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path:
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/
src
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gallium
/
drivers
/
r300
/
r300_fs.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
r300g: implement fragment color clamping in the shader
Marek Olšák
2011-03-12
1
-0
/
+2
*
r300g: consolidate buffers and textures to r300_resource
Marek Olšák
2011-02-10
1
-4
/
+4
*
r300g: Increase fragment shader limits for r400 cards
Tom Stellard
2011-01-23
1
-26
/
+85
*
r300/compiler: remove any code related to relative addressing of temporaries
Marek Olšák
2011-01-23
1
-0
/
+7
*
r300g: add support for color0 writes to all bound color buffers.
Dave Airlie
2010-12-24
1
-0
/
+7
*
r300g: do not remove unused constants if we are not near the limit
Marek Olšák
2010-12-03
1
-1
/
+5
*
r300g: Add new debug option for logging vertex/fragment program stats
Tom Stellard
2010-10-18
1
-2
/
+3
*
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
2010-09-28
1
-0
/
+3
*
r300g: code cleanups
Marek Olšák
2010-09-28
1
-30
/
+25
*
r300/compiler: Enable presubtract sources
Tom Stellard
2010-09-10
1
-0
/
+1
*
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
2010-09-04
1
-0
/
+1
*
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák
2010-09-04
1
-0
/
+1
*
r300/compiler: add new compiler parameter max_constants
Marek Olšák
2010-09-04
1
-0
/
+1
*
r300g: only check for an empty shader if there are no compile errors
Marek Olšák
2010-09-04
1
-8
/
+8
*
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
2010-09-04
1
-0
/
+1
*
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
1
-1
/
+7
*
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
1
-3
/
+2
*
r300g: fix indentation
Marek Olšák
2010-08-25
1
-5
/
+5
*
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-11
1
-1
/
+14
*
r300g: do not print shader compiler errors by default
Marek Olšák
2010-08-09
1
-2
/
+2
*
r300/compiler: r500 hw support for break and continue in loops.
Tom Stellard
2010-08-03
1
-2
/
+7
*
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
Marek Olšák
2010-07-25
1
-1
/
+1
*
r300g: cleanup texture creation code
Marek Olšák
2010-07-25
1
-1
/
+1
*
r300/compiler: Use hardware flow control instructions for loops on r500.
Tom Stellard
2010-07-03
1
-1
/
+2
*
r300g: reorder and cleanup register writes everywhere
Marek Olšák
2010-06-24
1
-0
/
+5
*
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-13
1
-0
/
+116
*
r300/compiler: move hardware caps to the radeon_compiler base struct
Marek Olšák
2010-05-26
1
-2
/
+2
*
r300g: extend compile error message
Marek Olšák
2010-05-23
1
-1
/
+2
*
r300g: pass depth texture swizzle to the compiler if compare mode is enabled
Marek Olšák
2010-05-08
1
-3
/
+11
*
r300g: respect compare mode regardless of sampler type
Marek Olšák
2010-05-08
1
-0
/
+2
*
r300/compiler: generalize depth texture mode to support arbitrary swizzles
Marek Olšák
2010-05-08
1
-2
/
+2
*
r300g: use the dummy FS shader for shaders with zero instructions
Marek Olšák
2010-04-26
1
-0
/
+8
*
r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
Marek Olšák
2010-04-17
1
-1
/
+5
*
r300/compiler: fix repeat wrap mode for TXP and NPOTs
Marek Olšák
2010-04-16
1
-2
/
+1
*
r300/compiler: kill off RC_WRAP_CLAMP
Marek Olšák
2010-04-15
1
-6
/
+0
*
r300g: disable the REPEAT NPOT fallback until it works
Marek Olšák
2010-04-15
1
-1
/
+2
*
r300g: do not use NPOT fallback for CLAMP wrap modes
Marek Olšák
2010-04-15
1
-23
/
+29
*
r300g: pick a new fragment shader when either a sampler state or view is changed
Marek Olšák
2010-04-15
1
-2
/
+6
*
r300g: fix regression in texdepth.
Dave Airlie
2010-04-15
1
-5
/
+7
*
r300g: fix possible crash when shader compilation fails
Marek Olšák
2010-04-14
1
-0
/
+3
*
r300g: make setting up fragment depth output less hackish
Marek Olšák
2010-04-14
1
-0
/
+10
*
r300g: kill off r300_fragment_shader::shadow_samplers and friends
Marek Olšák
2010-04-14
1
-2
/
+0
*
r300/compiler: Implement texcoord repeat and mirror for NPOT.
Corbin Simpson
2010-04-11
1
-25
/
+26
*
r300g: Setup external state for wrap modes.
Corbin Simpson
2010-04-11
1
-0
/
+26
*
r300g: Cleanup fragment program external state setup.
Corbin Simpson
2010-04-11
1
-18
/
+16
*
r300g: atomize fragment shader
Marek Olšák
2010-04-12
1
-1
/
+1
*
r300g: FS constants emission rework
Marek Olšák
2010-04-12
1
-0
/
+20
*
r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
2010-04-11
1
-22
/
+64
*
r300g: revisit some assertions and fix potential failures
Marek Olšák
2010-04-11
1
-1
/
+2
*
r300g: cleanup handling of sampler views
Marek Olšák
2010-04-11
1
-1
/
+1
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