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path: root/src/gallium/drivers/r300/r300_emit.h
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* r300g: implement instanced arraysMarek Olšák2011-03-051-1/+2
* r300g: rename aos to vertex arraysMarek Olšák2010-12-281-2/+2
* r300g: skip rendering if CS space validation failsMarek Olšák2010-09-131-3/+3
* r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák2010-08-151-0/+1
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-051-0/+3
* r300g: implement fast color clearMarek Olšák2010-07-121-3/+5
* r300g: separate the hyperz state and pipelined FB regs out of the FB stateMarek Olšák2010-06-271-0/+6
* r300g: turn invariant state into a command bufferMarek Olšák2010-06-271-0/+3
* r300g: introduce VAP invariant stateMarek Olšák2010-06-261-0/+3
* r300g: move AA registers into the new AA stateMarek Olšák2010-06-241-0/+2
* r300g: separate the cache flush from the framebuffer stateMarek Olšák2010-06-241-0/+2
* r300g: turn fragment shader into a CBMarek Olšák2010-06-131-4/+2
* r300g: workaround index bias on chipsets that do not support itMarek Olšák2010-06-061-1/+1
* r300g/swtcl: force vertex prefetching for non-indexed primitivesMarek Olšák2010-05-261-1/+1
* r300g/swtcl: move emitting AOS to prepare_for_renderingMarek Olšák2010-05-261-1/+1
* r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák2010-05-021-3/+0
* r300g: force prefetch for non-indexed verticesMarek Olšák2010-04-261-1/+1
* r300g: atomize beginning occlusion queryMarek Olšák2010-04-141-1/+1
* r300g: atomize VS constant bufferMarek Olšák2010-04-141-2/+2
* r300g: atomize FS constant bufferMarek Olšák2010-04-121-4/+2
* r300g: atomize compiler's state variables for fragment shaderMarek Olšák2010-04-121-4/+2
* r300g: atomize fragment shaderMarek Olšák2010-04-121-4/+6
* r300g: FS constants emission reworkMarek Olšák2010-04-121-0/+6
* Squashed commit of the following:Keith Whitwell2010-04-101-1/+1
* r300g: fix up function namesMarek Olšák2010-03-131-2/+1
* r300g: atomize texture and sampler statesMarek Olšák2010-02-281-9/+2
* r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák2010-02-281-1/+4
* r300g: put validating buffers after flushingMarek Olšák2010-02-281-1/+3
* r300g: atomize invalidation of texture cachesMarek Olšák2010-02-281-1/+1
* r300g: atomize PVS flushMarek Olšák2010-02-281-0/+2
* r300g: add size parameter to the atom emit functionsMarek Olšák2010-02-281-12/+21
* r300g: Atomize vertex shader.Corbin Simpson2010-02-241-2/+1
* r300g: prevent CS overflow when emitting the draw packetsMarek Olšák2010-02-241-0/+2
* r300g: Atomize framebuffers.Corbin Simpson2010-01-281-2/+1
* r300g: Turn the RS block into an atom.Corbin Simpson2010-01-261-2/+1
* r300g: Make vertex_format into an atom.Corbin Simpson2010-01-261-1/+1
* r300g: fix up buffer emission ordering.Dave Airlie2010-01-231-0/+2
* r300g: Atomize scissors.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize viewport.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize rasterizer.Corbin Simpson2010-01-101-1/+1
* r300g: Atomize ZTOP.Corbin Simpson2010-01-101-0/+2
* r300g: Atomize DSA.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize UCP.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize blend color.Corbin Simpson2010-01-101-4/+2
* r300g: Start using atoms.Corbin Simpson2010-01-101-1/+1
* r300g: emit R300_TEX_ENABLE to indicate there are no textures boundMarek Olšák2009-11-201-0/+2
* r300g: Don't pass hw_prim around in the context.Corbin Simpson2009-11-071-10/+0
* r300g: VBOs WIPMaciej Cencora2009-11-071-0/+12
* r300g: split constant buffer and shader emittionMaciej Cencora2009-11-011-6/+15
* r300g: Cleanup header includes.Corbin Simpson2009-10-211-7/+0