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path: root/src/gallium/drivers/r300/r300_debug.c
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* r300g: Remove unnecessary headers.Vinson Lee2010-01-271-2/+0
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* r300g: move debug flags into r300_screenMarek Olšák2010-01-171-4/+4
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* r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson2009-11-011-3/+3
| | | | Cleared out my git stash.
* r300g: Remove unused debug flag.Corbin Simpson2009-10-211-1/+0
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* r300g: More debug flags.Corbin Simpson2009-10-121-0/+2
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* r300g: Surface debug.Corbin Simpson2009-10-121-0/+1
| | | | | It gets really annoying watching r300g tell me how it's filling surfaces. Or falling back during filling surfaces.
* r300g: fix scons buildJoakim Sindholt2009-10-051-3/+4
| | | | | | So I didn't touch r300compiler, but r300g now compiles after having declarations and code untangled. As nha so gently points out, we shouldn't have to do this just to comply with MSVC compilers.
* r300g: Debug flags infrastructureNicolai Hähnle2009-09-061-0/+88
| | | | | | | | | | | So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work
* r300g: Use radeon compiler for fragment programsNicolai Hähnle2009-07-301-228/+0
| | | | This is entirely untested on R500, and needs more testing on R300.
* r300g: Use r300compiler for vertex shadersNicolai Hähnle2009-07-301-48/+78
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* r300-gallium: organize fragment/vertex shadersJoakim Sindholt2009-06-261-27/+27
| | | | | | | | | | Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it.
* r300-gallium: Improve vs debug more.Corbin Simpson2009-06-041-1/+4
| | | | Still not showing me why my stuff's failing, but getting there.
* r300-gallium: vs: Add negation, SUB.Corbin Simpson2009-06-041-1/+5
| | | | Doesn't work. WTF.
* r300: Moar vs debug.Corbin Simpson2009-06-041-3/+16
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* r300-gallium: vs: Dupe tokens, better debug, count spurious insts.Corbin Simpson2009-05-171-4/+6
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* r300-gallium: Start VS dumper.Corbin Simpson2009-05-091-76/+14
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* r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson2009-04-051-0/+12
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* r300-gallium: r300-fs: Moar.Corbin Simpson2009-03-251-0/+8
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* r300-gallium: Fix spacing.Corbin Simpson2009-03-151-3/+3
| | | | It was driving me crazy.
* r300-gallium: r500-fs: More texture fixes.Corbin Simpson2009-03-111-8/+8
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* r300-gallium: r500-fs: Add shader dumper and more tex work.Corbin Simpson2009-03-111-0/+218