Commit message (Expand) | Author | Age | Files | Lines | |
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* | r300g: make setting up fragment depth output less hackish | Marek Olšák | 2010-04-14 | 1 | -0/+4 |
* | r300g: kill off r300_fragment_shader::shadow_samplers and friends | Marek Olšák | 2010-04-14 | 1 | -7/+0 |
* | r300g: FS constants emission rework | Marek Olšák | 2010-04-12 | 1 | -0/+5 |
* | r300g: use a dummy replacement fragment shader if the shader compilation fails | Marek Olšák | 2010-04-11 | 1 | -4/+12 |
* | r300g: add texture compare modes | Marek Olšák | 2009-12-19 | 1 | -9/+23 |
* | r300g: clean up derived states | Marek Olšák | 2009-12-01 | 1 | -2/+4 |
* | r300g: Cleanup old static shader state. | Corbin Simpson | 2009-10-21 | 1 | -2/+1 |
* | r300g: Cleanup header includes. | Corbin Simpson | 2009-10-21 | 1 | -4/+3 |
* | r300g: add one more ZTOP disable bit. | Dave Airlie | 2009-10-14 | 1 | -0/+6 |
* | r300g: Do not abort on fragment program compiler error | Nicolai Hähnle | 2009-10-03 | 1 | -1/+1 |
* | r300g: Use radeon compiler for fragment programs | Nicolai Hähnle | 2009-07-30 | 1 | -0/+15 |
* | r300-gallium: organize fragment/vertex shaders | Joakim Sindholt | 2009-06-26 | 1 | -0/+36 |