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path: root/src/gallium/drivers/r300/r300_fs.c
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* util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt2019-11-141-1/+1
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-221-1/+1
* r300g: use memset for clearing the shader keyMarek Olšák2015-03-091-1/+2
* r300g: remove the broken SNORM->UNORM shader lowering passMarek Olšák2015-03-091-1/+0
* r300g: fix RGTC1 and LATC1 SNORM formatsMarek Olšák2015-03-091-16/+2
* tgsi: change tgsi_shader_info::properties to a one-dimensional arrayMarek Olšák2014-10-041-1/+1
* tgsi: simplify shader properties in tgsi_shader_infoMarek Olšák2014-10-041-6/+2
* r300g: implement MSAAMarek Olšák2013-01-061-0/+2
* r300g: Init regalloc state during context creationTom Stellard2012-09-191-1/+1
* u_vbuf: remove u_vbuf_resourceMarek Olšák2012-04-241-1/+1
* r300g: nuke the fallback for fragment color clampingMarek Olšák2012-01-251-3/+0
* r300/compiler: Add support for the output modifier (OMOD)Tom Stellard2011-09-161-0/+1
* gallium/util: add functions for manipulating swizzlesMarek Olšák2011-08-021-2/+3
* r300g: copy the compiler from r300cMarek Olšák2011-07-261-2/+1
* r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shaderMarek Olšák2011-04-051-13/+24
* r300g: enable clamping controlsMarek Olšák2011-03-291-1/+2
* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-121-0/+2
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-101-4/+4
* r300g: Increase fragment shader limits for r400 cardsTom Stellard2011-01-231-26/+85
* r300/compiler: remove any code related to relative addressing of temporariesMarek Olšák2011-01-231-0/+7
* r300g: add support for color0 writes to all bound color buffers.Dave Airlie2010-12-241-0/+7
* r300g: do not remove unused constants if we are not near the limitMarek Olšák2010-12-031-1/+5
* r300g: Add new debug option for logging vertex/fragment program statsTom Stellard2010-10-181-2/+3
* r300g: add support for 3D NPOT textures without mipmappingMarek Olšák2010-09-281-0/+3
* r300g: code cleanupsMarek Olšák2010-09-281-30/+25
* r300/compiler: Enable presubtract sourcesTom Stellard2010-09-101-0/+1
* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-041-0/+1
* r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák2010-09-041-0/+1
* r300/compiler: add new compiler parameter max_constantsMarek Olšák2010-09-041-0/+1
* r300g: only check for an empty shader if there are no compile errorsMarek Olšák2010-09-041-8/+8
* r300/compiler: add new compiler parameter max_alu_instsMarek Olšák2010-09-041-0/+1
* r300g: eliminate unused constants in FSMarek Olšák2010-08-251-1/+7
* r300g: eliminate unused constants in VSMarek Olšák2010-08-251-3/+2
* r300g: fix indentationMarek Olšák2010-08-251-5/+5
* r300g: implement gl_FrontFacingMarek Olšák2010-08-111-1/+14
* r300g: do not print shader compiler errors by defaultMarek Olšák2010-08-091-2/+2
* r300/compiler: r500 hw support for break and continue in loops.Tom Stellard2010-08-031-2/+7
* r300g: do not use TXPITCH_EN if the width is POT and the height is NPOTMarek Olšák2010-07-251-1/+1
* r300g: cleanup texture creation codeMarek Olšák2010-07-251-1/+1
* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-031-1/+2
* r300g: reorder and cleanup register writes everywhereMarek Olšák2010-06-241-0/+5
* r300g: turn fragment shader into a CBMarek Olšák2010-06-131-0/+116
* r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák2010-05-261-2/+2
* r300g: extend compile error messageMarek Olšák2010-05-231-1/+2
* r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák2010-05-081-3/+11
* r300g: respect compare mode regardless of sampler typeMarek Olšák2010-05-081-0/+2
* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-081-2/+2
* r300g: use the dummy FS shader for shaders with zero instructionsMarek Olšák2010-04-261-0/+8
* r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT texturesMarek Olšák2010-04-171-1/+5
* r300/compiler: fix repeat wrap mode for TXP and NPOTsMarek Olšák2010-04-161-2/+1