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src
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gallium
/
drivers
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r300
/
r300_fs.c
Commit message (
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)
Author
Age
Files
Lines
*
util: Move gallium's PIPE_FORMAT utils to /util/format/
Eric Anholt
2019-11-14
1
-1
/
+1
*
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
2016-04-22
1
-1
/
+1
*
r300g: use memset for clearing the shader key
Marek Olšák
2015-03-09
1
-1
/
+2
*
r300g: remove the broken SNORM->UNORM shader lowering pass
Marek Olšák
2015-03-09
1
-1
/
+0
*
r300g: fix RGTC1 and LATC1 SNORM formats
Marek Olšák
2015-03-09
1
-16
/
+2
*
tgsi: change tgsi_shader_info::properties to a one-dimensional array
Marek Olšák
2014-10-04
1
-1
/
+1
*
tgsi: simplify shader properties in tgsi_shader_info
Marek Olšák
2014-10-04
1
-6
/
+2
*
r300g: implement MSAA
Marek Olšák
2013-01-06
1
-0
/
+2
*
r300g: Init regalloc state during context creation
Tom Stellard
2012-09-19
1
-1
/
+1
*
u_vbuf: remove u_vbuf_resource
Marek Olšák
2012-04-24
1
-1
/
+1
*
r300g: nuke the fallback for fragment color clamping
Marek Olšák
2012-01-25
1
-3
/
+0
*
r300/compiler: Add support for the output modifier (OMOD)
Tom Stellard
2011-09-16
1
-0
/
+1
*
gallium/util: add functions for manipulating swizzles
Marek Olšák
2011-08-02
1
-2
/
+3
*
r300g: copy the compiler from r300c
Marek Olšák
2011-07-26
1
-2
/
+1
*
r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shader
Marek Olšák
2011-04-05
1
-13
/
+24
*
r300g: enable clamping controls
Marek Olšák
2011-03-29
1
-1
/
+2
*
r300g: implement fragment color clamping in the shader
Marek Olšák
2011-03-12
1
-0
/
+2
*
r300g: consolidate buffers and textures to r300_resource
Marek Olšák
2011-02-10
1
-4
/
+4
*
r300g: Increase fragment shader limits for r400 cards
Tom Stellard
2011-01-23
1
-26
/
+85
*
r300/compiler: remove any code related to relative addressing of temporaries
Marek Olšák
2011-01-23
1
-0
/
+7
*
r300g: add support for color0 writes to all bound color buffers.
Dave Airlie
2010-12-24
1
-0
/
+7
*
r300g: do not remove unused constants if we are not near the limit
Marek Olšák
2010-12-03
1
-1
/
+5
*
r300g: Add new debug option for logging vertex/fragment program stats
Tom Stellard
2010-10-18
1
-2
/
+3
*
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
2010-09-28
1
-0
/
+3
*
r300g: code cleanups
Marek Olšák
2010-09-28
1
-30
/
+25
*
r300/compiler: Enable presubtract sources
Tom Stellard
2010-09-10
1
-0
/
+1
*
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
2010-09-04
1
-0
/
+1
*
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák
2010-09-04
1
-0
/
+1
*
r300/compiler: add new compiler parameter max_constants
Marek Olšák
2010-09-04
1
-0
/
+1
*
r300g: only check for an empty shader if there are no compile errors
Marek Olšák
2010-09-04
1
-8
/
+8
*
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
2010-09-04
1
-0
/
+1
*
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
1
-1
/
+7
*
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
1
-3
/
+2
*
r300g: fix indentation
Marek Olšák
2010-08-25
1
-5
/
+5
*
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-11
1
-1
/
+14
*
r300g: do not print shader compiler errors by default
Marek Olšák
2010-08-09
1
-2
/
+2
*
r300/compiler: r500 hw support for break and continue in loops.
Tom Stellard
2010-08-03
1
-2
/
+7
*
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
Marek Olšák
2010-07-25
1
-1
/
+1
*
r300g: cleanup texture creation code
Marek Olšák
2010-07-25
1
-1
/
+1
*
r300/compiler: Use hardware flow control instructions for loops on r500.
Tom Stellard
2010-07-03
1
-1
/
+2
*
r300g: reorder and cleanup register writes everywhere
Marek Olšák
2010-06-24
1
-0
/
+5
*
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-13
1
-0
/
+116
*
r300/compiler: move hardware caps to the radeon_compiler base struct
Marek Olšák
2010-05-26
1
-2
/
+2
*
r300g: extend compile error message
Marek Olšák
2010-05-23
1
-1
/
+2
*
r300g: pass depth texture swizzle to the compiler if compare mode is enabled
Marek Olšák
2010-05-08
1
-3
/
+11
*
r300g: respect compare mode regardless of sampler type
Marek Olšák
2010-05-08
1
-0
/
+2
*
r300/compiler: generalize depth texture mode to support arbitrary swizzles
Marek Olšák
2010-05-08
1
-2
/
+2
*
r300g: use the dummy FS shader for shaders with zero instructions
Marek Olšák
2010-04-26
1
-0
/
+8
*
r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
Marek Olšák
2010-04-17
1
-1
/
+5
*
r300/compiler: fix repeat wrap mode for TXP and NPOTs
Marek Olšák
2010-04-16
1
-2
/
+1
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