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src
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gallium
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drivers
/
r300
Commit message (
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Author
Age
Files
Lines
*
Merge branch '7.8'
Brian Paul
2010-04-19
2
-2
/
+2
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\
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*
gallium/draw: use correct rasterization state for wide/AA points/lines
Brian Paul
2010-04-19
2
-2
/
+2
|
*
r300g: remove hacks from translate_vertex_data_swizzle
Marek Olšák
2010-03-19
1
-20
/
+4
*
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r300c/r300g: add 3155 rv380 pci id
Dave Airlie
2010-04-19
1
-0
/
+1
*
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r300g: Remove unnecessary headers.
Vinson Lee
2010-04-18
2
-3
/
+0
*
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r300g: implement TRUNC as floor
Marek Olšák
2010-04-19
1
-1
/
+1
*
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r300/compiler: lower CEIL
Marek Olšák
2010-04-19
1
-1
/
+1
*
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r300g: more solid is_buffer_referenced implementation
Marek Olšák
2010-04-18
3
-11
/
+19
*
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Revert "r300g: save vertex buffers around u_blitter calls"
Marek Olšák
2010-04-18
1
-1
/
+3
*
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r300g: do not tell st that a buffer is referenced by hw
Marek Olšák
2010-04-18
4
-8
/
+12
*
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r300g: save vertex buffers around u_blitter calls
Luca Barbieri
2010-04-18
1
-0
/
+1
*
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r300g: fixup 0 stride buffer properly.
Dave Airlie
2010-04-18
1
-8
/
+7
*
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r300g: Cast rbuf->user_buffer to 'uint8_t *' before arithmetic.
Vinson Lee
2010-04-17
1
-1
/
+1
*
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r300g: various other cleanups
Marek Olšák
2010-04-18
12
-86
/
+71
*
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r300g: inline screen_buffer functions
Marek Olšák
2010-04-18
1
-84
/
+36
*
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r300g: remove unused declarations
Marek Olšák
2010-04-18
1
-4
/
+0
*
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r300g: add debugging options "notiling" and "noimmd" (for testing)
Marek Olšák
2010-04-18
4
-9
/
+18
*
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r300g: remove r300_transfer::ctx
Marek Olšák
2010-04-18
1
-5
/
+1
*
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r300g: remove use of c++ keywords
Marek Olšák
2010-04-18
4
-15
/
+12
*
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r300g: always create microtiled zbuffer regardless of texture dimensions
Marek Olšák
2010-04-18
1
-2
/
+3
*
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r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
Marek Olšák
2010-04-17
1
-1
/
+5
*
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r300/compiler: make ARB_shadow_ambient optional
Marek Olšák
2010-04-16
1
-6
/
+0
*
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r300/compiler: fix repeat wrap mode for TXP and NPOTs
Marek Olšák
2010-04-16
1
-2
/
+1
*
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r300/compiler: kill off RC_WRAP_CLAMP
Marek Olšák
2010-04-15
1
-6
/
+0
*
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r300g: mask out the mirrored bit correctly in the registers
Marek Olšák
2010-04-15
1
-12
/
+12
*
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r300g: fix the MIRROR_CLAMP_TO_BORDER wrap mode
Marek Olšák
2010-04-15
1
-1
/
+1
*
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r300g: add missing r300_state.h
Marek Olšák
2010-04-15
1
-0
/
+30
*
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r300g: disable the REPEAT NPOT fallback until it works
Marek Olšák
2010-04-15
1
-1
/
+2
*
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r300g: do not use NPOT fallback for CLAMP wrap modes
Marek Olšák
2010-04-15
1
-23
/
+29
*
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r300g: pick a new fragment shader when either a sampler state or view is changed
Marek Olšák
2010-04-15
3
-17
/
+24
*
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r300g: fix regression in texdepth.
Dave Airlie
2010-04-15
1
-5
/
+7
*
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r300g: fix possible crash when shader compilation fails
Marek Olšák
2010-04-14
2
-0
/
+6
*
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r300g: simplify get_shader_constant to be rc-constant-state specific
Marek Olšák
2010-04-14
1
-47
/
+34
*
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r300g: remove the CS compenstation for non-atomized states
Marek Olšák
2010-04-14
1
-3
/
+0
*
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r300g: remove always_dirty flag and correct leftovers
Marek Olšák
2010-04-14
2
-7
/
+5
*
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r300g: atomize beginning occlusion query
Marek Olšák
2010-04-14
7
-17
/
+8
*
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r300g: atomize VS constant buffer
Marek Olšák
2010-04-14
7
-25
/
+30
*
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r300g: emit VS immediates along with VS code
Marek Olšák
2010-04-14
4
-7
/
+37
*
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r300g: make setting up fragment depth output less hackish
Marek Olšák
2010-04-14
3
-16
/
+18
*
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r300g: kill off r300_fragment_shader::shadow_samplers and friends
Marek Olšák
2010-04-14
2
-9
/
+0
*
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r300g: Silence uninitialized variable warning.
Vinson Lee
2010-04-13
1
-0
/
+1
*
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r300g: add generating texture coordinates for point sprites
Marek Olšák
2010-04-13
5
-21
/
+85
*
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r300g: Move declaration before code.
Vinson Lee
2010-04-12
1
-2
/
+4
*
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r300/compiler: Implement texcoord repeat and mirror for NPOT.
Corbin Simpson
2010-04-11
1
-25
/
+26
*
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r300g: Setup external state for wrap modes.
Corbin Simpson
2010-04-11
1
-0
/
+26
*
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r300g: Cleanup fragment program external state setup.
Corbin Simpson
2010-04-11
1
-18
/
+16
*
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r300g: atomize FS constant buffer
Marek Olšák
2010-04-12
6
-41
/
+37
*
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r300g: atomize compiler's state variables for fragment shader
Marek Olšák
2010-04-12
5
-16
/
+15
*
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r300g: atomize fragment shader
Marek Olšák
2010-04-12
10
-59
/
+98
*
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r300g: remove a false comment
Marek Olšák
2010-04-12
1
-3
/
+0
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