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src
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gallium
/
drivers
/
r300
/
r300_fs.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
r300/compiler: Use hardware flow control instructions for loops on r500.
Tom Stellard
2010-07-03
1
-1
/
+2
*
r300g: reorder and cleanup register writes everywhere
Marek Olšák
2010-06-24
1
-0
/
+5
*
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-13
1
-0
/
+116
*
r300/compiler: move hardware caps to the radeon_compiler base struct
Marek Olšák
2010-05-26
1
-2
/
+2
*
r300g: extend compile error message
Marek Olšák
2010-05-23
1
-1
/
+2
*
r300g: pass depth texture swizzle to the compiler if compare mode is enabled
Marek Olšák
2010-05-08
1
-3
/
+11
*
r300g: respect compare mode regardless of sampler type
Marek Olšák
2010-05-08
1
-0
/
+2
*
r300/compiler: generalize depth texture mode to support arbitrary swizzles
Marek Olšák
2010-05-08
1
-2
/
+2
*
r300g: use the dummy FS shader for shaders with zero instructions
Marek Olšák
2010-04-26
1
-0
/
+8
*
r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
Marek Olšák
2010-04-17
1
-1
/
+5
*
r300/compiler: fix repeat wrap mode for TXP and NPOTs
Marek Olšák
2010-04-16
1
-2
/
+1
*
r300/compiler: kill off RC_WRAP_CLAMP
Marek Olšák
2010-04-15
1
-6
/
+0
*
r300g: disable the REPEAT NPOT fallback until it works
Marek Olšák
2010-04-15
1
-1
/
+2
*
r300g: do not use NPOT fallback for CLAMP wrap modes
Marek Olšák
2010-04-15
1
-23
/
+29
*
r300g: pick a new fragment shader when either a sampler state or view is changed
Marek Olšák
2010-04-15
1
-2
/
+6
*
r300g: fix regression in texdepth.
Dave Airlie
2010-04-15
1
-5
/
+7
*
r300g: fix possible crash when shader compilation fails
Marek Olšák
2010-04-14
1
-0
/
+3
*
r300g: make setting up fragment depth output less hackish
Marek Olšák
2010-04-14
1
-0
/
+10
*
r300g: kill off r300_fragment_shader::shadow_samplers and friends
Marek Olšák
2010-04-14
1
-2
/
+0
*
r300/compiler: Implement texcoord repeat and mirror for NPOT.
Corbin Simpson
2010-04-11
1
-25
/
+26
*
r300g: Setup external state for wrap modes.
Corbin Simpson
2010-04-11
1
-0
/
+26
*
r300g: Cleanup fragment program external state setup.
Corbin Simpson
2010-04-11
1
-18
/
+16
*
r300g: atomize fragment shader
Marek Olšák
2010-04-12
1
-1
/
+1
*
r300g: FS constants emission rework
Marek Olšák
2010-04-12
1
-0
/
+20
*
r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
2010-04-11
1
-22
/
+64
*
r300g: revisit some assertions and fix potential failures
Marek Olšák
2010-04-11
1
-1
/
+2
*
r300g: cleanup handling of sampler views
Marek Olšák
2010-04-11
1
-1
/
+1
*
r300g: simplify accessing screen from context
Marek Olšák
2010-04-05
1
-1
/
+1
*
r300/compiler: make the max number of fragment shader temporaries adjustable
Marek Olšák
2010-04-05
1
-0
/
+1
*
r300g: print errors even on non-debug builds
Marek Olšák
2010-03-27
1
-3
/
+2
*
r300g: abort if FS compilation fails on non-debug builds
Marek Olšák
2010-03-07
1
-0
/
+1
*
r300g: atomize texture and sampler states
Marek Olšák
2010-02-28
1
-2
/
+5
*
r300g: Work around "defect" in r300compiler.
Corbin Simpson
2010-02-10
1
-0
/
+1
*
r300g: Fix off-by-one errors in array bounds assertions.
Vinson Lee
2010-02-09
1
-2
/
+2
*
r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader.
Corbin Simpson
2010-02-02
1
-3
/
+7
*
r300g: add WPOS
Marek Olšák
2010-01-06
1
-0
/
+21
*
r300g: add texture compare modes
Marek Olšák
2009-12-19
1
-19
/
+83
*
r300g: simplify allocations of FS input registers
Marek Olšák
2009-12-01
1
-28
/
+15
*
r300g: clean up derived states
Marek Olšák
2009-12-01
1
-1
/
+41
*
r300g: Cleanup old static shader state.
Corbin Simpson
2009-10-21
1
-8
/
+3
*
r300g: Cleanup header includes.
Corbin Simpson
2009-10-21
1
-1
/
+5
*
r300g: Do not abort on fragment program compiler error
Nicolai Hähnle
2009-10-03
1
-3
/
+8
*
r300g: Debug flags infrastructure
Nicolai Hähnle
2009-09-06
1
-1
/
+1
*
r300g: a typo of debug message
Cooper Yuan
2009-08-11
1
-1
/
+1
*
r300g: Use radeon compiler for fragment programs
Nicolai Hähnle
2009-07-30
1
-68
/
+94
*
r300g: Actually mark shaders as translated/untranslated.
Corbin Simpson
2009-07-23
1
-0
/
+3
*
gallium: simplify tgsi_full_immediate struct
Keith Whitwell
2009-07-22
1
-2
/
+1
*
r300-gallium: organize fragment/vertex shaders
Joakim Sindholt
2009-06-26
1
-0
/
+109