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src
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gallium
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drivers
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r300
/
r300_state.c
Commit message (
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)
Author
Age
Files
Lines
*
r300g: import the last bits of libdrm and cleanup the whole thing
Marek Olšák
2011-02-11
1
-4
/
+4
*
r300g: consolidate buffers and textures to r300_resource
Marek Olšák
2011-02-10
1
-19
/
+19
*
r300g: simplify WRITE_RELOC API and cleanup
Marek Olšák
2011-02-10
1
-2
/
+2
*
r300g: use the new vertex buffer manager
Marek Olšák
2011-02-07
1
-154
/
+33
*
r300g: rework vertex format fallback
Marek Olšák
2011-01-30
1
-4
/
+5
*
r300g: fix some bugs with zbuffer compression (v4)
Marek Olšák
2011-01-27
1
-26
/
+40
*
r300g: remove any traces of depth_clamp
Marek Olšák
2011-01-24
1
-2
/
+1
*
r300g: Remove invalid assertion.
Łukasz Krotowski
2011-01-08
1
-1
/
+0
*
r300g: derive user buffer sizes at draw time
Marek Olšák
2011-01-07
1
-14
/
+24
*
r300g: skip buffer validation of upload buffers when appropriate
Marek Olšák
2011-01-06
1
-6
/
+14
*
r300g: support user buffers as constant buffers
Marek Olšák
2010-12-29
1
-3
/
+9
*
r300g: rename aos to vertex arrays
Marek Olšák
2010-12-28
1
-2
/
+2
*
r300g: add support for color0 writes to all bound color buffers.
Dave Airlie
2010-12-24
1
-2
/
+20
*
r300g: finally fix the texture corruption on r3xx-r4xx
Marek Olšák
2010-12-17
1
-17
/
+15
*
r300g: fix rendering with a vertex attrib having a zero stride
Marek Olšák
2010-12-11
1
-7
/
+7
*
r300g: validate buffers only if any of bound buffers is changed
Marek Olšák
2010-12-07
1
-2
/
+5
*
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
Marek Olšák
2010-12-07
1
-1
/
+2
*
r300g: optimize looping over atoms
Marek Olšák
2010-12-05
1
-32
/
+32
*
r300g: try and use all of vertex constant space
Dave Airlie
2010-12-05
1
-10
/
+20
*
r300g: do not use the index parameter in set_constant_buffer
Marek Olšák
2010-12-05
1
-2
/
+1
*
r300g: fix pointer arithmetic with void* in transfer_inline_write
Marek Olšák
2010-12-03
1
-1
/
+1
*
r300g: use internal BO handle for add_buffer and write_reloc
Marek Olšák
2010-12-03
1
-1
/
+1
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
1
-7
/
+7
*
r300g: fix texture swizzling with compressed textures on r400-r500
Marek Olšák
2010-12-01
1
-1
/
+3
*
r300g: fix rendering with no vertex elements
Marek Olšák
2010-11-20
1
-1
/
+19
*
r300g: rename has_hyperz -> can_hyperz
Marek Olšák
2010-11-10
1
-4
/
+4
*
r300g: Do not use buf param before checking for NULL.
Guillermo S. Romero
2010-11-04
1
-1
/
+1
*
r300g: Remove unused variable.
Vinson Lee
2010-09-26
1
-1
/
+0
*
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-26
1
-16
/
+3
*
r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
Marek Olšák
2010-09-24
1
-4
/
+0
*
r300g: fix point sprite coord.
Dave Airlie
2010-09-24
1
-3
/
+1
*
r300g,u_blitter: use u_framebuffer
Marek Olšák
2010-08-29
1
-2
/
+2
*
r300g: fix min/max lod computation
Mathias Fröhlich
2010-08-28
1
-2
/
+2
*
r300g: fix potentially uninitialized variables in create_rs_state
Marek Olšák
2010-08-25
1
-5
/
+2
*
gallium: Use draw_set_index_buffer and others.
Chia-I Wu
2010-08-25
1
-1
/
+6
*
r300g: fix gl_PointCoord
Marek Olšák
2010-08-25
1
-2
/
+7
*
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
1
-0
/
+3
*
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
1
-0
/
+5
*
r300g: clean up some mess in set_constant_buffer
Marek Olšák
2010-08-25
1
-20
/
+1
*
r300g: fix indentation
Marek Olšák
2010-08-25
1
-3
/
+3
*
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
1
-6
/
+1
*
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-15
1
-3
/
+1
*
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-13
1
-1
/
+1
*
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
1
-1
/
+3
*
r300g: fix cbzb clears when hyperz is off
Marek Olšák
2010-08-07
1
-2
/
+1
*
r300g: fix fb_state atom size
Marek Olšák
2010-08-05
1
-2
/
+6
*
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-08-05
1
-15
/
+56
*
r300g: handle polygon offset correctly
Marek Olšák
2010-08-03
1
-5
/
+5
*
r300g: fix hardlock when using more than one stuffed sprite coords
Marek Olšák
2010-08-02
1
-1
/
+1
*
r300g/swtcl: fix crash in ETQW and minor fixups
Marek Olšák
2010-07-29
1
-10
/
+0
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