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path: root/src/gallium/drivers/r300/r300_state.c
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* u_vbuf: remove u_vbuf_resourceMarek Olšák2012-04-241-2/+2
* u_vbuf: override create/bind/destroy_vertex_elements_stateMarek Olšák2012-04-241-15/+2
* u_vbuf: override set_vertex_buffersMarek Olšák2012-04-241-7/+5
* u_vbuf: override set_index_bufferMarek Olšák2012-04-241-8/+7
* r300/compiler: Clear loop registers in vertex shaders w/o loopsTom Stellard2012-04-131-3/+2
* r300g/swtcl: fix polygon offsetMarek Olšák2012-04-041-0/+4
* r300g/swtcl: don't enter u_vbuf_mgrMarek Olšák2012-04-041-20/+24
* r300g/swtcl: don't print an error when getting ClipVertexMarek Olšák2012-04-041-2/+2
* r300g: set minimum point size to 1.0 for non-sprite non-aa pointsMarek Olšák2012-01-311-4/+5
* r300g: nuke the fallback for fragment color clampingMarek Olšák2012-01-251-8/+0
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+2
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-12/+13
* r300g: rework resource_copy_region, not changing pipe_resourceMarek Olšák2012-01-011-8/+25
* r300g: take advantage of KEEP_TILING_FLAGS flush flagMarek Olšák2011-12-131-2/+6
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-1/+1
* r300g: use u_vbuf_mgr to set/get the index bufferMarek Olšák2011-11-201-11/+1
* u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_Marek Olšák2011-09-261-4/+4
* r300g: max_anisotropy of 1 is not anisotropic filteringMarek Olšák2011-06-111-1/+1
* r300g: log when getting unsupported texture formatMarek Olšák2011-05-311-4/+14
* r300g: fix occlusion queries when depth test is disabled or zbuffer is missingMarek Olšák2011-05-291-6/+14
* r300g: dynamically ask for and release Hyper-Z accessMarek Olšák2011-05-151-2/+1
* r300g: remove redundant state variable hyperz_lockedMarek Olšák2011-05-091-6/+6
* r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák2011-04-181-2/+1
* r300g: fix another crash with hyperzMarek Olšák2011-04-081-0/+1
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-051-14/+5
* r300g: enable clamping controlsMarek Olšák2011-03-291-5/+9
* r300g: implement the texture barrierMarek Olšák2011-03-151-0/+10
* r300g: clamp after blending for fixed-point formats onlyMarek Olšák2011-03-141-12/+30
* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-121-0/+6
* r300g: cleanup parameters of draw functionsMarek Olšák2011-03-051-7/+4
* r300g: preliminary implementation of clamping controlsMarek Olšák2011-03-041-3/+14
* r300g: implement FP16 alpha testMarek Olšák2011-03-041-4/+30
* r300g: implement blending for some of non-RGBA8 formatsMarek Olšák2011-03-041-7/+51
* r300g: require DRM 2.3.0 (kernel 2.6.34)Marek Olšák2011-03-021-20/+18
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-011-22/+8
* r300g: remove tracking whether vertex buffers need to be validatedMarek Olšák2011-02-181-9/+0
* r300g: fix a race between CS and SET_TILING ioctlsMarek Olšák2011-02-161-6/+1
* r300g: fix SIGFPE on debug buildsMarek Olšák2011-02-151-2/+2
* gallium: notify drivers about possible changes in user buffer contentsMarek Olšák2011-02-141-0/+2
* r300g: cleanup the draw functionsMarek Olšák2011-02-141-0/+3
* r300g: import the last bits of libdrm and cleanup the whole thingMarek Olšák2011-02-111-4/+4
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-101-19/+19
* r300g: simplify WRITE_RELOC API and cleanupMarek Olšák2011-02-101-2/+2
* r300g: use the new vertex buffer managerMarek Olšák2011-02-071-154/+33
* r300g: rework vertex format fallbackMarek Olšák2011-01-301-4/+5
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-271-26/+40
* r300g: remove any traces of depth_clampMarek Olšák2011-01-241-2/+1
* r300g: Remove invalid assertion.Łukasz Krotowski2011-01-081-1/+0
* r300g: derive user buffer sizes at draw timeMarek Olšák2011-01-071-14/+24
* r300g: skip buffer validation of upload buffers when appropriateMarek Olšák2011-01-061-6/+14