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path: root/src/gallium/drivers/r300/r300_state.c
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* r300g: import the last bits of libdrm and cleanup the whole thingMarek Olšák2011-02-111-4/+4
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-101-19/+19
* r300g: simplify WRITE_RELOC API and cleanupMarek Olšák2011-02-101-2/+2
* r300g: use the new vertex buffer managerMarek Olšák2011-02-071-154/+33
* r300g: rework vertex format fallbackMarek Olšák2011-01-301-4/+5
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-271-26/+40
* r300g: remove any traces of depth_clampMarek Olšák2011-01-241-2/+1
* r300g: Remove invalid assertion.Łukasz Krotowski2011-01-081-1/+0
* r300g: derive user buffer sizes at draw timeMarek Olšák2011-01-071-14/+24
* r300g: skip buffer validation of upload buffers when appropriateMarek Olšák2011-01-061-6/+14
* r300g: support user buffers as constant buffersMarek Olšák2010-12-291-3/+9
* r300g: rename aos to vertex arraysMarek Olšák2010-12-281-2/+2
* r300g: add support for color0 writes to all bound color buffers.Dave Airlie2010-12-241-2/+20
* r300g: finally fix the texture corruption on r3xx-r4xxMarek Olšák2010-12-171-17/+15
* r300g: fix rendering with a vertex attrib having a zero strideMarek Olšák2010-12-111-7/+7
* r300g: validate buffers only if any of bound buffers is changedMarek Olšák2010-12-071-2/+5
* r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák2010-12-071-1/+2
* r300g: optimize looping over atomsMarek Olšák2010-12-051-32/+32
* r300g: try and use all of vertex constant spaceDave Airlie2010-12-051-10/+20
* r300g: do not use the index parameter in set_constant_bufferMarek Olšák2010-12-051-2/+1
* r300g: fix pointer arithmetic with void* in transfer_inline_writeMarek Olšák2010-12-031-1/+1
* r300g: use internal BO handle for add_buffer and write_relocMarek Olšák2010-12-031-1/+1
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-7/+7
* r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák2010-12-011-1/+3
* r300g: fix rendering with no vertex elementsMarek Olšák2010-11-201-1/+19
* r300g: rename has_hyperz -> can_hyperzMarek Olšák2010-11-101-4/+4
* r300g: Do not use buf param before checking for NULL.Guillermo S. Romero2010-11-041-1/+1
* r300g: Remove unused variable.Vinson Lee2010-09-261-1/+0
* r300g: fix glsl-fs-pointcoordDave Airlie2010-09-261-16/+3
* r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák2010-09-241-4/+0
* r300g: fix point sprite coord.Dave Airlie2010-09-241-3/+1
* r300g,u_blitter: use u_framebufferMarek Olšák2010-08-291-2/+2
* r300g: fix min/max lod computationMathias Fröhlich2010-08-281-2/+2
* r300g: fix potentially uninitialized variables in create_rs_stateMarek Olšák2010-08-251-5/+2
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-251-1/+6
* r300g: fix gl_PointCoordMarek Olšák2010-08-251-2/+7
* r300g: eliminate unused constants in FSMarek Olšák2010-08-251-0/+3
* r300g: eliminate unused constants in VSMarek Olšák2010-08-251-0/+5
* r300g: clean up some mess in set_constant_bufferMarek Olšák2010-08-251-20/+1
* r300g: fix indentationMarek Olšák2010-08-251-3/+3
* r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák2010-08-151-6/+1
* r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák2010-08-151-3/+1
* r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák2010-08-131-1/+1
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-101-1/+3
* r300g: fix cbzb clears when hyperz is offMarek Olšák2010-08-071-2/+1
* r300g: fix fb_state atom sizeMarek Olšák2010-08-051-2/+6
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-051-15/+56
* r300g: handle polygon offset correctlyMarek Olšák2010-08-031-5/+5
* r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák2010-08-021-1/+1
* r300g/swtcl: fix crash in ETQW and minor fixupsMarek Olšák2010-07-291-10/+0