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path: root/src/gallium/drivers/r300
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* r300g: fix regression in texdepth.Dave Airlie2010-04-151-5/+7
* r300g: fix possible crash when shader compilation failsMarek Olšák2010-04-142-0/+6
* r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák2010-04-141-47/+34
* r300g: remove the CS compenstation for non-atomized statesMarek Olšák2010-04-141-3/+0
* r300g: remove always_dirty flag and correct leftoversMarek Olšák2010-04-142-7/+5
* r300g: atomize beginning occlusion queryMarek Olšák2010-04-147-17/+8
* r300g: atomize VS constant bufferMarek Olšák2010-04-147-25/+30
* r300g: emit VS immediates along with VS codeMarek Olšák2010-04-144-7/+37
* r300g: make setting up fragment depth output less hackishMarek Olšák2010-04-143-16/+18
* r300g: kill off r300_fragment_shader::shadow_samplers and friendsMarek Olšák2010-04-142-9/+0
* r300g: Silence uninitialized variable warning.Vinson Lee2010-04-131-0/+1
* r300g: add generating texture coordinates for point spritesMarek Olšák2010-04-135-21/+85
* r300g: Move declaration before code.Vinson Lee2010-04-121-2/+4
* r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson2010-04-111-25/+26
* r300g: Setup external state for wrap modes.Corbin Simpson2010-04-111-0/+26
* r300g: Cleanup fragment program external state setup.Corbin Simpson2010-04-111-18/+16
* r300g: atomize FS constant bufferMarek Olšák2010-04-126-41/+37
* r300g: atomize compiler's state variables for fragment shaderMarek Olšák2010-04-125-16/+15
* r300g: atomize fragment shaderMarek Olšák2010-04-1210-59/+98
* r300g: remove a false commentMarek Olšák2010-04-121-3/+0
* r300g: emit FS depth output config with FS codeMarek Olšák2010-04-121-19/+20
* r300g: FS constants emission reworkMarek Olšák2010-04-125-21/+156
* r300g: Remove unnecessary headers.Vinson Lee2010-04-112-3/+0
* r300g: Initialize base.bind member variable.Vinson Lee2010-04-111-0/+1
* r300g: Add r300_resource.c to SCons build.Vinson Lee2010-04-111-0/+1
* r300g: a fix for piglit/texrect-manyMarek Olšák2010-04-111-1/+4
* r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák2010-04-113-19/+51
* r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák2010-04-115-33/+80
* r300g: revisit some assertions and fix potential failuresMarek Olšák2010-04-116-31/+42
* r300g: use cliprects for scissoringMarek Olšák2010-04-114-71/+29
* r300g: fix mipmapped 3D texturesMarek Olšák2010-04-112-1/+26
* r300g: support some exotic sampler formatsMarek Olšák2010-04-112-8/+17
* r300g: cleanup handling of sampler viewsMarek Olšák2010-04-118-97/+157
* r300g: pick up some new colorbuffer formatsMarek Olšák2010-04-112-1/+23
* r300g: hack around issue with doom3 and 0 strideDave Airlie2010-04-111-0/+5
* r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT texturesMarek Olšák2010-04-101-0/+19
* Squashed commit of the following:Keith Whitwell2010-04-1022-537/+651
* r300g: align the height of NPOT textures to POTMarek Olšák2010-04-101-1/+4
* r300g: do not use tiling for scanout buffersMarek Olšák2010-04-101-1/+2
* r300g: Fill out dummy fence functions.Corbin Simpson2010-04-091-0/+24
* r300g: enforce microtiled zbuffer from X serverMarek Olšák2010-04-051-0/+31
* r300g: typecast using the r300_texture functionMarek Olšák2010-04-057-23/+28
* r300g: enable OpenGL 2.1 on r3xx-r4xx chipsetsMarek Olšák2010-04-051-5/+1
* r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák2010-04-055-37/+275
* r300g: simplify accessing screen from contextMarek Olšák2010-04-0513-94/+79
* r300g: remove some XXXsMarek Olšák2010-04-052-2/+0
* r300g: raise the number of texture units to 16 for all supported chipsetsMarek Olšák2010-04-056-11/+13
* r300/compiler: make the max number of fragment shader temporaries adjustableMarek Olšák2010-04-051-0/+1
* r300g: is_npot -> uses_pitchMarek Olšák2010-04-054-7/+9
* r300g: enable conditional rendering also for SWTCLMarek Olšák2010-04-051-0/+8