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src
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gallium
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drivers
/
r300
/
r300_vs.c
Commit message (
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)
Author
Age
Files
Lines
*
r300g: print errors even on non-debug builds
Marek Olšák
2010-03-27
1
-1
/
+1
*
r300g: Remove unnecessary headers.
Vinson Lee
2010-03-14
1
-2
/
+0
*
r300g: share the VS-output-mapping state with SWTCL
Marek Olšák
2010-03-07
1
-110
/
+53
*
r300g: Atomize vertex shader.
Corbin Simpson
2010-02-24
1
-2
/
+2
*
r300g: Work around "defect" in r300compiler.
Corbin Simpson
2010-02-10
1
-0
/
+1
*
r300g: Fix off-by-one errors in array bounds assertions.
Vinson Lee
2010-02-09
1
-3
/
+3
*
r300g: fix the rasterization of secondary color
Marek Olšák
2010-01-17
1
-3
/
+6
*
r300g: add back-face color VS outputs
Marek Olšák
2010-01-06
1
-6
/
+34
*
r300g: fix SWTCL stream locations of texture coordinates
Marek Olšák
2010-01-06
1
-1
/
+1
*
r300g: disable the rasterization of WPOS if it's unused by the FS
Marek Olšák
2010-01-06
1
-19
/
+37
*
r300g: add WPOS
Marek Olšák
2010-01-06
1
-3
/
+53
*
Merge branch 'gallium-edgeflags'
Roland Scheidegger
2009-12-22
1
-0
/
+5
|
\
|
*
gallium: fix up drivers for edgeflag changes
Roland Scheidegger
2009-12-19
1
-0
/
+5
*
|
r300g: fix routing of vertex streams if TCL is bypassed
Marek Olšák
2009-12-09
1
-18
/
+13
|
/
*
r300g: simplify allocations of VS output registers
Marek Olšák
2009-12-01
1
-56
/
+26
*
r300g: clean up derived states
Marek Olšák
2009-12-01
1
-3
/
+179
*
r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.
Corbin Simpson
2009-11-01
1
-2
/
+2
*
r300g: Cleanup old static shader state.
Corbin Simpson
2009-10-21
1
-86
/
+0
*
r300g: fix scons build
Joakim Sindholt
2009-10-05
1
-3
/
+3
*
r300g: Debug flags infrastructure
Nicolai Hähnle
2009-09-06
1
-1
/
+1
*
r300g: Remove extraneous printf
Nicolai Hähnle
2009-07-30
1
-2
/
+0
*
r300g: Use r300compiler for vertex shaders
Nicolai Hähnle
2009-07-30
1
-349
/
+171
*
r300g: Actually mark shaders as translated/untranslated.
Corbin Simpson
2009-07-23
1
-0
/
+3
*
gallium: simplify tgsi_full_immediate struct
Keith Whitwell
2009-07-22
1
-2
/
+1
*
r300-gallium: organize fragment/vertex shaders
Joakim Sindholt
2009-06-26
1
-0
/
+412