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path: root/src/gallium/drivers/r300/r300_emit.c
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* r300g: don't set sample positions to the pixel center if MSAA is disabledMarek Olšák2013-01-101-8/+4
* r300g: fix CS checker errors caused by emit_dsa_stateMarek Olšák2013-01-091-1/+1
* r300g: fix assertion failure in emit_dsa_stateMarek Olšák2013-01-081-1/+3
* radeon/winsys: move radeon family/class identification to winsysJerome Glisse2013-01-071-2/+2
* r300g: implement MSAAMarek Olšák2013-01-061-31/+134
* r300g: simplify DSA state, add ability to patch FG_ALPHA_FUNC while emittingMarek Olšák2013-01-061-10/+13
* r300g/swtcl: simplify vertex uploadingMarek Olšák2013-01-041-5/+7
* r300g: clear the ZB cache before clearing ZMASK or HIZMarek Olšák2012-12-021-0/+6
* Revert "r300g: fix occlusion queries when depth test is disabled or zbuffer i...Marek Olšák2012-12-021-13/+0
* r300g: fix colormask with non-BGRA formatsMarek Olšák2012-09-141-3/+5
* u_vbuf: remove u_vbuf_resourceMarek Olšák2012-04-241-3/+3
* u_vbuf: override set_vertex_buffersMarek Olšák2012-04-241-4/+5
* r300/compiler: Clear loop registers in vertex shaders w/o loopsTom Stellard2012-04-131-13/+11
* winsys/radeon: move managing GEM domains back to driversMarek Olšák2011-12-241-7/+13
* r300g: remove useless codeMarek Olšák2011-10-281-2/+2
* winsys/radeon: move GEM domains out of the drivers into winsysMarek Olšák2011-09-301-9/+9
* u_vbuf_mgr: cleanup original vs real vertex buffer arraysMarek Olšák2011-09-261-10/+11
* winsys/radeon: fix space checkingMarek Olšák2011-08-051-2/+1
* winsys/radeon: simplify how value queries workMarek Olšák2011-07-251-5/+6
* r300g: set squared microtiling for the dummy zbufferMarek Olšák2011-05-311-1/+1
* r300g: fix occlusion queries when depth test is disabled or zbuffer is missingMarek Olšák2011-05-291-0/+13
* r300g: dynamically ask for and release Hyper-Z accessMarek Olšák2011-05-151-2/+1
* r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák2011-04-181-2/+2
* r300g: fix texturing with sizes > 2048 on r500Marek Olšák2011-04-081-0/+6
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-051-3/+2
* r300g: fix alpha-test with no colorbufferMarek Olšák2011-03-241-0/+5
* r300g: clamp after blending for fixed-point formats onlyMarek Olšák2011-03-141-1/+4
* r300g: decide whether a flush should be asynchronous when calling itMarek Olšák2011-03-081-1/+1
* r300g: implement instanced arraysMarek Olšák2011-03-051-23/+77
* r300g: implement FP16 alpha testMarek Olšák2011-03-041-2/+8
* r300g: require DRM 2.3.0 (kernel 2.6.34)Marek Olšák2011-03-021-31/+30
* r300g: set the correct HiZ clear valueMarek Olšák2011-03-011-1/+1
* r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák2011-03-011-4/+1
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-011-54/+12
* r300g: remove tracking whether vertex buffers need to be validatedMarek Olšák2011-02-181-1/+1
* r300g: do not track whether occlusion queries have been flushedMarek Olšák2011-02-141-1/+0
* r300g: Remove redundant initialization.Vinson Lee2011-02-141-1/+1
* r300g: Move declaration before code.Vinson Lee2011-02-141-3/+4
* r300g: emit 3D_LOAD_VBPNTR only when necessaryMarek Olšák2011-02-141-61/+20
* r300g: remove the relocation after AARESOLVE_PITCHMarek Olšák2011-02-141-2/+0
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-101-31/+31
* r300g: simplify WRITE_RELOC API and cleanupMarek Olšák2011-02-101-43/+41
* r300g: use the new vertex buffer managerMarek Olšák2011-02-071-9/+9
* r300g: rework vertex format fallbackMarek Olšák2011-01-301-4/+4
* r300g: fix and re-enable 8x8 zbuffer compression modeMarek Olšák2011-01-281-29/+1
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-271-47/+41
* r300g: rework command submission and resource space checkingMarek Olšák2011-01-081-61/+68
* r300g: derive user buffer sizes at draw timeMarek Olšák2011-01-071-9/+7
* r300g: fix corruption when nr_cbufs==0 and multiwrites enabledMarek Olšák2011-01-061-1/+2
* r300g: rename aos to vertex arraysMarek Olšák2010-12-281-18/+18