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src
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gallium
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drivers
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r300
/
r300_state_derived.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
r300g: fix some bugs with zbuffer compression (v4)
Marek Olšák
2011-01-27
1
-2
/
+26
*
r300g: fix crash when flushing ZMASK
Marek Olšák
2011-01-09
1
-34
/
+0
*
r300g: add support for B2G3R3 texturing
Marek Olšák
2010-12-23
1
-0
/
+4
*
r300g: optimize looping over atoms
Marek Olšák
2010-12-05
1
-1
/
+1
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
1
-6
/
+5
*
r300g: fix texture swizzling with compressed textures on r400-r500
Marek Olšák
2010-12-01
1
-2
/
+7
*
r300g: fix texture border color once again
Marek Olšák
2010-11-30
1
-2
/
+37
*
r300g: print FS inputs uninitialized due to hardware limits to stderr
Marek Olšák
2010-11-17
1
-7
/
+17
*
r300g: fix texture border color for all texture formats
Marek Olšák
2010-11-13
1
-33
/
+31
*
r300g: add a default channel ordering of texture border for unhandled formats
Marek Olšák
2010-10-27
1
-9
/
+5
*
r300g: Silence uninitialized variable warning.
Vinson Lee
2010-10-27
1
-0
/
+5
*
r300g: fix texture border for 16-bits-per-channel formats
Marek Olšák
2010-10-24
1
-4
/
+9
*
r300g: fix swizzling of texture border color
Marek Olšák
2010-09-28
1
-34
/
+7
*
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-26
1
-5
/
+18
*
r300g: Silence uninitialized variable warning.
Vinson Lee
2010-09-24
1
-0
/
+1
*
r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
Marek Olšák
2010-09-24
1
-1
/
+84
*
r300g: print unassigned FS inputs for DBG_RS
Marek Olšák
2010-09-13
1
-0
/
+9
*
r300g: fix blitting between 2D NPOT mipmaps
Marek Olšák
2010-08-28
1
-5
/
+19
*
r300g: fix assert in the rasterizer block for r3xx-r4xx
Marek Olšák
2010-08-16
1
-1
/
+1
*
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
1
-1
/
+1
*
r300g: initialize VAP_VTX_STATE_CNTL
Marek Olšák
2010-08-11
1
-0
/
+5
*
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-11
1
-6
/
+37
*
r300g: Remove unnecessary header.
Vinson Lee
2010-08-10
1
-1
/
+0
*
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-08
1
-0
/
+36
*
r300g: fix cbzb clears when hyperz is off
Marek Olšák
2010-08-07
1
-2
/
+1
*
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-08-05
1
-1
/
+3
*
r300g: fix hardlock when using more than one stuffed sprite coords
Marek Olšák
2010-08-02
1
-18
/
+20
*
r300g: implement D24X8 texture sampling for r3xx-r4xx
Marek Olšák
2010-07-25
1
-12
/
+21
*
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
Marek Olšák
2010-07-25
1
-1
/
+1
*
r300g: cleanup texture creation code
Marek Olšák
2010-07-25
1
-4
/
+4
*
r300g: extend and clean up debug logging
Marek Olšák
2010-07-13
1
-7
/
+6
*
r300g/swtcl: do not emit texcoords if they are also stuffed in GA
Marek Olšák
2010-07-13
1
-3
/
+6
*
r300g: fix the KIL opcode for r3xx-r4xx (v4)
Marek Olšák
2010-06-21
1
-0
/
+34
*
r300g: manually assign texture cache regions
Marek Olšák
2010-06-20
1
-0
/
+3
*
r300g: remove r300_state.h
Marek Olšák
2010-06-13
1
-1
/
+0
*
r300g: report vertex format support in is_format_supported
Marek Olšák
2010-05-28
1
-2
/
+9
*
r300g/swtcl: fix secondary color and back-face color outputs
Marek Olšák
2010-05-27
1
-2
/
+16
*
r300g/swtcl: update PSC only once when a shader is changed
Marek Olšák
2010-05-16
1
-6
/
+6
*
r300g: the vertex_stream_state atom for SWTCL should be static
Marek Olšák
2010-05-15
1
-2
/
+1
*
r300g: follow pipe_rasterizer_state::light_twoside
Marek Olšák
2010-05-08
1
-4
/
+20
*
r300g: pass depth texture swizzle to the compiler if compare mode is enabled
Marek Olšák
2010-05-08
1
-0
/
+21
*
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Marek Olšák
2010-05-02
1
-23
/
+78
*
r300g: inline update_derived_shader_state
Marek Olšák
2010-05-02
1
-12
/
+5
*
r300g: fix compiler error
Marek Olšák
2010-04-29
1
-2
/
+1
*
r300g: use the enum for color swizzles in the rasterizer
Marek Olšák
2010-04-29
1
-8
/
+10
*
r300g: rasterizer debug logging
Marek Olšák
2010-04-29
1
-2
/
+32
*
r300g: move ZTOP to separate file
Marek Olšák
2010-04-28
1
-72
/
+2
*
r300g: mask out the mirrored bit correctly in the registers
Marek Olšák
2010-04-15
1
-12
/
+12
*
r300g: pick a new fragment shader when either a sampler state or view is changed
Marek Olšák
2010-04-15
1
-4
/
+13
*
r300g: add generating texture coordinates for point sprites
Marek Olšák
2010-04-13
1
-9
/
+31
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