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path: root/src/gallium/drivers/r300/r300_emit.c
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* r300g: rename has_hyperz -> can_hyperzMarek Olšák2010-11-101-2/+2
* r300g: add support for 3D NPOT textures without mipmappingMarek Olšák2010-09-281-4/+12
* r300g: fix glsl-fs-pointcoordDave Airlie2010-09-261-1/+3
* r300g: fix SWTCLMarek Olšák2010-09-131-1/+1
* r300g: add new debug options for dumping scissor regs and disabling CBZB clearMarek Olšák2010-09-131-0/+4
* r300g: skip rendering if CS space validation failsMarek Olšák2010-09-131-13/+6
* r300g: set the correct value in PVS_NUM_CNTLRSMarek Olšák2010-08-281-1/+1
* r300g: fix constant buffer upload once again for r3xx->r4xxMarek Olšák2010-08-261-1/+1
* r300g: eliminate unused constants in FSMarek Olšák2010-08-251-6/+22
* r300g: eliminate unused constants in VSMarek Olšák2010-08-251-1/+9
* r300g: reset the index bias to 0 at the end of CSMarek Olšák2010-08-251-0/+2
* r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák2010-08-151-0/+3
* r300g: rename dirty_zmask -> zmask_in_useMarek Olšák2010-08-151-2/+2
* r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák2010-08-151-0/+11
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-101-0/+16
* r300g: fix hiz/zmask offset emissions.Dave Airlie2010-08-091-2/+2
* r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák2010-08-081-0/+3
* r300g: take hiz/zmask offsets into a/c when clearing.Dave Airlie2010-08-081-0/+4
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-051-9/+133
* r300g: final fix for r3xx constant buffer emissionMarek Olšák2010-07-171-1/+1
* r300g: fix typo in r3xx constant buffer emissionMarek Olšák2010-07-171-1/+1
* r300g: fix constant buffer emission on r3xxMarek Olšák2010-07-171-1/+1
* r300g: do not make copies of constant buffers, emit them directlyMarek Olšák2010-07-161-8/+8
* r300g: rebuild winsys and command submission to support multiple contextsMarek Olšák2010-07-161-60/+37
* r300g: extend and clean up debug loggingMarek Olšák2010-07-131-3/+3
* r300g: Remove unnecessary header.Vinson Lee2010-07-121-1/+0
* r300g: implement fast color clearMarek Olšák2010-07-121-5/+39
* r300g: allow the GTT domain for samplersMarek Olšák2010-07-091-3/+4
* r300g: separate the hyperz state and pipelined FB regs out of the FB stateMarek Olšák2010-06-271-3/+20
* r300g: group debug messagesMarek Olšák2010-06-271-21/+24
* r300g: turn rasterizer state into a command bufferMarek Olšák2010-06-271-37/+5
* r300g: move emission of the MSPOS regs into the framebuffer stateMarek Olšák2010-06-271-41/+36
* r300g: turn invariant state into a command bufferMarek Olšák2010-06-271-0/+7
* r300g: introduce VAP invariant stateMarek Olšák2010-06-261-10/+7
* r300g: remove an XXX commentMarek Olšák2010-06-241-7/+0
* r300g: move AA registers into the new AA stateMarek Olšák2010-06-241-10/+21
* r300g: separate the cache flush from the framebuffer stateMarek Olšák2010-06-241-16/+17
* r300g: reorder and cleanup register writes everywhereMarek Olšák2010-06-241-7/+43
* r300g: fix random pixels appearing / incomplete renderingMarek Olšák2010-06-191-12/+19
* r300g: more reasonable MSPOS defaults in error pathMarek Olšák2010-06-171-2/+2
* r300g: Fix uninitialized variable warnings in error path.Vinson Lee2010-06-161-0/+2
* r300g: Moar MSAA setup.Corbin Simpson2010-06-161-8/+46
* r300g: Old MSAA code from before gallium-msaa.Corbin Simpson2010-06-161-0/+7
* r300g: fix uploading RC state shader constants on r3xxMarek Olšák2010-06-141-1/+1
* r300g: rewrite occlusion queriesMarek Olšák2010-06-141-16/+25
* r300g: emit viewport state as a dword tableMarek Olšák2010-06-141-6/+1
* r300g: subclass pipe_surfaceMarek Olšák2010-06-141-17/+10
* r300g: optimize emission of fragment shader constantsMarek Olšák2010-06-131-23/+12
* r300g: turn fragment shader into a CBMarek Olšák2010-06-131-123/+3
* r300g: turn depth stencil state into a CBMarek Olšák2010-06-131-16/+2