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src
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gallium
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drivers
/
r300
/
r300_fs.c
Commit message (
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Author
Age
Files
Lines
...
*
r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
2010-04-11
1
-22
/
+64
*
r300g: revisit some assertions and fix potential failures
Marek Olšák
2010-04-11
1
-1
/
+2
*
r300g: cleanup handling of sampler views
Marek Olšák
2010-04-11
1
-1
/
+1
*
r300g: simplify accessing screen from context
Marek Olšák
2010-04-05
1
-1
/
+1
*
r300/compiler: make the max number of fragment shader temporaries adjustable
Marek Olšák
2010-04-05
1
-0
/
+1
*
r300g: print errors even on non-debug builds
Marek Olšák
2010-03-27
1
-3
/
+2
*
r300g: abort if FS compilation fails on non-debug builds
Marek Olšák
2010-03-07
1
-0
/
+1
*
r300g: atomize texture and sampler states
Marek Olšák
2010-02-28
1
-2
/
+5
*
r300g: Work around "defect" in r300compiler.
Corbin Simpson
2010-02-10
1
-0
/
+1
*
r300g: Fix off-by-one errors in array bounds assertions.
Vinson Lee
2010-02-09
1
-2
/
+2
*
r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader.
Corbin Simpson
2010-02-02
1
-3
/
+7
*
r300g: add WPOS
Marek Olšák
2010-01-06
1
-0
/
+21
*
r300g: add texture compare modes
Marek Olšák
2009-12-19
1
-19
/
+83
*
r300g: simplify allocations of FS input registers
Marek Olšák
2009-12-01
1
-28
/
+15
*
r300g: clean up derived states
Marek Olšák
2009-12-01
1
-1
/
+41
*
r300g: Cleanup old static shader state.
Corbin Simpson
2009-10-21
1
-8
/
+3
*
r300g: Cleanup header includes.
Corbin Simpson
2009-10-21
1
-1
/
+5
*
r300g: Do not abort on fragment program compiler error
Nicolai Hähnle
2009-10-03
1
-3
/
+8
*
r300g: Debug flags infrastructure
Nicolai Hähnle
2009-09-06
1
-1
/
+1
*
r300g: a typo of debug message
Cooper Yuan
2009-08-11
1
-1
/
+1
*
r300g: Use radeon compiler for fragment programs
Nicolai Hähnle
2009-07-30
1
-68
/
+94
*
r300g: Actually mark shaders as translated/untranslated.
Corbin Simpson
2009-07-23
1
-0
/
+3
*
gallium: simplify tgsi_full_immediate struct
Keith Whitwell
2009-07-22
1
-2
/
+1
*
r300-gallium: organize fragment/vertex shaders
Joakim Sindholt
2009-06-26
1
-0
/
+109
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