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* r300g: eliminate unused constants in FSMarek Olšák2010-08-253-7/+32
* r300g: eliminate unused constants in VSMarek Olšák2010-08-255-8/+31
* r300g: clean up some mess in set_constant_bufferMarek Olšák2010-08-252-22/+1
* r300g: fix indentationMarek Olšák2010-08-252-8/+8
* r300g: reset the index bias to 0 at the end of CSMarek Olšák2010-08-254-5/+12
* r300g: Remove unused variable.Vinson Lee2010-08-231-2/+0
* r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie2010-08-233-15/+26
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-203-5/+10
* r300g: do not use fastfill with 16-bit zbuffersMarek Olšák2010-08-191-0/+4
* r300g: fix context destroy under hyperzDave Airlie2010-08-171-3/+3
* r300g: fix assert in the rasterizer block for r3xx-r4xxMarek Olšák2010-08-161-1/+1
* r300g: fix an invalid pointer in freeMarek Olšák2010-08-161-1/+1
* r300g: Let hyperz init failnobled2010-08-163-6/+20
* r300g: Fix leaks in failed context creationnobled2010-08-161-34/+48
* r300g: Fix macronobled2010-08-161-1/+3
* r300/compiler: implement DP2 opcodeMarek Olšák2010-08-161-1/+1
* r300/compiler: implement SSG opcodeMarek Olšák2010-08-161-1/+1
* r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák2010-08-151-1/+4
* r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák2010-08-155-18/+23
* r300g: rename dirty_zmask -> zmask_in_useMarek Olšák2010-08-155-13/+13
* r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák2010-08-151-9/+37
* r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák2010-08-154-18/+31
* r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák2010-08-153-24/+25
* r300g: do not support separate depth/stencil clear in the driverMarek Olšák2010-08-131-3/+1
* r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák2010-08-132-2/+2
* r300g: disable depth clamp for nowMarek Olšák2010-08-131-1/+1
* Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák2010-08-121-3/+1
* u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák2010-08-121-1/+3
* r300/compiler: Implement the CONT opcode.Tom Stellard2010-08-111-1/+1
* r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák2010-08-111-0/+5
* r300g: implement gl_FrontFacingMarek Olšák2010-08-113-7/+53
* r300g: Remove unnecessary header.Vinson Lee2010-08-101-1/+0
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-103-1/+40
* r300g: do not print shader compiler errors by defaultMarek Olšák2010-08-092-5/+4
* r300g: fix hiz/zmask offset emissions.Dave Airlie2010-08-091-2/+2
* r300g: remove a flushMarek Olšák2010-08-081-1/+0
* r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák2010-08-084-7/+58
* r300g: do not allocate a zmask block for 3D textures and cubemapsMarek Olšák2010-08-081-0/+6
* r300g: take hiz/zmask offsets into a/c when clearing.Dave Airlie2010-08-081-0/+4
* r300g: fix cbzb clears when hyperz is offMarek Olšák2010-08-075-10/+11
* r300g: Remove unnecessary headers.Vinson Lee2010-08-051-2/+0
* r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM < 2.6.0Marek Olšák2010-08-062-2/+6
* r300g: fix fb_state atom sizeMarek Olšák2010-08-051-2/+6
* r300g: always emit hyperz state atom.Dave Airlie2010-08-051-5/+2
* r300g: disable hiz on rv530 for now.Dave Airlie2010-08-051-1/+1
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-0518-47/+640
* r300/compiler: r500 hw support for break and continue in loops.Tom Stellard2010-08-031-2/+7
* r300g: disable multisample visuals until the state tracker bits catch up.Dave Airlie2010-08-041-0/+3
* r300g: handle polygon offset correctlyMarek Olšák2010-08-031-5/+5
* r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák2010-08-022-19/+21