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src
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gallium
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drivers
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r300
/
r300_emit.c
Commit message (
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)
Author
Age
Files
Lines
*
r300g: decide whether a flush should be asynchronous when calling it
Marek Olšák
2011-03-08
1
-1
/
+1
*
r300g: implement instanced arrays
Marek Olšák
2011-03-05
1
-23
/
+77
*
r300g: implement FP16 alpha test
Marek Olšák
2011-03-04
1
-2
/
+8
*
r300g: require DRM 2.3.0 (kernel 2.6.34)
Marek Olšák
2011-03-02
1
-31
/
+30
*
r300g: set the correct HiZ clear value
Marek Olšák
2011-03-01
1
-1
/
+1
*
r300g: disable HiZ permanently if the the depth function is inverted
Marek Olšák
2011-03-01
1
-4
/
+1
*
r300g: fix HiZ memory size computation and deciding when to use HiZ
Marek Olšák
2011-03-01
1
-54
/
+12
*
r300g: remove tracking whether vertex buffers need to be validated
Marek Olšák
2011-02-18
1
-1
/
+1
*
r300g: do not track whether occlusion queries have been flushed
Marek Olšák
2011-02-14
1
-1
/
+0
*
r300g: Remove redundant initialization.
Vinson Lee
2011-02-14
1
-1
/
+1
*
r300g: Move declaration before code.
Vinson Lee
2011-02-14
1
-3
/
+4
*
r300g: emit 3D_LOAD_VBPNTR only when necessary
Marek Olšák
2011-02-14
1
-61
/
+20
*
r300g: remove the relocation after AARESOLVE_PITCH
Marek Olšák
2011-02-14
1
-2
/
+0
*
r300g: consolidate buffers and textures to r300_resource
Marek Olšák
2011-02-10
1
-31
/
+31
*
r300g: simplify WRITE_RELOC API and cleanup
Marek Olšák
2011-02-10
1
-43
/
+41
*
r300g: use the new vertex buffer manager
Marek Olšák
2011-02-07
1
-9
/
+9
*
r300g: rework vertex format fallback
Marek Olšák
2011-01-30
1
-4
/
+4
*
r300g: fix and re-enable 8x8 zbuffer compression mode
Marek Olšák
2011-01-28
1
-29
/
+1
*
r300g: fix some bugs with zbuffer compression (v4)
Marek Olšák
2011-01-27
1
-47
/
+41
*
r300g: rework command submission and resource space checking
Marek Olšák
2011-01-08
1
-61
/
+68
*
r300g: derive user buffer sizes at draw time
Marek Olšák
2011-01-07
1
-9
/
+7
*
r300g: fix corruption when nr_cbufs==0 and multiwrites enabled
Marek Olšák
2011-01-06
1
-1
/
+2
*
r300g: rename aos to vertex arrays
Marek Olšák
2010-12-28
1
-18
/
+18
*
r300g: add support for color0 writes to all bound color buffers.
Dave Airlie
2010-12-24
1
-6
/
+16
*
r300g: Remove unnecessary headers.
Vinson Lee
2010-12-22
1
-1
/
+0
*
r300g: validate buffers only if any of bound buffers is changed
Marek Olšák
2010-12-07
1
-6
/
+2
*
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
Marek Olšák
2010-12-07
1
-14
/
+59
*
r300g: optimize looping over atoms
Marek Olšák
2010-12-05
1
-6
/
+5
*
r300g: try and use all of vertex constant space
Dave Airlie
2010-12-05
1
-36
/
+35
*
r300g: add capability bit index_bias_supported
Marek Olšák
2010-12-03
1
-1
/
+1
*
r300g: use internal BO handle for add_buffer and write_reloc
Marek Olšák
2010-12-03
1
-18
/
+18
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
1
-7
/
+7
*
r300g: Avoid returning values in a static array, fixing a potential race
Mathias Fröhlich
2010-11-22
1
-11
/
+21
*
r300g: rename has_hyperz -> can_hyperz
Marek Olšák
2010-11-10
1
-2
/
+2
*
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
2010-09-28
1
-4
/
+12
*
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-26
1
-1
/
+3
*
r300g: fix SWTCL
Marek Olšák
2010-09-13
1
-1
/
+1
*
r300g: add new debug options for dumping scissor regs and disabling CBZB clear
Marek Olšák
2010-09-13
1
-0
/
+4
*
r300g: skip rendering if CS space validation fails
Marek Olšák
2010-09-13
1
-13
/
+6
*
r300g: set the correct value in PVS_NUM_CNTLRS
Marek Olšák
2010-08-28
1
-1
/
+1
*
r300g: fix constant buffer upload once again for r3xx->r4xx
Marek Olšák
2010-08-26
1
-1
/
+1
*
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
1
-6
/
+22
*
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
1
-1
/
+9
*
r300g: reset the index bias to 0 at the end of CS
Marek Olšák
2010-08-25
1
-0
/
+2
*
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
1
-0
/
+3
*
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
1
-2
/
+2
*
r300g: separate num_cs_end_dwords out from prepare_for_rendering
Marek Olšák
2010-08-15
1
-0
/
+11
*
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
1
-0
/
+16
*
r300g: fix hiz/zmask offset emissions.
Dave Airlie
2010-08-09
1
-2
/
+2
*
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-08
1
-0
/
+3
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