-202-20/+31
* r300-gallium: Emit viewport state.Corbin Simpson2009-03-184-9/+51
* r300-gallium: Viewport state storage.Corbin Simpson2009-03-182-1/+15
* r300-gallium: Fixup registers for viewport state.Corbin Simpson2009-03-181-11/+19
* r300-gallium: Move all unsorted state into invariant state.Corbin Simpson2009-03-172-123/+124
* r300-gallium: Emit invariant state, no matter what.Corbin Simpson2009-03-173-2/+2
* r300-gallium: Quick little cleanup of surface_fill state.Corbin Simpson2009-03-171-12/+11
* r300-gallium: Debugging for the more sensitive card registers.Corbin Simpson2009-03-171-4/+12
* r300-gallium: r500-fs: Fixup immediate->constant counting a bit.Corbin Simpson2009-03-171-2/+4
* r300-gallium: More query stuff.Corbin Simpson2009-03-172-6/+46
* r300-gallium: r500-fs: Properly set up TEX/OUT.Corbin Simpson2009-03-171-4/+14
* r300-gallium: r500-fs: Texture insts, ABS, moar comments.Corbin Simpson2009-03-171-28/+66
* r300-gallium: Clean up some code, un-special-case scalar ops.Corbin Simpson2009-03-171-42/+31
* r300-gallium: r500-fs: CMP/MOV/SWZ, negation, ADD/MAD/MUL/SUB.Corbin Simpson2009-03-172-37/+44
* r300-gallium: Fix relocation for textures.Corbin Simpson2009-03-171-2/+2
* r300-gallium: r500-fs: Add ABS.Corbin Simpson2009-03-161-0/+13
* r300-gallium: r500-fs: Clamp only when saturation flags are set.Corbin Simpson2009-03-161-3/+7
* r300-gallium: r500-fs: Working ADD and MUL, add more sop stuff.Corbin Simpson2009-03-161-1/+23
* r300-gallium: Cleanup a few things.Corbin Simpson2009-03-161-7/+10
* r300-gallium: r500-fs: MUL.Corbin Simpson2009-03-162-0/+30
* r300-gallium: r500-fs: Stub out the simple scalar ops.Corbin Simpson2009-03-161-5/+34
* r300-gallium: r500-fs: Add DPH.Corbin Simpson2009-03-161-1/+12
* r300-gallium: r500-fs: Add dot products.Corbin Simpson2009-03-161-27/+79
* r300-gallium: r500-fs: Actually handle consts and imms correctly.Corbin Simpson2009-03-162-11/+67
* r300-gallium: Emit constants as floats, not uints.Corbin Simpson2009-03-161-4/+4
* r300-gallium: Fix vertex memory offsets.Corbin Simpson2009-03-151-5/+4