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path: root/src/gallium/drivers/r300/r300_state.c
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* r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák2011-04-181-2/+1
* r300g: fix another crash with hyperzMarek Olšák2011-04-081-0/+1
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-051-14/+5
* r300g: enable clamping controlsMarek Olšák2011-03-291-5/+9
* r300g: implement the texture barrierMarek Olšák2011-03-151-0/+10
* r300g: clamp after blending for fixed-point formats onlyMarek Olšák2011-03-141-12/+30
* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-121-0/+6
* r300g: cleanup parameters of draw functionsMarek Olšák2011-03-051-7/+4
* r300g: preliminary implementation of clamping controlsMarek Olšák2011-03-041-3/+14
* r300g: implement FP16 alpha testMarek Olšák2011-03-041-4/+30
* r300g: implement blending for some of non-RGBA8 formatsMarek Olšák2011-03-041-7/+51
* r300g: require DRM 2.3.0 (kernel 2.6.34)Marek Olšák2011-03-021-20/+18
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-011-22/+8
* r300g: remove tracking whether vertex buffers need to be validatedMarek Olšák2011-02-181-9/+0
* r300g: fix a race between CS and SET_TILING ioctlsMarek Olšák2011-02-161-6/+1
* r300g: fix SIGFPE on debug buildsMarek Olšák2011-02-151-2/+2
* gallium: notify drivers about possible changes in user buffer contentsMarek Olšák2011-02-141-0/+2
* r300g: cleanup the draw functionsMarek Olšák2011-02-141-0/+3
* r300g: import the last bits of libdrm and cleanup the whole thingMarek Olšák2011-02-111-4/+4
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-101-19/+19
* r300g: simplify WRITE_RELOC API and cleanupMarek Olšák2011-02-101-2/+2
* r300g: use the new vertex buffer managerMarek Olšák2011-02-071-154/+33
* r300g: rework vertex format fallbackMarek Olšák2011-01-301-4/+5
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-271-26/+40
* r300g: remove any traces of depth_clampMarek Olšák2011-01-241-2/+1
* r300g: Remove invalid assertion.Łukasz Krotowski2011-01-081-1/+0
* r300g: derive user buffer sizes at draw timeMarek Olšák2011-01-071-14/+24
* r300g: skip buffer validation of upload buffers when appropriateMarek Olšák2011-01-061-6/+14
* r300g: support user buffers as constant buffersMarek Olšák2010-12-291-3/+9
* r300g: rename aos to vertex arraysMarek Olšák2010-12-281-2/+2
* r300g: add support for color0 writes to all bound color buffers.Dave Airlie2010-12-241-2/+20
* r300g: finally fix the texture corruption on r3xx-r4xxMarek Olšák2010-12-171-17/+15
* r300g: fix rendering with a vertex attrib having a zero strideMarek Olšák2010-12-111-7/+7
* r300g: validate buffers only if any of bound buffers is changedMarek Olšák2010-12-071-2/+5
* r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák2010-12-071-1/+2
* r300g: optimize looping over atomsMarek Olšák2010-12-051-32/+32
* r300g: try and use all of vertex constant spaceDave Airlie2010-12-051-10/+20
* r300g: do not use the index parameter in set_constant_bufferMarek Olšák2010-12-051-2/+1
* r300g: fix pointer arithmetic with void* in transfer_inline_writeMarek Olšák2010-12-031-1/+1
* r300g: use internal BO handle for add_buffer and write_relocMarek Olšák2010-12-031-1/+1
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-7/+7
* r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák2010-12-011-1/+3
* r300g: fix rendering with no vertex elementsMarek Olšák2010-11-201-1/+19
* r300g: rename has_hyperz -> can_hyperzMarek Olšák2010-11-101-4/+4
* r300g: Do not use buf param before checking for NULL.Guillermo S. Romero2010-11-041-1/+1
* r300g: Remove unused variable.Vinson Lee2010-09-261-1/+0
* r300g: fix glsl-fs-pointcoordDave Airlie2010-09-261-16/+3
* r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák2010-09-241-4/+0
* r300g: fix point sprite coord.Dave Airlie2010-09-241-3/+1
* r300g,u_blitter: use u_framebufferMarek Olšák2010-08-291-2/+2