| Commit message (Collapse) | Author | Age | Files | Lines |
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[mattst88] v2: Remove ARCH_FLAGS/OPT_FLAGS
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but an MSAA resource is bound. This effectively makes the MSAA disable switch
not affect rasterization, but it still affects the alpha-to-one and
alpha-to-coverage states. This hardware just lacks a proper MSAA disable
switch.
This fixes graphics corruption in sauerbraten.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59194
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Set: RADEON_DEBUG=msaa
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Broken by ca474f98f2cda5cb333e9f851.
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size is 10 on r500 and 8 on r300
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Broken by 8ed6b1400bc8a78f46340f41aaf2e88b24c23267.
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Upcoming async dma support rely on winsys knowing about GPU families.
Signed-off-by: Jerome Glisse <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is not as optimized as r600g - the MSAA compression is missing,
so r300g needs a lot of bandwidth (more than r600g to do the same thing).
However, if the bandwidth is not an issue for you, you can enjoy this
unoptimized MSAA support.
The only other missing optimization for MSAA is the fast color clear.
MSAA is enabled on r500 only, because that's the only GPU family I tested.
That said, MSAA should work on r300 and r400 as well (but you must set
RADEON_MSAA=1 to allow it, then turn MSAA on in your app or set GALLIUM_MSAA=n,
n >= 2, n <= 6)
I will enable the support by default on r300-r400 once someone (other than me)
tests those chipsets with piglit.
The supported modes are 2x, 4x, 6x.
The supported MSAA formats are RGBA8, BGRA8, and RGBA16F (r500 only).
Those 3 formats are used for all GL internal formats.
Tested with piglit. (I have ported all MSAA tests to GL2.1)
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Preparation for MSAA and alpha-to-coverage.
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- skip the vertex buffer reallocation in flush and just use
the unsynchronized flag to get new memory.
- remove the cruft needed to get around the issues with the vertex buffer
reallocation in flush
- use pb_buffer instead of pipe_resource
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Broken by e73bf3b805de78299f1a652668ba4e6eab9bac94.
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Usage with pipe_context:
pipe->flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
Usage with st_context_iface:
st->flush(st, ST_FLUSH_END_OF_FRAME, NULL);
The flag is only a hint for drivers. Radeon will use it for buffer eviction
heuristics in the kernel (e.g. for queries like how many frames have passed
since a buffer was used).
The flag is currently only generated by st/dri on SwapBuffers.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Stéphane Marchesin <[email protected]>
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Note: this is a candidate for the 9.0 stable branch.
Signed-off-by: Adam Jackson <[email protected]>
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To better reflect what it is being advertised.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Not really used by anybody now.
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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The read can remain disabled if the src alpha factor needs it because
the result would still be zero.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57984
NOTE: This is a candidate for stable release branches.
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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I fixed the only known bugs on r500 with 0222b2bd4107b9e5cabfbc06c1a6ca3eae.
Now there are no piglit regressions with Hyper-Z and all apps I tested seem
to work.
To summarize how it works:
- Only one process can use it at a time. This is a hardware limitation.
- The first process to clear a zbuffer gets the exclusive access to use
Hyper-Z.
- Compositors don't use any zbuffer, so they won't steal it, but some web
browsers do, so make sure there's no web browser running if you want your
game to use Hyper-Z.
- There's no need to restart an app which couldn't get the access to Hyper-Z.
Just quit the app which took it, the driver can turn it on for the other app
in the middle of rendering.
- If an app gets the access to Hyper-Z, it prints "radeon: Acquired Hyper-Z"
to stdout.
r300-r400:
Hyper-Z will be enabled by default on r300-r400 once sufficient testing is
done with piglit and Lightsmark at least.
Be sure to set the env var RADEON_HYPERZ and run piglit with parameters: -c 0
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This fixes wrong rendering in Lightsmark and
the piglit/depthstencil-render-miplevels.
I think I fixed Hyper-Z. So far every app seems to work like a charm.
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is missing"
It broke Hyper-Z terribly.
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The bug was uncovered by 67c8e96f5ace67f9c17556934ee9532877d3a00.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57763
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This should improve performance in apps which trigger this codepath.
(e.g. Wine does)
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I haven't confirmed this is doing the correct thing, but at
least this might make someone review it!
Reported by internal RH coverity scan.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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If an instruction reads from a constant register that contains
immediates using an invalid swizzle, we can avoid generating MOV
instructions to fix up the swizzle by loading the immediates into a
different constant register that can be read using a valid swizzle.
This only affects r300 and r400 cards.
For example:
CONST[1] = { -3.5000 3.5000 2.5000 1.5000 }
MAD temp[4].xy, const[0].xy__, const[1].xz__, input[0].xy__;
========== Before this change would be lowered to: =========
CONST[1] = { -3.5000 3.5000 2.5000 1.5000 }
MOV temp[0].x, const[1].x___;
MOV temp[0].y, const[1]._z__;
MAD temp[4].xy, const[0].xy__, temp[0].xy__, input[0].xy__;
========== After this change is lowered to: ===============
CONST[1] = { -3.5000 3.5000 2.5000 1.5000 }
CONST[2] = { 0.0000 -3.5000 2.5000 0.0000 }
MAD temp[4].xy, const[0].xy__, const[2].yz__, input[0].xy__;
============================================================
This change reduces one of the Lightsmark shaders from 133 to 91
instructions.
v2:
- Fix crash caused by swizzles with only inline constants.
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It's been a no-op anyway.
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Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
v2: update relnotes-9.1
v3: use align_malloc and align_free for malloced buffers in r300g
v4: document the new CAP in the docs
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This allows updating only a subrange of buffer bindings.
set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that
range. Binding NULL resources unbinds buffers too (both buffer and user_buffer
must be NULL).
The meta ops are adapted to only save, change, and restore the single slot
they use. The cso_context can save and restore only one vertex buffer slot.
The clients can query which one it is using cso_get_aux_vertex_buffer_slot.
It's currently set to 0. (the Draw module breaks if it's set to non-zero)
It should decrease the CPU overhead when using a lot of meta ops, but
the drivers must be able to treat each vertex buffer slot as a separate
state (only r600g does so at the moment).
I can imagine this also being useful for optimizing some OpenGL use cases.
Reviewed-by: Brian Paul <[email protected]>
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NOTE: This is a candidate for the stable branches.
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Reviewed-by: Brian Paul <[email protected]>
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"get_transfer + transfer_map" becomes "transfer_map".
"transfer_unmap + transfer_destroy" becomes "transfer_unmap".
transfer_map must create and return the transfer object and transfer_unmap
must destroy it.
transfer_map is successful if the returned buffer pointer is not NULL.
If transfer_map fails, the pointer to the transfer object remains unchanged
(i.e. doesn't have to be NULL).
Acked-by: Brian Paul <[email protected]>
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The functionality is provided by the new blit function.
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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