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path: root/src/gallium/drivers/r300/r300_screen.c
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* gallium: add CAPs returning PCI device locationMarek Olšák2016-03-091-0/+8
* r300g: remove support for DRM < 2.12.0Marek Olšák2016-03-011-18/+1
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGESIlia Mirkin2016-02-151-0/+2
* gallium: add PIPE_SHADER_CAP_SUPPORTED_IRSSamuel Pitoiset2016-02-131-0/+4
* gallium: add interface for querying memory usage and sizes (v2)Marek Olšák2016-02-051-0/+1
* gallium: add PIPE_CAP_QUERY_BUFFER_OBJECTIlia Mirkin2016-02-041-0/+1
* gallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKSNicolai Hähnle2016-02-031-0/+1
* gallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLYNicolai Hähnle2016-02-031-0/+1
* gallium: add GREMEDY_string_markerRob Clark2016-01-211-0/+1
* gallium/st: add pipe_context::generate_mipmap()Charmaine Lee2016-01-141-0/+1
* gallium: add PIPE_CAP_INVALIDATE_BUFFERNicolai Hähnle2016-01-141-0/+1
* gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENTIlia Mirkin2016-01-081-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERSIlia Mirkin2016-01-081-0/+2
* gallium: add caps for POSITION and FACE system valuesMarek Olšák2016-01-081-0/+2
* gallium: add caps to expose support for multi indirect drawsIlia Mirkin2016-01-071-0/+2
* gallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate UP2H/PK2H supportIlia Mirkin2016-01-031-0/+1
* gallium: add PIPE_CAP_DRAW_PARAMETERSIlia Mirkin2015-12-301-0/+1
* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-111-0/+1
* gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATSMarek Olšák2015-10-281-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+4
* gallium: add PIPE_CAP_SHAREABLE_SHADERSMarek Olšák2015-10-201-0/+1
* gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák2015-10-031-0/+1
* gallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS is supportedIlia Mirkin2015-09-131-0/+1
* gallium: add an interface for EXT_depth_bounds_testMarek Olšák2015-08-141-0/+1
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+2
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-161-0/+1
* gallium: remove redundant pipe_context::fence_signalledMarek Olšák2015-07-051-9/+0
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-051-0/+2
* gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák2015-05-121-0/+1
* gallium: implement get_device_vendor() for existing driversGiuseppe Bilotta2015-03-231-0/+6
* gallium: add FMA and DFMA opcodes (v3)Marek Olšák2015-03-161-0/+2
* gallium: add new double-related shader caps to all the gettersIlia Mirkin2015-02-201-0/+4
* gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák2015-02-171-0/+1
* r300g: small code cleanup (v2)David Heidelberg2015-02-061-4/+2
* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+1
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+1
* draw: implement TGSI_PROPERTY_VS_WINDOW_SPACE_POSITIONMarek Olšák2014-12-091-1/+1
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+4
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+3
* r300g: handle PIPE_BIND_BLENDABLEMarek Olšák2014-08-251-1/+44
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
* gallium/r300/r600/radeonsi: handle query_renderer capsEmil Velikov2014-08-151-0/+11
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-3/+0
* r300g: handle new shader capsMarek Olšák2014-08-091-0/+2
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-4/+4