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path: root/src/gallium/drivers/r300/r300_state.c
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* r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák2010-08-151-6/+1
* r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák2010-08-151-3/+1
* r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák2010-08-131-1/+1
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-101-1/+3
* r300g: fix cbzb clears when hyperz is offMarek Olšák2010-08-071-2/+1
* r300g: fix fb_state atom sizeMarek Olšák2010-08-051-2/+6
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-051-15/+56
* r300g: handle polygon offset correctlyMarek Olšák2010-08-031-5/+5
* r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák2010-08-021-1/+1
* r300g/swtcl: fix crash in ETQW and minor fixupsMarek Olšák2010-07-291-10/+0
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-291-0/+18
* r300g: implement D24X8 texture sampling for r3xx-r4xxMarek Olšák2010-07-251-2/+4
* r300g: do not use TXPITCH_EN if the width is POT and the height is NPOTMarek Olšák2010-07-251-1/+1
* r300g: cleanup texture creation codeMarek Olšák2010-07-251-6/+9
* r300g: implement depth clampMarek Olšák2010-07-211-1/+2
* r300g: cleanup clip state emissionMarek Olšák2010-07-211-6/+10
* r300g: do not make copies of constant buffers, emit them directlyMarek Olšák2010-07-161-17/+3
* r300g: rebuild winsys and command submission to support multiple contextsMarek Olšák2010-07-161-4/+4
* r300g: implement fast color clearMarek Olšák2010-07-121-1/+3
* r300g: fix texturing with negative lod biasMarek Olšák2010-07-091-1/+1
* r300g: add a function for marking framebuffer atoms as dirtyMarek Olšák2010-07-081-10/+25
* r300g: fix warningsMarek Olšák2010-07-031-2/+5
* r300g: move one flush from winsys to the contextMarek Olšák2010-06-301-19/+29
* util: reference surfaces and sampler views in blitter when saving themMarek Olšák2010-06-291-19/+2
* r300g: fix a compile error on non-debug buildsMarek Olšák2010-06-271-1/+1
* r300g: separate the hyperz state and pipelined FB regs out of the FB stateMarek Olšák2010-06-271-3/+4
* r300g: reference surfaces in set_framebuffer_stateMarek Olšák2010-06-271-1/+19
* r300g: turn rasterizer state into a command bufferMarek Olšák2010-06-271-33/+101
* r300g: move emission of the MSPOS regs into the framebuffer stateMarek Olšák2010-06-271-8/+3
* r300g: introduce VAP invariant stateMarek Olšák2010-06-261-2/+1
* r300g: move AA registers into the new AA stateMarek Olšák2010-06-241-1/+27
* r300g: separate the cache flush from the framebuffer stateMarek Olšák2010-06-241-1/+2
* r300g: reorder and cleanup register writes everywhereMarek Olšák2010-06-241-3/+5
* glhd: Grab framebuffer state checks from r300g.Corbin Simpson2010-06-221-6/+0
* r300g: optimize the immediate mode emission path a bitMarek Olšák2010-06-221-1/+3
* r300g: fix assigning the texture cache region for 1 textureMarek Olšák2010-06-201-1/+4
* r300g: manually assign texture cache regionsMarek Olšák2010-06-201-1/+33
* r300g: fix random pixels appearing / incomplete renderingMarek Olšák2010-06-191-1/+1
* r300g: fix clamp and mirror_clamp wrap modes when used with nearest filteringMarek Olšák2010-06-191-3/+27
* r300g: improve the ZTOP conditionMarek Olšák2010-06-191-0/+2
* r300g: fix up the CS size of the rasterizer stateMarek Olšák2010-06-191-2/+2
* r300g: Fix MSAA state size.Corbin Simpson2010-06-161-1/+1
* r300g: Moar MSAA setup.Corbin Simpson2010-06-161-1/+2
* r300g: Old MSAA code from before gallium-msaa.Corbin Simpson2010-06-161-1/+6
* r300g: optimize emission of fragment shader constantsMarek Olšák2010-06-131-3/+13
* r300g: turn fragment shader into a CBMarek Olšák2010-06-131-2/+2
* r300g: turn depth stencil state into a CBMarek Olšák2010-06-131-0/+39
* r300g: turn clip state into a CBMarek Olšák2010-06-131-4/+13
* r300g: turn blend color into a CBMarek Olšák2010-06-131-11/+17
* r300g: turn blend state into a CBMarek Olšák2010-06-131-18/+45