| Commit message (Expand) | Author | Age | Files | Lines |
* | r300g: Init regalloc state during context creation | Tom Stellard | 2012-09-19 | 1 | -1/+1 |
* | u_vbuf: remove u_vbuf_resource | Marek Olšák | 2012-04-24 | 1 | -1/+1 |
* | r300g: nuke the fallback for fragment color clamping | Marek Olšák | 2012-01-25 | 1 | -3/+0 |
* | r300/compiler: Add support for the output modifier (OMOD) | Tom Stellard | 2011-09-16 | 1 | -0/+1 |
* | gallium/util: add functions for manipulating swizzles | Marek Olšák | 2011-08-02 | 1 | -2/+3 |
* | r300g: copy the compiler from r300c | Marek Olšák | 2011-07-26 | 1 | -2/+1 |
* | r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shader | Marek Olšák | 2011-04-05 | 1 | -13/+24 |
* | r300g: enable clamping controls | Marek Olšák | 2011-03-29 | 1 | -1/+2 |
* | r300g: implement fragment color clamping in the shader | Marek Olšák | 2011-03-12 | 1 | -0/+2 |
* | r300g: consolidate buffers and textures to r300_resource | Marek Olšák | 2011-02-10 | 1 | -4/+4 |
* | r300g: Increase fragment shader limits for r400 cards | Tom Stellard | 2011-01-23 | 1 | -26/+85 |
* | r300/compiler: remove any code related to relative addressing of temporaries | Marek Olšák | 2011-01-23 | 1 | -0/+7 |
* | r300g: add support for color0 writes to all bound color buffers. | Dave Airlie | 2010-12-24 | 1 | -0/+7 |
* | r300g: do not remove unused constants if we are not near the limit | Marek Olšák | 2010-12-03 | 1 | -1/+5 |
* | r300g: Add new debug option for logging vertex/fragment program stats | Tom Stellard | 2010-10-18 | 1 | -2/+3 |
* | r300g: add support for 3D NPOT textures without mipmapping | Marek Olšák | 2010-09-28 | 1 | -0/+3 |
* | r300g: code cleanups | Marek Olšák | 2010-09-28 | 1 | -30/+25 |
* | r300/compiler: Enable presubtract sources | Tom Stellard | 2010-09-10 | 1 | -0/+1 |
* | r300g: add a new debug option which disables compiler optimizations | Marek Olšák | 2010-09-04 | 1 | -0/+1 |
* | r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders | Marek Olšák | 2010-09-04 | 1 | -0/+1 |
* | r300/compiler: add new compiler parameter max_constants | Marek Olšák | 2010-09-04 | 1 | -0/+1 |
* | r300g: only check for an empty shader if there are no compile errors | Marek Olšák | 2010-09-04 | 1 | -8/+8 |
* | r300/compiler: add new compiler parameter max_alu_insts | Marek Olšák | 2010-09-04 | 1 | -0/+1 |
* | r300g: eliminate unused constants in FS | Marek Olšák | 2010-08-25 | 1 | -1/+7 |
* | r300g: eliminate unused constants in VS | Marek Olšák | 2010-08-25 | 1 | -3/+2 |
* | r300g: fix indentation | Marek Olšák | 2010-08-25 | 1 | -5/+5 |
* | r300g: implement gl_FrontFacing | Marek Olšák | 2010-08-11 | 1 | -1/+14 |
* | r300g: do not print shader compiler errors by default | Marek Olšák | 2010-08-09 | 1 | -2/+2 |
* | r300/compiler: r500 hw support for break and continue in loops. | Tom Stellard | 2010-08-03 | 1 | -2/+7 |
* | r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT | Marek Olšák | 2010-07-25 | 1 | -1/+1 |
* | r300g: cleanup texture creation code | Marek Olšák | 2010-07-25 | 1 | -1/+1 |
* | r300/compiler: Use hardware flow control instructions for loops on r500. | Tom Stellard | 2010-07-03 | 1 | -1/+2 |
* | r300g: reorder and cleanup register writes everywhere | Marek Olšák | 2010-06-24 | 1 | -0/+5 |
* | r300g: turn fragment shader into a CB | Marek Olšák | 2010-06-13 | 1 | -0/+116 |
* | r300/compiler: move hardware caps to the radeon_compiler base struct | Marek Olšák | 2010-05-26 | 1 | -2/+2 |
* | r300g: extend compile error message | Marek Olšák | 2010-05-23 | 1 | -1/+2 |
* | r300g: pass depth texture swizzle to the compiler if compare mode is enabled | Marek Olšák | 2010-05-08 | 1 | -3/+11 |
* | r300g: respect compare mode regardless of sampler type | Marek Olšák | 2010-05-08 | 1 | -0/+2 |
* | r300/compiler: generalize depth texture mode to support arbitrary swizzles | Marek Olšák | 2010-05-08 | 1 | -2/+2 |
* | r300g: use the dummy FS shader for shaders with zero instructions | Marek Olšák | 2010-04-26 | 1 | -0/+8 |
* | r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures | Marek Olšák | 2010-04-17 | 1 | -1/+5 |
* | r300/compiler: fix repeat wrap mode for TXP and NPOTs | Marek Olšák | 2010-04-16 | 1 | -2/+1 |
* | r300/compiler: kill off RC_WRAP_CLAMP | Marek Olšák | 2010-04-15 | 1 | -6/+0 |
* | r300g: disable the REPEAT NPOT fallback until it works | Marek Olšák | 2010-04-15 | 1 | -1/+2 |
* | r300g: do not use NPOT fallback for CLAMP wrap modes | Marek Olšák | 2010-04-15 | 1 | -23/+29 |
* | r300g: pick a new fragment shader when either a sampler state or view is changed | Marek Olšák | 2010-04-15 | 1 | -2/+6 |
* | r300g: fix regression in texdepth. | Dave Airlie | 2010-04-15 | 1 | -5/+7 |
* | r300g: fix possible crash when shader compilation fails | Marek Olšák | 2010-04-14 | 1 | -0/+3 |
* | r300g: make setting up fragment depth output less hackish | Marek Olšák | 2010-04-14 | 1 | -0/+10 |
* | r300g: kill off r300_fragment_shader::shadow_samplers and friends | Marek Olšák | 2010-04-14 | 1 | -2/+0 |