aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/r300/r300_shader_semantics.h
Commit message (Collapse)AuthorAgeFilesLines
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
| | | | | | | | | | | | | | | | Generated by running: git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g' git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g' git checkout src/gallium/state_trackers/clover/Doxyfile and manual edits to src/gallium/include/pipe/p_compiler.h src/gallium/README.portability to remove mentions of the inline define. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* r300g: try to use color varyings for texcoords if max texcoord limit is exceededMarek Olšák2013-02-061-0/+4
| | | | +35 piglits
* r300g: implement gl_FrontFacingMarek Olšák2010-08-111-0/+2
|
* r300g: raise the max index for generic varyings to 32Marek Olšák2010-04-211-1/+1
| | | | | This should fix an assertion failure in the game Heroes of Newearth. Yes, the game seems to generate semantic indices greater than 15.
* r300g: add WPOSMarek Olšák2010-01-061-0/+2
|
* r300g: clean up derived statesMarek Olšák2009-12-011-0/+64
The state setups which aren't derived anymore have been moved to the VS and FS objects.