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path: root/src/gallium/drivers/r300/r300_fs.c
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* r300g: enable clamping controlsMarek Olšák2011-03-291-1/+2
* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-121-0/+2
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-101-4/+4
* r300g: Increase fragment shader limits for r400 cardsTom Stellard2011-01-231-26/+85
* r300/compiler: remove any code related to relative addressing of temporariesMarek Olšák2011-01-231-0/+7
* r300g: add support for color0 writes to all bound color buffers.Dave Airlie2010-12-241-0/+7
* r300g: do not remove unused constants if we are not near the limitMarek Olšák2010-12-031-1/+5
* r300g: Add new debug option for logging vertex/fragment program statsTom Stellard2010-10-181-2/+3
* r300g: add support for 3D NPOT textures without mipmappingMarek Olšák2010-09-281-0/+3
* r300g: code cleanupsMarek Olšák2010-09-281-30/+25
* r300/compiler: Enable presubtract sourcesTom Stellard2010-09-101-0/+1
* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-041-0/+1
* r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák2010-09-041-0/+1
* r300/compiler: add new compiler parameter max_constantsMarek Olšák2010-09-041-0/+1
* r300g: only check for an empty shader if there are no compile errorsMarek Olšák2010-09-041-8/+8
* r300/compiler: add new compiler parameter max_alu_instsMarek Olšák2010-09-041-0/+1
* r300g: eliminate unused constants in FSMarek Olšák2010-08-251-1/+7
* r300g: eliminate unused constants in VSMarek Olšák2010-08-251-3/+2
* r300g: fix indentationMarek Olšák2010-08-251-5/+5
* r300g: implement gl_FrontFacingMarek Olšák2010-08-111-1/+14
* r300g: do not print shader compiler errors by defaultMarek Olšák2010-08-091-2/+2
* r300/compiler: r500 hw support for break and continue in loops.Tom Stellard2010-08-031-2/+7
* r300g: do not use TXPITCH_EN if the width is POT and the height is NPOTMarek Olšák2010-07-251-1/+1
* r300g: cleanup texture creation codeMarek Olšák2010-07-251-1/+1
* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-031-1/+2
* r300g: reorder and cleanup register writes everywhereMarek Olšák2010-06-241-0/+5
* r300g: turn fragment shader into a CBMarek Olšák2010-06-131-0/+116
* r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák2010-05-261-2/+2
* r300g: extend compile error messageMarek Olšák2010-05-231-1/+2
* r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák2010-05-081-3/+11
* r300g: respect compare mode regardless of sampler typeMarek Olšák2010-05-081-0/+2
* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-081-2/+2
* r300g: use the dummy FS shader for shaders with zero instructionsMarek Olšák2010-04-261-0/+8
* r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT texturesMarek Olšák2010-04-171-1/+5
* r300/compiler: fix repeat wrap mode for TXP and NPOTsMarek Olšák2010-04-161-2/+1
* r300/compiler: kill off RC_WRAP_CLAMPMarek Olšák2010-04-151-6/+0
* r300g: disable the REPEAT NPOT fallback until it worksMarek Olšák2010-04-151-1/+2
* r300g: do not use NPOT fallback for CLAMP wrap modesMarek Olšák2010-04-151-23/+29
* r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák2010-04-151-2/+6
* r300g: fix regression in texdepth.Dave Airlie2010-04-151-5/+7
* r300g: fix possible crash when shader compilation failsMarek Olšák2010-04-141-0/+3
* r300g: make setting up fragment depth output less hackishMarek Olšák2010-04-141-0/+10
* r300g: kill off r300_fragment_shader::shadow_samplers and friendsMarek Olšák2010-04-141-2/+0
* r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson2010-04-111-25/+26
* r300g: Setup external state for wrap modes.Corbin Simpson2010-04-111-0/+26
* r300g: Cleanup fragment program external state setup.Corbin Simpson2010-04-111-18/+16
* r300g: atomize fragment shaderMarek Olšák2010-04-121-1/+1
* r300g: FS constants emission reworkMarek Olšák2010-04-121-0/+20
* r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák2010-04-111-22/+64
* r300g: revisit some assertions and fix potential failuresMarek Olšák2010-04-111-1/+2