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path: root/src/gallium/drivers/r300/r300_vs.c
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* r300/compiler: Enable presubtract sourcesTom Stellard2010-09-101-0/+1
* r300g,r300c: memset the compiler struct to zerosMarek Olšák2010-09-051-0/+1
* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-041-0/+1
* r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák2010-09-041-0/+1
* r300/compiler: add new compiler parameter max_constantsMarek Olšák2010-09-041-0/+1
* r300/compiler: add new compiler parameter max_alu_instsMarek Olšák2010-09-041-0/+1
* r300g: eliminate unused constants in VSMarek Olšák2010-08-251-4/+13
* r300g: do not print shader compiler errors by defaultMarek Olšák2010-08-091-3/+2
* r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák2010-05-261-0/+2
* r300g: extend compile error messageMarek Olšák2010-05-231-1/+2
* r300g: fix dummy vertex shader compilationMarek Olšák2010-05-231-10/+9
* r300g: fix psychedelic colors with SWTCLMarek Olšák2010-05-151-9/+11
* r300g: Remove unnecessary header.Vinson Lee2010-05-021-1/+0
* r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák2010-05-021-128/+3
* r300g: fix possible crash when shader compilation failsMarek Olšák2010-04-141-0/+3
* r300g: emit VS immediates along with VS codeMarek Olšák2010-04-141-0/+4
* r300g: atomize fragment shaderMarek Olšák2010-04-121-1/+1
* r300g: a fix for piglit/texrect-manyMarek Olšák2010-04-111-1/+4
* r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák2010-04-111-13/+40
* r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák2010-04-111-1/+1
* r300g: revisit some assertions and fix potential failuresMarek Olšák2010-04-111-16/+19
* r300g: remove some XXXsMarek Olšák2010-04-051-1/+0
* r300g: print errors even on non-debug buildsMarek Olšák2010-03-271-1/+1
* r300g: Remove unnecessary headers.Vinson Lee2010-03-141-2/+0
* r300g: share the VS-output-mapping state with SWTCLMarek Olšák2010-03-071-110/+53
* r300g: Atomize vertex shader.Corbin Simpson2010-02-241-2/+2
* r300g: Work around "defect" in r300compiler.Corbin Simpson2010-02-101-0/+1
* r300g: Fix off-by-one errors in array bounds assertions.Vinson Lee2010-02-091-3/+3
* r300g: fix the rasterization of secondary colorMarek Olšák2010-01-171-3/+6
* r300g: add back-face color VS outputsMarek Olšák2010-01-061-6/+34
* r300g: fix SWTCL stream locations of texture coordinatesMarek Olšák2010-01-061-1/+1
* r300g: disable the rasterization of WPOS if it's unused by the FSMarek Olšák2010-01-061-19/+37
* r300g: add WPOSMarek Olšák2010-01-061-3/+53
* Merge branch 'gallium-edgeflags'Roland Scheidegger2009-12-221-0/+5
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| * gallium: fix up drivers for edgeflag changesRoland Scheidegger2009-12-191-0/+5
* | r300g: fix routing of vertex streams if TCL is bypassedMarek Olšák2009-12-091-18/+13
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* r300g: simplify allocations of VS output registersMarek Olšák2009-12-011-56/+26
* r300g: clean up derived statesMarek Olšák2009-12-011-3/+179
* r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson2009-11-011-2/+2
* r300g: Cleanup old static shader state.Corbin Simpson2009-10-211-86/+0
* r300g: fix scons buildJoakim Sindholt2009-10-051-3/+3
* r300g: Debug flags infrastructureNicolai Hähnle2009-09-061-1/+1
* r300g: Remove extraneous printfNicolai Hähnle2009-07-301-2/+0
* r300g: Use r300compiler for vertex shadersNicolai Hähnle2009-07-301-349/+171
* r300g: Actually mark shaders as translated/untranslated.Corbin Simpson2009-07-231-0/+3
* gallium: simplify tgsi_full_immediate structKeith Whitwell2009-07-221-2/+1
* r300-gallium: organize fragment/vertex shadersJoakim Sindholt2009-06-261-0/+412