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path: root/src/gallium/drivers/r300/r300_state.c
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* r300g: Correct viewport setup for SW TCL.Corbin Simpson2010-05-121-2/+9
* r300g: follow pipe_rasterizer_state::light_twosideMarek Olšák2010-05-081-1/+5
* r300g: follow pipe_rasterizer_state::point_size_per_vertexMarek Olšák2010-05-081-4/+15
* r300g: move GA_POINT_MINMAX back to rs_stateMarek Olšák2010-05-081-3/+13
* r300g: fix glean/pointSprite using lodbias correctionMarek Olšák2010-05-081-1/+1
* r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák2010-05-081-6/+5
* r300g: use util_format_short_name and util_format_is_plainMarek Olšák2010-05-031-1/+1
* r300g: always set the pitch of the first miplevel in the tiling flagsMarek Olšák2010-05-021-2/+2
* Revert "r300g: disable point sprites (again)"Marek Olšák2010-05-021-4/+1
* r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák2010-05-021-12/+0
* r300g: fix segfault when resizing a DRI2 framebufferMarek Olšák2010-05-021-37/+4
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-291-3/+1
* r300g: add support for more unaligned vertex formatsMarek Olšák2010-04-271-1/+33
* r300g: setup PSC first, then align vertex formatsMarek Olšák2010-04-271-3/+5
* r300g: disable point sprites (again)Marek Olšák2010-04-261-1/+4
* r300g: allow unaligned vertex formats if the stride is dword-alignedMarek Olšák2010-04-261-2/+36
* Merge branch '7.8'Brian Paul2010-04-191-1/+1
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| * gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul2010-04-191-1/+1
* | r300g: fixup 0 stride buffer properly.Dave Airlie2010-04-181-8/+7
* | r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák2010-04-151-11/+5
* | r300g: atomize VS constant bufferMarek Olšák2010-04-141-5/+12
* | r300g: emit VS immediates along with VS codeMarek Olšák2010-04-141-1/+3
* | r300g: Silence uninitialized variable warning.Vinson Lee2010-04-131-0/+1
* | r300g: add generating texture coordinates for point spritesMarek Olšák2010-04-131-1/+33
* | r300g: atomize FS constant bufferMarek Olšák2010-04-121-16/+20
* | r300g: atomize compiler's state variables for fragment shaderMarek Olšák2010-04-121-4/+5
* | r300g: atomize fragment shaderMarek Olšák2010-04-121-9/+23
* | r300g: remove a false commentMarek Olšák2010-04-121-3/+0
* | r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák2010-04-111-2/+5
* | r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák2010-04-111-4/+1
* | r300g: revisit some assertions and fix potential failuresMarek Olšák2010-04-111-3/+6
* | r300g: use cliprects for scissoringMarek Olšák2010-04-111-15/+5
* | r300g: cleanup handling of sampler viewsMarek Olšák2010-04-111-18/+37
* | r300g: hack around issue with doom3 and 0 strideDave Airlie2010-04-111-0/+5
* | Squashed commit of the following:Keith Whitwell2010-04-101-15/+16
* | r300g: typecast using the r300_texture functionMarek Olšák2010-04-051-5/+5
* | r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák2010-04-051-7/+34
* | r300g: simplify accessing screen from contextMarek Olšák2010-04-051-26/+20
* | r300g: raise the number of texture units to 16 for all supported chipsetsMarek Olšák2010-04-051-4/+5
* | r300g: is_npot -> uses_pitchMarek Olšák2010-04-051-1/+1
* | r300g: Expound on dithering comment.Corbin Simpson2010-04-021-4/+9
* | r300g: make dithering work like fglrx.Dave Airlie2010-04-031-2/+4
* | r300g: Remove unused variable.Vinson Lee2010-03-291-1/+0
* | r300g: Bind constantbuf to Draw immediately, don't wait for render.Corbin Simpson2010-03-291-2/+6
* | r300g: print errors even on non-debug buildsMarek Olšák2010-03-271-4/+3
* | r300g: Make SWTCL clear work again.Corbin Simpson2010-03-271-128/+0
* | Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson2010-03-261-34/+1
* | r300g: fix scons buildMarek Olšák2010-03-211-2/+1
* | r300g: cleanup tiling flags propagationMarek Olšák2010-03-211-8/+8
* | r300g: split the vertex buffer alignment validationMarek Olšák2010-03-211-22/+29