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src
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gallium
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drivers
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r300
/
r300_state.c
Commit message (
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)
Author
Age
Files
Lines
*
r300g/winsys: rename r300->radeon and do a little cleanup
Marek Olšák
2011-04-18
1
-2
/
+1
*
r300g: fix another crash with hyperz
Marek Olšák
2011-04-08
1
-0
/
+1
*
r300g: postpone fragment shader state validation until draw_vbo
Marek Olšák
2011-04-05
1
-14
/
+5
*
r300g: enable clamping controls
Marek Olšák
2011-03-29
1
-5
/
+9
*
r300g: implement the texture barrier
Marek Olšák
2011-03-15
1
-0
/
+10
*
r300g: clamp after blending for fixed-point formats only
Marek Olšák
2011-03-14
1
-12
/
+30
*
r300g: implement fragment color clamping in the shader
Marek Olšák
2011-03-12
1
-0
/
+6
*
r300g: cleanup parameters of draw functions
Marek Olšák
2011-03-05
1
-7
/
+4
*
r300g: preliminary implementation of clamping controls
Marek Olšák
2011-03-04
1
-3
/
+14
*
r300g: implement FP16 alpha test
Marek Olšák
2011-03-04
1
-4
/
+30
*
r300g: implement blending for some of non-RGBA8 formats
Marek Olšák
2011-03-04
1
-7
/
+51
*
r300g: require DRM 2.3.0 (kernel 2.6.34)
Marek Olšák
2011-03-02
1
-20
/
+18
*
r300g: fix HiZ memory size computation and deciding when to use HiZ
Marek Olšák
2011-03-01
1
-22
/
+8
*
r300g: remove tracking whether vertex buffers need to be validated
Marek Olšák
2011-02-18
1
-9
/
+0
*
r300g: fix a race between CS and SET_TILING ioctls
Marek Olšák
2011-02-16
1
-6
/
+1
*
r300g: fix SIGFPE on debug builds
Marek Olšák
2011-02-15
1
-2
/
+2
*
gallium: notify drivers about possible changes in user buffer contents
Marek Olšák
2011-02-14
1
-0
/
+2
*
r300g: cleanup the draw functions
Marek Olšák
2011-02-14
1
-0
/
+3
*
r300g: import the last bits of libdrm and cleanup the whole thing
Marek Olšák
2011-02-11
1
-4
/
+4
*
r300g: consolidate buffers and textures to r300_resource
Marek Olšák
2011-02-10
1
-19
/
+19
*
r300g: simplify WRITE_RELOC API and cleanup
Marek Olšák
2011-02-10
1
-2
/
+2
*
r300g: use the new vertex buffer manager
Marek Olšák
2011-02-07
1
-154
/
+33
*
r300g: rework vertex format fallback
Marek Olšák
2011-01-30
1
-4
/
+5
*
r300g: fix some bugs with zbuffer compression (v4)
Marek Olšák
2011-01-27
1
-26
/
+40
*
r300g: remove any traces of depth_clamp
Marek Olšák
2011-01-24
1
-2
/
+1
*
r300g: Remove invalid assertion.
Łukasz Krotowski
2011-01-08
1
-1
/
+0
*
r300g: derive user buffer sizes at draw time
Marek Olšák
2011-01-07
1
-14
/
+24
*
r300g: skip buffer validation of upload buffers when appropriate
Marek Olšák
2011-01-06
1
-6
/
+14
*
r300g: support user buffers as constant buffers
Marek Olšák
2010-12-29
1
-3
/
+9
*
r300g: rename aos to vertex arrays
Marek Olšák
2010-12-28
1
-2
/
+2
*
r300g: add support for color0 writes to all bound color buffers.
Dave Airlie
2010-12-24
1
-2
/
+20
*
r300g: finally fix the texture corruption on r3xx-r4xx
Marek Olšák
2010-12-17
1
-17
/
+15
*
r300g: fix rendering with a vertex attrib having a zero stride
Marek Olšák
2010-12-11
1
-7
/
+7
*
r300g: validate buffers only if any of bound buffers is changed
Marek Olšák
2010-12-07
1
-2
/
+5
*
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
Marek Olšák
2010-12-07
1
-1
/
+2
*
r300g: optimize looping over atoms
Marek Olšák
2010-12-05
1
-32
/
+32
*
r300g: try and use all of vertex constant space
Dave Airlie
2010-12-05
1
-10
/
+20
*
r300g: do not use the index parameter in set_constant_buffer
Marek Olšák
2010-12-05
1
-2
/
+1
*
r300g: fix pointer arithmetic with void* in transfer_inline_write
Marek Olšák
2010-12-03
1
-1
/
+1
*
r300g: use internal BO handle for add_buffer and write_reloc
Marek Olšák
2010-12-03
1
-1
/
+1
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
1
-7
/
+7
*
r300g: fix texture swizzling with compressed textures on r400-r500
Marek Olšák
2010-12-01
1
-1
/
+3
*
r300g: fix rendering with no vertex elements
Marek Olšák
2010-11-20
1
-1
/
+19
*
r300g: rename has_hyperz -> can_hyperz
Marek Olšák
2010-11-10
1
-4
/
+4
*
r300g: Do not use buf param before checking for NULL.
Guillermo S. Romero
2010-11-04
1
-1
/
+1
*
r300g: Remove unused variable.
Vinson Lee
2010-09-26
1
-1
/
+0
*
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-26
1
-16
/
+3
*
r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
Marek Olšák
2010-09-24
1
-4
/
+0
*
r300g: fix point sprite coord.
Dave Airlie
2010-09-24
1
-3
/
+1
*
r300g,u_blitter: use u_framebuffer
Marek Olšák
2010-08-29
1
-2
/
+2
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