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path: root/src/gallium/drivers/r300/r300_fs.c
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* r300g: do not use TXPITCH_EN if the width is POT and the height is NPOTMarek Olšák2010-07-251-1/+1
* r300g: cleanup texture creation codeMarek Olšák2010-07-251-1/+1
* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-031-1/+2
* r300g: reorder and cleanup register writes everywhereMarek Olšák2010-06-241-0/+5
* r300g: turn fragment shader into a CBMarek Olšák2010-06-131-0/+116
* r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák2010-05-261-2/+2
* r300g: extend compile error messageMarek Olšák2010-05-231-1/+2
* r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák2010-05-081-3/+11
* r300g: respect compare mode regardless of sampler typeMarek Olšák2010-05-081-0/+2
* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-081-2/+2
* r300g: use the dummy FS shader for shaders with zero instructionsMarek Olšák2010-04-261-0/+8
* r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT texturesMarek Olšák2010-04-171-1/+5
* r300/compiler: fix repeat wrap mode for TXP and NPOTsMarek Olšák2010-04-161-2/+1
* r300/compiler: kill off RC_WRAP_CLAMPMarek Olšák2010-04-151-6/+0
* r300g: disable the REPEAT NPOT fallback until it worksMarek Olšák2010-04-151-1/+2
* r300g: do not use NPOT fallback for CLAMP wrap modesMarek Olšák2010-04-151-23/+29
* r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák2010-04-151-2/+6
* r300g: fix regression in texdepth.Dave Airlie2010-04-151-5/+7
* r300g: fix possible crash when shader compilation failsMarek Olšák2010-04-141-0/+3
* r300g: make setting up fragment depth output less hackishMarek Olšák2010-04-141-0/+10
* r300g: kill off r300_fragment_shader::shadow_samplers and friendsMarek Olšák2010-04-141-2/+0
* r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson2010-04-111-25/+26
* r300g: Setup external state for wrap modes.Corbin Simpson2010-04-111-0/+26
* r300g: Cleanup fragment program external state setup.Corbin Simpson2010-04-111-18/+16
* r300g: atomize fragment shaderMarek Olšák2010-04-121-1/+1
* r300g: FS constants emission reworkMarek Olšák2010-04-121-0/+20
* r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák2010-04-111-22/+64
* r300g: revisit some assertions and fix potential failuresMarek Olšák2010-04-111-1/+2
* r300g: cleanup handling of sampler viewsMarek Olšák2010-04-111-1/+1
* r300g: simplify accessing screen from contextMarek Olšák2010-04-051-1/+1
* r300/compiler: make the max number of fragment shader temporaries adjustableMarek Olšák2010-04-051-0/+1
* r300g: print errors even on non-debug buildsMarek Olšák2010-03-271-3/+2
* r300g: abort if FS compilation fails on non-debug buildsMarek Olšák2010-03-071-0/+1
* r300g: atomize texture and sampler statesMarek Olšák2010-02-281-2/+5
* r300g: Work around "defect" in r300compiler.Corbin Simpson2010-02-101-0/+1
* r300g: Fix off-by-one errors in array bounds assertions.Vinson Lee2010-02-091-2/+2
* r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader.Corbin Simpson2010-02-021-3/+7
* r300g: add WPOSMarek Olšák2010-01-061-0/+21
* r300g: add texture compare modesMarek Olšák2009-12-191-19/+83
* r300g: simplify allocations of FS input registersMarek Olšák2009-12-011-28/+15
* r300g: clean up derived statesMarek Olšák2009-12-011-1/+41
* r300g: Cleanup old static shader state.Corbin Simpson2009-10-211-8/+3
* r300g: Cleanup header includes.Corbin Simpson2009-10-211-1/+5
* r300g: Do not abort on fragment program compiler errorNicolai Hähnle2009-10-031-3/+8
* r300g: Debug flags infrastructureNicolai Hähnle2009-09-061-1/+1
* r300g: a typo of debug messageCooper Yuan2009-08-111-1/+1
* r300g: Use radeon compiler for fragment programsNicolai Hähnle2009-07-301-68/+94
* r300g: Actually mark shaders as translated/untranslated.Corbin Simpson2009-07-231-0/+3
* gallium: simplify tgsi_full_immediate structKeith Whitwell2009-07-221-2/+1
* r300-gallium: organize fragment/vertex shadersJoakim Sindholt2009-06-261-0/+109