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path: root/src/gallium/drivers/r300/r300_state.c
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* r300g: don't set sample positions to the pixel center if MSAA is disabledMarek Olšák2013-01-101-2/+0
* r300g: implement MSAAMarek Olšák2013-01-061-17/+74
* r300g: simplify DSA state, add ability to patch FG_ALPHA_FUNC while emittingMarek Olšák2013-01-061-52/+28
* r300g/swtcl: fix crash when setting vertex buffersMarek Olšák2013-01-041-0/+3
* r300: Don't disable destination read if the src blend factor needs itStefan Dösinger2012-12-071-2/+10
* r300g: Give CLIP_DISABLE another tryStefan Dösinger2012-12-041-1/+2
* Revert "r300g: fix occlusion queries when depth test is disabled or zbuffer i...Marek Olšák2012-12-021-14/+6
* r300g: fix crash since the set_vertex_buffers(start_slot) changeMarek Olšák2012-11-131-6/+7
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-11/+12
* r300g: fix colormask with non-BGRA formatsMarek Olšák2012-09-141-26/+62
* Remove useless checks for NULL before freeingMatt Turner2012-09-051-2/+1
* draw: simplify index buffer specificationBrian Paul2012-05-311-6/+6
* gallium/radeon: Fix r300g tiling breakage.Michel Dänzer2012-05-161-0/+1
* r300g/swtcl: move vertex buffer updates into set_vertex_buffersMarek Olšák2012-05-121-18/+34
* r300g/swtcl: move index buffer updates from swtcl_draw_vbo into set_index_bufferMarek Olšák2012-05-121-5/+24
* r300g/swtcl: malloc vertex and index buffers (don't use radeon DRM to get them)Marek Olšák2012-05-121-2/+2
* r300g/swtcl: don't do stuff which is only for HWTCLMarek Olšák2012-05-121-9/+12
* r300g: fix breakage after gallium-userbuf mergeMarek Olšák2012-05-121-9/+12
* gallium: add void *user_buffer to pipe_constant_bufferMarek Olšák2012-04-301-2/+2
* gallium: remove pipe_context::redefine_user_bufferMarek Olšák2012-04-301-1/+0
* gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-301-1/+2
* u_vbuf: remove u_vbuf_resourceMarek Olšák2012-04-241-2/+2
* u_vbuf: override create/bind/destroy_vertex_elements_stateMarek Olšák2012-04-241-15/+2
* u_vbuf: override set_vertex_buffersMarek Olšák2012-04-241-7/+5
* u_vbuf: override set_index_bufferMarek Olšák2012-04-241-8/+7
* r300/compiler: Clear loop registers in vertex shaders w/o loopsTom Stellard2012-04-131-3/+2
* r300g/swtcl: fix polygon offsetMarek Olšák2012-04-041-0/+4
* r300g/swtcl: don't enter u_vbuf_mgrMarek Olšák2012-04-041-20/+24
* r300g/swtcl: don't print an error when getting ClipVertexMarek Olšák2012-04-041-2/+2
* r300g: set minimum point size to 1.0 for non-sprite non-aa pointsMarek Olšák2012-01-311-4/+5
* r300g: nuke the fallback for fragment color clampingMarek Olšák2012-01-251-8/+0
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+2
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-12/+13
* r300g: rework resource_copy_region, not changing pipe_resourceMarek Olšák2012-01-011-8/+25
* r300g: take advantage of KEEP_TILING_FLAGS flush flagMarek Olšák2011-12-131-2/+6
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-1/+1
* r300g: use u_vbuf_mgr to set/get the index bufferMarek Olšák2011-11-201-11/+1
* u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_Marek Olšák2011-09-261-4/+4
* r300g: max_anisotropy of 1 is not anisotropic filteringMarek Olšák2011-06-111-1/+1
* r300g: log when getting unsupported texture formatMarek Olšák2011-05-311-4/+14
* r300g: fix occlusion queries when depth test is disabled or zbuffer is missingMarek Olšák2011-05-291-6/+14
* r300g: dynamically ask for and release Hyper-Z accessMarek Olšák2011-05-151-2/+1
* r300g: remove redundant state variable hyperz_lockedMarek Olšák2011-05-091-6/+6
* r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák2011-04-181-2/+1
* r300g: fix another crash with hyperzMarek Olšák2011-04-081-0/+1
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-051-14/+5
* r300g: enable clamping controlsMarek Olšák2011-03-291-5/+9
* r300g: implement the texture barrierMarek Olšák2011-03-151-0/+10
* r300g: clamp after blending for fixed-point formats onlyMarek Olšák2011-03-141-12/+30
* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-121-0/+6