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path: root/src/gallium/drivers/r300/r300_fs.c
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* r300/compiler: make the max number of fragment shader temporaries adjustableMarek Olšák2010-04-051-0/+1
* r300g: print errors even on non-debug buildsMarek Olšák2010-03-271-3/+2
* r300g: abort if FS compilation fails on non-debug buildsMarek Olšák2010-03-071-0/+1
* r300g: atomize texture and sampler statesMarek Olšák2010-02-281-2/+5
* r300g: Work around "defect" in r300compiler.Corbin Simpson2010-02-101-0/+1
* r300g: Fix off-by-one errors in array bounds assertions.Vinson Lee2010-02-091-2/+2
* r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader.Corbin Simpson2010-02-021-3/+7
* r300g: add WPOSMarek Olšák2010-01-061-0/+21
* r300g: add texture compare modesMarek Olšák2009-12-191-19/+83
* r300g: simplify allocations of FS input registersMarek Olšák2009-12-011-28/+15
* r300g: clean up derived statesMarek Olšák2009-12-011-1/+41
* r300g: Cleanup old static shader state.Corbin Simpson2009-10-211-8/+3
* r300g: Cleanup header includes.Corbin Simpson2009-10-211-1/+5
* r300g: Do not abort on fragment program compiler errorNicolai Hähnle2009-10-031-3/+8
* r300g: Debug flags infrastructureNicolai Hähnle2009-09-061-1/+1
* r300g: a typo of debug messageCooper Yuan2009-08-111-1/+1
* r300g: Use radeon compiler for fragment programsNicolai Hähnle2009-07-301-68/+94
* r300g: Actually mark shaders as translated/untranslated.Corbin Simpson2009-07-231-0/+3
* gallium: simplify tgsi_full_immediate structKeith Whitwell2009-07-221-2/+1
* r300-gallium: organize fragment/vertex shadersJoakim Sindholt2009-06-261-0/+109