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path: root/src/gallium/drivers/r300
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* r300g: max_anisotropy of 1 is not anisotropic filteringMarek Olšák2011-06-111-1/+1
* r300g: fix texturing with non-3D textures and wrap R mode set to sample borderMarek Olšák2011-06-091-0/+6
* r300g: don't enable aniso with nearest filteringMarek Olšák2011-06-091-41/+39
* r300g: fix draw_vbo splitting on r3xx-r4xxMarek Olšák2011-06-091-5/+10
* r300g: make translate_primitive table-drivenMarek Olšák2011-06-091-24/+20
* gallium: s/bool/boolean/Brian Paul2011-06-081-1/+1
* r300g: consolidate deducing chipset infoMarek Olšák2011-06-074-392/+107
* r300g: remove unused debug option DBG_UPLOADMarek Olšák2011-06-012-15/+11
* r300g: set squared microtiling for the dummy zbufferMarek Olšák2011-05-311-1/+1
* r300g: log when getting unsupported texture formatMarek Olšák2011-05-311-4/+14
* r300g: clear can be killed by render conditionMarek Olšák2011-05-293-7/+35
* r300g: fix occlusion queries when depth test is disabled or zbuffer is missingMarek Olšák2011-05-292-6/+27
* r300g: cleanup render_condition a bitMarek Olšák2011-05-291-5/+3
* r300g: remove fake occlusion queries (debug option)Marek Olšák2011-05-293-58/+7
* r300g: remove debug option DBG_FALLMarek Olšák2011-05-292-2/+1
* r300g: print some HyperZ debug infoMarek Olšák2011-05-292-0/+4
* r300g: HiZ fixesMarek Olšák2011-05-151-24/+24
* r300g: don't set other HyperZ states if depth and stencil tests are disabledMarek Olšák2011-05-151-14/+27
* r300g: dynamically ask for and release Hyper-Z accessMarek Olšák2011-05-157-68/+126
* r300g: fix conversion from int to booleanMarek Olšák2011-05-151-2/+2
* r300g: unreference a zbuffer surface after decompressionMarek Olšák2011-05-091-0/+2
* r300g: remove redundant state variable hyperz_lockedMarek Olšák2011-05-095-14/+12
* r300g: handle seamless_cube_map capsMarek Olšák2011-05-071-0/+2
* r300/compiler: Rewrite register allocatorTom Stellard2011-04-301-0/+1
* r300g: reorder capsMarek Olšák2011-04-241-13/+11
* r300g: fix exposing caps on r300-r400Marek Olšák2011-04-241-2/+2
* r300g: do not advertise color_buffer_float on r300 and r400Marek Olšák2011-04-221-1/+1
* r300g: disallow A16F,L16F,LA16F,I16F texture formats on DRM<2.8.0Marek Olšák2011-04-221-4/+9
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-211-0/+8
* r300g: remove non-existing include path from SConscriptMarek Olšák2011-04-181-1/+0
* r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák2011-04-1822-439/+117
* r300g: disable ARB_draw_instanced on SWTCL chipsets.Marek Olšák2011-04-181-1/+1
* gallium: add and use generic function for querying patented format support (v2)Marek Olšák2011-04-152-19/+3
* r300g: enable A/L/LA/I float render targetsMarek Olšák2011-04-151-14/+14
* Revert "r300g: handle DISCARD_WHOLE_RESOURCE for buffers"Marek Olšák2011-04-081-25/+10
* r300g: fix another crash with hyperzMarek Olšák2011-04-082-22/+2
* r300g: emit US_FORMAT on R520 onlyMarek Olšák2011-04-082-2/+2
* r300g: fix crash with hyperzMarek Olšák2011-04-081-6/+4
* r300g: Properly take the sampler view's first_level into account when sampling.Henri Verbeet2011-04-081-15/+21
* r300g: do not advertise R16F and RG16F on DRM < 2.8.0Marek Olšák2011-04-081-2/+5
* r300g: fix texturing with sizes > 2048 on r500Marek Olšák2011-04-087-8/+52
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-054-22/+52
* r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shaderMarek Olšák2011-04-054-30/+63
* r300/compiler: implement the CND opcodeMarek Olšák2011-04-051-2/+1
* r300g: tell the GLSL compiler to lower the continue opcodeMarek Olšák2011-04-031-2/+2
* r300g: handle DISCARD_WHOLE_RESOURCE for buffersMarek Olšák2011-04-031-10/+25
* gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some driversMarek Olšák2011-04-011-0/+2
* r300g: add support for all render targets with one and two channelsMarek Olšák2011-03-291-30/+130
* r300g: finish up signed normalized textures and render targetsMarek Olšák2011-03-292-28/+46
* r300g: enable clamping controlsMarek Olšák2011-03-294-6/+14