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path: root/src/gallium/drivers/r300/r300_state.c
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* r300g: turn blend state into a CBMarek Olšák2010-06-131-18/+45
* r300g: remove r300_state.hMarek Olšák2010-06-131-1/+0
* r300g: add fallback for unaligned/unsupported vertex stride/offset/formatMarek Olšák2010-06-131-1/+0
* r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák2010-06-081-81/+65
* r300g: set correct pitch in libdrmMarek Olšák2010-05-311-6/+6
* r300g: report vertex format support in is_format_supportedMarek Olšák2010-05-281-2/+9
* r300g/swtcl: fix secondary color and back-face color outputsMarek Olšák2010-05-271-3/+2
* r300g: decouple drawing code and two-sided stencil refvalue fallbackMarek Olšák2010-05-271-19/+1
* r300g/swtcl: do not use u_upload_mgr and do not compute max_indexMarek Olšák2010-05-261-39/+44
* Merge branch 'gallium-msaa'Roland Scheidegger2010-05-211-0/+8
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| * gallium: implement set_sample_mask() in all driversRoland Scheidegger2010-05-181-0/+8
* | Merge branch 'gallium-front-ccw'Keith Whitwell2010-05-211-39/+25
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| * | gallium: more work on ccw flag removalKeith Whitwell2010-05-141-3/+5
| * | gallium: convert rasterizer state to use gl-style front/back conceptsKeith Whitwell2010-05-141-38/+22
* | | r300g/swtcl: fix point sprite texgen (do it in HW)Marek Olšák2010-05-161-3/+7
* | | r300g: fix psychedelic colors with SWTCLMarek Olšák2010-05-151-1/+3
* | | r300g: the vertex_stream_state atom for SWTCL should be staticMarek Olšák2010-05-151-2/+2
* | | r300g: do not abort if a constant buffer is too largeMarek Olšák2010-05-141-14/+18
* | | r300g: add framebuffer state debug loggingMarek Olšák2010-05-141-1/+33
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* | r300g: Correct viewport setup for SW TCL.Corbin Simpson2010-05-121-2/+9
* | r300g: follow pipe_rasterizer_state::light_twosideMarek Olšák2010-05-081-1/+5
* | r300g: follow pipe_rasterizer_state::point_size_per_vertexMarek Olšák2010-05-081-4/+15
* | r300g: move GA_POINT_MINMAX back to rs_stateMarek Olšák2010-05-081-3/+13
* | r300g: fix glean/pointSprite using lodbias correctionMarek Olšák2010-05-081-1/+1
* | r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák2010-05-081-6/+5
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* r300g: use util_format_short_name and util_format_is_plainMarek Olšák2010-05-031-1/+1
* r300g: always set the pitch of the first miplevel in the tiling flagsMarek Olšák2010-05-021-2/+2
* Revert "r300g: disable point sprites (again)"Marek Olšák2010-05-021-4/+1
* r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák2010-05-021-12/+0
* r300g: fix segfault when resizing a DRI2 framebufferMarek Olšák2010-05-021-37/+4
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-291-3/+1
* r300g: add support for more unaligned vertex formatsMarek Olšák2010-04-271-1/+33
* r300g: setup PSC first, then align vertex formatsMarek Olšák2010-04-271-3/+5
* r300g: disable point sprites (again)Marek Olšák2010-04-261-1/+4
* r300g: allow unaligned vertex formats if the stride is dword-alignedMarek Olšák2010-04-261-2/+36
* Merge branch '7.8'Brian Paul2010-04-191-1/+1
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| * gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul2010-04-191-1/+1
* | r300g: fixup 0 stride buffer properly.Dave Airlie2010-04-181-8/+7
* | r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák2010-04-151-11/+5
* | r300g: atomize VS constant bufferMarek Olšák2010-04-141-5/+12
* | r300g: emit VS immediates along with VS codeMarek Olšák2010-04-141-1/+3
* | r300g: Silence uninitialized variable warning.Vinson Lee2010-04-131-0/+1
* | r300g: add generating texture coordinates for point spritesMarek Olšák2010-04-131-1/+33
* | r300g: atomize FS constant bufferMarek Olšák2010-04-121-16/+20
* | r300g: atomize compiler's state variables for fragment shaderMarek Olšák2010-04-121-4/+5
* | r300g: atomize fragment shaderMarek Olšák2010-04-121-9/+23
* | r300g: remove a false commentMarek Olšák2010-04-121-3/+0
* | r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák2010-04-111-2/+5
* | r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák2010-04-111-4/+1
* | r300g: revisit some assertions and fix potential failuresMarek Olšák2010-04-111-3/+6