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* r300g: Remove unnecessary header.Vinson Lee2010-05-021-1/+0
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* r300g: fix surface_copy for compressed formatsMarek Olšák2010-05-021-1/+2
| | | | No accelerated blitting for these, it's too messy.
* r300g: always set the pitch of the first miplevel in the tiling flagsMarek Olšák2010-05-021-2/+2
| | | | This further reduces the number of DRM calls and flushes.
* Revert "r300g: disable point sprites (again)"Marek Olšák2010-05-021-4/+1
| | | | This reverts commit 3e0f1719d411b34f77fd2a053ecf83b43bb836ca.
* r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák2010-05-028-207/+96
| | | | | | | | | | | | These two should be tied together because what's set in VAP or stuffed in GA should be rasterized in RS. Not doing so causes a hardlock. The reason for the merge is that if stuffed texture coordinates (e.g. point sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos, the two must be relocated to other free slots, which needs remapping the vertex shader outputs. The rasterizer code is now literally a sequence read-rasterize-write.
* r300g: inline update_derived_shader_stateMarek Olšák2010-05-021-12/+5
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* r300g: fix segfault when resizing a DRI2 framebufferMarek Olšák2010-05-021-37/+4
| | | | | | Resetting tiling flags might happen after a texture is destroyed... Looking at the kernel sources, we don't actually need to reset the tiling flags.
* r300g: fix compiler errorMarek Olšák2010-04-291-2/+1
| | | | Ouch.
* r300g: use the enum for color swizzles in the rasterizerMarek Olšák2010-04-291-8/+10
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* r300g: rasterizer debug loggingMarek Olšák2010-04-293-2/+34
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* r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák2010-04-292-3/+9
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* r300g: enable the RGBA16F renderbuffer tooMarek Olšák2010-04-291-1/+1
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* r300g: enable float texturesMarek Olšák2010-04-291-9/+0
| | | | We still need to wait for state tracker support.
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-293-22/+14
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* r300g: init s3tc fetching functionsMarek Olšák2010-04-291-0/+3
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* r300g: move ZTOP to separate fileMarek Olšák2010-04-286-73/+142
| | | | Ideally, HiZ should go in r300_hyperz.c next to ZTOP.
* r300: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca2010-04-271-2/+0
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* r300g: fix mipmapped texture3D size calculationMarek Olšák2010-04-271-1/+1
| | | | | | I accidentally inverted the condition. :( Broken since the commit 2579fe4044012a552c8be222ffae76b48de13592. FDO bug #27851.
* r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák2010-04-272-4/+11
| | | | And reserve a little more space just in case.
* r300g: reserve CS space for index offsetMarek Olšák2010-04-271-1/+1
| | | | | | | This has caused CS overflow since the commit 671f1e1229877d459cfd76e2cf5ea89c8d881036. TA3D works here again.
* r300g: add support for more unaligned vertex formatsMarek Olšák2010-04-271-1/+33
| | | | | | An aligned stride is still needed for it to work. I am slowly approaching the Sauerbraten milestone!
* r300g: setup PSC first, then align vertex formatsMarek Olšák2010-04-271-3/+5
| | | | This allows us to put correct swizzles for undefined components in PSC.
* r300g: set undefined vertex swizzles to (0,0,0,1) respectivelyMarek Olšák2010-04-271-1/+8
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* r300g: disable point sprites (again)Marek Olšák2010-04-261-1/+4
| | | | They cause lockups. The users doesn't seem to like them.
* r300g: fix warnings when printing uint64_tMarek Olšák2010-04-261-2/+4
| | | | Though not nice, this is the correct way.
* r300g: fix warnings by using the const qualifierMarek Olšák2010-04-261-1/+1
| | | | See also the libdrm commit af98ccf4dd5dcb1b904ec32b9bd1521e6bf7dda5.
* r300g: use CS_OUT_TABLE betterMatt Turner2010-04-261-13/+3
| | | | | | Reviewed-by: Corbin Simpson <[email protected]> Signed-off-by: Matt Turner <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r300g: Rudimentary stats, printed on exit.Corbin Simpson2010-04-264-0/+22
| | | | Whoo!
* r300g: Add stats debug flag.Corbin Simpson2010-04-262-0/+2
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* r300g: Use table CS writing when applicable.Corbin Simpson2010-04-261-35/+13
| | | | I just broke the 2000 fps barrier on glxgears. Yay?
* r300g: Add CS table writing.Corbin Simpson2010-04-262-0/+11
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* r300g: support index bias on r500 and DRM 2.3.0Marek Olšák2010-04-261-13/+40
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* r300g: support rendering more than 65535 vertices in one batch on r500Marek Olšák2010-04-261-21/+4
| | | | and disable batch splitting on these chipsets.
* r300g: emit MSPOS regsMarek Olšák2010-04-263-9/+11
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* r300g: force prefetch for non-indexed verticesMarek Olšák2010-04-264-8/+8
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* r300g: use the dummy FS shader for shaders with zero instructionsMarek Olšák2010-04-261-0/+8
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* r300g: allow unaligned vertex formats if the stride is dword-alignedMarek Olšák2010-04-262-7/+43
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* r300g: abort on unsupported vertex formatsMarek Olšák2010-04-261-0/+4
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* r300g: abort if a vertex buffer offset is not dword-alignedMarek Olšák2010-04-261-0/+9
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* r300g: fix vertex unit setupAlex Deucher2010-04-221-3/+7
| | | | | | RV3xx is 2, RV560,RV570 is 8 Noticed by Tormod Volden.
* r300g: raise the max index for generic varyings to 32Marek Olšák2010-04-211-1/+1
| | | | | This should fix an assertion failure in the game Heroes of Newearth. Yes, the game seems to generate semantic indices greater than 15.
* r300g: Spill a bit more info about implementation errors in surface_copy.Corbin Simpson2010-04-201-1/+7
| | | | compiz appears to hit this. Weird.
* gallium: replace pipe_resource::_usage with pipe_resource::usageBrian Paul2010-04-202-2/+2
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* Merge branch 'gallium-index-bias'José Fonseca2010-04-203-19/+32
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| * r300g: Adapt for index bias interface change.José Fonseca2010-04-193-19/+32
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* | r300g: add is_rv350 flagMarek Olšák2010-04-204-14/+25
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* | Merge branch '7.8'Brian Paul2010-04-192-2/+2
|\ \ | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/draw/draw_context.c src/gallium/auxiliary/draw/draw_pipe_aaline.c src/gallium/drivers/llvmpipe/lp_context.c
| * | gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul2010-04-192-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When points or lines are decomposed into triangles, we need to be sure to disable polygon culling, stippling, "un-filled" modes, etc. This patch sets the rasterization state to disable those things prior to drawing points/lines with triangles, then restores the previous state afterward. The new piglit point-no-line-cull test checks this problem & solution.
| * | r300g: remove hacks from translate_vertex_data_swizzleMarek Olšák2010-03-191-20/+4
| | | | | | | | | | | | Fixing RGBA 4ub vertex colors.
* | | r300c/r300g: add 3155 rv380 pci idDave Airlie2010-04-191-0/+1
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