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path: root/src/gallium/drivers/r300/r300_emit.c
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* r300g: optimize emission of fragment shader constantsMarek Olšák2010-06-131-23/+12
* r300g: turn fragment shader into a CBMarek Olšák2010-06-131-123/+3
* r300g: turn depth stencil state into a CBMarek Olšák2010-06-131-16/+2
* r300g: turn clip state into a CBMarek Olšák2010-06-131-16/+2
* r300g: turn blend color into a CBMarek Olšák2010-06-131-11/+1
* r300g: turn blend state into a CBMarek Olšák2010-06-131-12/+2
* r300g: fix multiple render targetsMarek Olšák2010-06-131-11/+6
* r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák2010-06-081-12/+4
* r300g: workaround index bias on chipsets that do not support itMarek Olšák2010-06-061-1/+1
* r300g: use the stored GEM domain in add_buffer/write_relocMarek Olšák2010-06-021-26/+26
* r300g: use r300_buffer_domain everywhereMarek Olšák2010-06-021-21/+21
* r300g/swtcl: fix WPOSMarek Olšák2010-05-281-7/+6
* r300g/swtcl: force vertex prefetching for non-indexed primitivesMarek Olšák2010-05-261-2/+2
* r300g/swtcl: move emitting AOS to prepare_for_renderingMarek Olšák2010-05-261-7/+1
* r300g/swtcl: do not use u_upload_mgr and do not compute max_indexMarek Olšák2010-05-261-1/+1
* r300g: Add RS block dump.Corbin Simpson2010-05-171-0/+4
* r300g: fix BO space accounting for occlusion queriesMarek Olšák2010-05-151-1/+4
* r300g: rename a few emit_query functionsMarek Olšák2010-05-151-9/+9
* r300g: Fix indentation.Corbin Simpson2010-05-121-10/+10
* r300g: move GA_POINT_MINMAX back to rs_stateMarek Olšák2010-05-081-3/+3
* r300g: consolidate common render code into one functionMarek Olšák2010-05-081-2/+0
* r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák2010-05-021-19/+7
* r300g: move ZTOP to separate fileMarek Olšák2010-04-281-1/+0
* r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák2010-04-271-0/+5
* r300g: use CS_OUT_TABLE betterMatt Turner2010-04-261-13/+3
* r300g: Rudimentary stats, printed on exit.Corbin Simpson2010-04-261-0/+3
* r300g: Use table CS writing when applicable.Corbin Simpson2010-04-261-35/+13
* r300g: force prefetch for non-indexed verticesMarek Olšák2010-04-261-2/+2
* r300g: abort if a vertex buffer offset is not dword-alignedMarek Olšák2010-04-261-0/+9
* r300/compiler: make ARB_shadow_ambient optionalMarek Olšák2010-04-161-6/+0
* r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák2010-04-141-47/+34
* r300g: remove the CS compenstation for non-atomized statesMarek Olšák2010-04-141-3/+0
* r300g: remove always_dirty flag and correct leftoversMarek Olšák2010-04-141-5/+5
* r300g: atomize beginning occlusion queryMarek Olšák2010-04-141-8/+3
* r300g: atomize VS constant bufferMarek Olšák2010-04-141-14/+10
* r300g: emit VS immediates along with VS codeMarek Olšák2010-04-141-6/+26
* r300g: make setting up fragment depth output less hackishMarek Olšák2010-04-141-16/+4
* r300g: add generating texture coordinates for point spritesMarek Olšák2010-04-131-0/+6
* r300g: Move declaration before code.Vinson Lee2010-04-121-2/+4
* r300g: atomize FS constant bufferMarek Olšák2010-04-121-20/+9
* r300g: atomize compiler's state variables for fragment shaderMarek Olšák2010-04-121-8/+4
* r300g: atomize fragment shaderMarek Olšák2010-04-121-36/+50
* r300g: emit FS depth output config with FS codeMarek Olšák2010-04-121-19/+20
* r300g: FS constants emission reworkMarek Olšák2010-04-121-20/+125
* r300g: revisit some assertions and fix potential failuresMarek Olšák2010-04-111-4/+0
* r300g: use cliprects for scissoringMarek Olšák2010-04-111-49/+22
* r300g: cleanup handling of sampler viewsMarek Olšák2010-04-111-9/+9
* Squashed commit of the following:Keith Whitwell2010-04-101-3/+3
* r300g: typecast using the r300_texture functionMarek Olšák2010-04-051-6/+6
* r300g: simplify accessing screen from contextMarek Olšák2010-04-051-28/+20