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path: root/src/gallium/drivers/r300/r300_emit.h
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* r300g: fix up function namesMarek Olšák2010-03-131-2/+1
* r300g: atomize texture and sampler statesMarek Olšák2010-02-281-9/+2
* r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák2010-02-281-1/+4
* r300g: put validating buffers after flushingMarek Olšák2010-02-281-1/+3
* r300g: atomize invalidation of texture cachesMarek Olšák2010-02-281-1/+1
* r300g: atomize PVS flushMarek Olšák2010-02-281-0/+2
* r300g: add size parameter to the atom emit functionsMarek Olšák2010-02-281-12/+21
* r300g: Atomize vertex shader.Corbin Simpson2010-02-241-2/+1
* r300g: prevent CS overflow when emitting the draw packetsMarek Olšák2010-02-241-0/+2
* r300g: Atomize framebuffers.Corbin Simpson2010-01-281-2/+1
* r300g: Turn the RS block into an atom.Corbin Simpson2010-01-261-2/+1
* r300g: Make vertex_format into an atom.Corbin Simpson2010-01-261-1/+1
* r300g: fix up buffer emission ordering.Dave Airlie2010-01-231-0/+2
* r300g: Atomize scissors.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize viewport.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize rasterizer.Corbin Simpson2010-01-101-1/+1
* r300g: Atomize ZTOP.Corbin Simpson2010-01-101-0/+2
* r300g: Atomize DSA.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize UCP.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize blend color.Corbin Simpson2010-01-101-4/+2
* r300g: Start using atoms.Corbin Simpson2010-01-101-1/+1
* r300g: emit R300_TEX_ENABLE to indicate there are no textures boundMarek Olšák2009-11-201-0/+2
* r300g: Don't pass hw_prim around in the context.Corbin Simpson2009-11-071-10/+0
* r300g: VBOs WIPMaciej Cencora2009-11-071-0/+12
* r300g: split constant buffer and shader emittionMaciej Cencora2009-11-011-6/+15
* r300g: Cleanup header includes.Corbin Simpson2009-10-211-7/+0
* r300g: Fix up a bunch of warnings.Corbin Simpson2009-10-181-0/+1
* r300g: port over last parts of oq support.Dave Airlie2009-10-141-2/+1
* r300g: Fix a number of warningsNicolai Hähnle2009-09-061-0/+5
* r300g: Use radeon compiler for fragment programsNicolai Hähnle2009-07-301-4/+7
* r300g: Use r300compiler for vertex shadersNicolai Hähnle2009-07-301-0/+6
* r300-gallium: Unify sampler and texture emit.Corbin Simpson2009-07-081-4/+3
* r300-gallium: organize fragment/vertex shadersJoakim Sindholt2009-06-261-2/+2
* r300-gallium: Emit UCP.Corbin Simpson2009-06-051-0/+3
* r300-gallium: Finish space accounting.Corbin Simpson2009-05-081-0/+2
* r300-gallium: Add vertex shader emit.Corbin Simpson2009-03-311-0/+3
* r300-gallium: Add some surface_copy.Corbin Simpson2009-03-271-0/+2
* r300-gallium: Clean up some emit, and some state handlers.Corbin Simpson2009-03-201-0/+10
* r300-gallium: Fix a handful of compiler warnings.Corbin Simpson2009-03-101-0/+4
* r300-gallium: Include-guard r300_emit.hCorbin Simpson2009-02-161-0/+9
* r300-gallium: Fix scissors.Corbin Simpson2009-02-151-0/+3
* r300-gallium: Fix linker error a few linker warnings.Corbin Simpson2009-02-121-0/+11
* r300: Split rs_state emit into its own function.Corbin Simpson2009-02-011-1/+3
* r300: Add dsa state emit.Corbin Simpson2009-02-011-0/+3
* r300: Add blend color state emit.Corbin Simpson2009-02-011-0/+31