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src
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gallium
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drivers
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r300
/
r300_emit.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
r300g: rename has_hyperz -> can_hyperz
Marek Olšák
2010-11-10
1
-2
/
+2
*
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
2010-09-28
1
-4
/
+12
*
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-26
1
-1
/
+3
*
r300g: fix SWTCL
Marek Olšák
2010-09-13
1
-1
/
+1
*
r300g: add new debug options for dumping scissor regs and disabling CBZB clear
Marek Olšák
2010-09-13
1
-0
/
+4
*
r300g: skip rendering if CS space validation fails
Marek Olšák
2010-09-13
1
-13
/
+6
*
r300g: set the correct value in PVS_NUM_CNTLRS
Marek Olšák
2010-08-28
1
-1
/
+1
*
r300g: fix constant buffer upload once again for r3xx->r4xx
Marek Olšák
2010-08-26
1
-1
/
+1
*
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
1
-6
/
+22
*
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
1
-1
/
+9
*
r300g: reset the index bias to 0 at the end of CS
Marek Olšák
2010-08-25
1
-0
/
+2
*
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
1
-0
/
+3
*
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
1
-2
/
+2
*
r300g: separate num_cs_end_dwords out from prepare_for_rendering
Marek Olšák
2010-08-15
1
-0
/
+11
*
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
1
-0
/
+16
*
r300g: fix hiz/zmask offset emissions.
Dave Airlie
2010-08-09
1
-2
/
+2
*
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-08
1
-0
/
+3
*
r300g: take hiz/zmask offsets into a/c when clearing.
Dave Airlie
2010-08-08
1
-0
/
+4
*
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-08-05
1
-9
/
+133
*
r300g: final fix for r3xx constant buffer emission
Marek Olšák
2010-07-17
1
-1
/
+1
*
r300g: fix typo in r3xx constant buffer emission
Marek Olšák
2010-07-17
1
-1
/
+1
*
r300g: fix constant buffer emission on r3xx
Marek Olšák
2010-07-17
1
-1
/
+1
*
r300g: do not make copies of constant buffers, emit them directly
Marek Olšák
2010-07-16
1
-8
/
+8
*
r300g: rebuild winsys and command submission to support multiple contexts
Marek Olšák
2010-07-16
1
-60
/
+37
*
r300g: extend and clean up debug logging
Marek Olšák
2010-07-13
1
-3
/
+3
*
r300g: Remove unnecessary header.
Vinson Lee
2010-07-12
1
-1
/
+0
*
r300g: implement fast color clear
Marek Olšák
2010-07-12
1
-5
/
+39
*
r300g: allow the GTT domain for samplers
Marek Olšák
2010-07-09
1
-3
/
+4
*
r300g: separate the hyperz state and pipelined FB regs out of the FB state
Marek Olšák
2010-06-27
1
-3
/
+20
*
r300g: group debug messages
Marek Olšák
2010-06-27
1
-21
/
+24
*
r300g: turn rasterizer state into a command buffer
Marek Olšák
2010-06-27
1
-37
/
+5
*
r300g: move emission of the MSPOS regs into the framebuffer state
Marek Olšák
2010-06-27
1
-41
/
+36
*
r300g: turn invariant state into a command buffer
Marek Olšák
2010-06-27
1
-0
/
+7
*
r300g: introduce VAP invariant state
Marek Olšák
2010-06-26
1
-10
/
+7
*
r300g: remove an XXX comment
Marek Olšák
2010-06-24
1
-7
/
+0
*
r300g: move AA registers into the new AA state
Marek Olšák
2010-06-24
1
-10
/
+21
*
r300g: separate the cache flush from the framebuffer state
Marek Olšák
2010-06-24
1
-16
/
+17
*
r300g: reorder and cleanup register writes everywhere
Marek Olšák
2010-06-24
1
-7
/
+43
*
r300g: fix random pixels appearing / incomplete rendering
Marek Olšák
2010-06-19
1
-12
/
+19
*
r300g: more reasonable MSPOS defaults in error path
Marek Olšák
2010-06-17
1
-2
/
+2
*
r300g: Fix uninitialized variable warnings in error path.
Vinson Lee
2010-06-16
1
-0
/
+2
*
r300g: Moar MSAA setup.
Corbin Simpson
2010-06-16
1
-8
/
+46
*
r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-16
1
-0
/
+7
*
r300g: fix uploading RC state shader constants on r3xx
Marek Olšák
2010-06-14
1
-1
/
+1
*
r300g: rewrite occlusion queries
Marek Olšák
2010-06-14
1
-16
/
+25
*
r300g: emit viewport state as a dword table
Marek Olšák
2010-06-14
1
-6
/
+1
*
r300g: subclass pipe_surface
Marek Olšák
2010-06-14
1
-17
/
+10
*
r300g: optimize emission of fragment shader constants
Marek Olšák
2010-06-13
1
-23
/
+12
*
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-13
1
-123
/
+3
*
r300g: turn depth stencil state into a CB
Marek Olšák
2010-06-13
1
-16
/
+2
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