Commit message (Collapse) | Author | Age | Files | Lines | |
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* | r300g: Remove unnecessary headers. | Vinson Lee | 2010-01-27 | 1 | -2/+0 |
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* | r300g: move debug flags into r300_screen | Marek Olšák | 2010-01-17 | 1 | -4/+4 |
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* | r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc. | Corbin Simpson | 2009-11-01 | 1 | -3/+3 |
| | | | | Cleared out my git stash. | ||||
* | r300g: Remove unused debug flag. | Corbin Simpson | 2009-10-21 | 1 | -1/+0 |
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* | r300g: More debug flags. | Corbin Simpson | 2009-10-12 | 1 | -0/+2 |
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* | r300g: Surface debug. | Corbin Simpson | 2009-10-12 | 1 | -0/+1 |
| | | | | | It gets really annoying watching r300g tell me how it's filling surfaces. Or falling back during filling surfaces. | ||||
* | r300g: fix scons build | Joakim Sindholt | 2009-10-05 | 1 | -3/+4 |
| | | | | | | So I didn't touch r300compiler, but r300g now compiles after having declarations and code untangled. As nha so gently points out, we shouldn't have to do this just to comply with MSVC compilers. | ||||
* | r300g: Debug flags infrastructure | Nicolai Hähnle | 2009-09-06 | 1 | -0/+88 |
| | | | | | | | | | | | So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work | ||||
* | r300g: Use radeon compiler for fragment programs | Nicolai Hähnle | 2009-07-30 | 1 | -228/+0 |
| | | | | This is entirely untested on R500, and needs more testing on R300. | ||||
* | r300g: Use r300compiler for vertex shaders | Nicolai Hähnle | 2009-07-30 | 1 | -48/+78 |
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* | r300-gallium: organize fragment/vertex shaders | Joakim Sindholt | 2009-06-26 | 1 | -27/+27 |
| | | | | | | | | | | Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it. | ||||
* | r300-gallium: Improve vs debug more. | Corbin Simpson | 2009-06-04 | 1 | -1/+4 |
| | | | | Still not showing me why my stuff's failing, but getting there. | ||||
* | r300-gallium: vs: Add negation, SUB. | Corbin Simpson | 2009-06-04 | 1 | -1/+5 |
| | | | | Doesn't work. WTF. | ||||
* | r300: Moar vs debug. | Corbin Simpson | 2009-06-04 | 1 | -3/+16 |
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* | r300-gallium: vs: Dupe tokens, better debug, count spurious insts. | Corbin Simpson | 2009-05-17 | 1 | -4/+6 |
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* | r300-gallium: Start VS dumper. | Corbin Simpson | 2009-05-09 | 1 | -76/+14 |
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* | r300-gallium: Properly interface with Draw for vert shaders. | Corbin Simpson | 2009-04-05 | 1 | -0/+12 |
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* | r300-gallium: r300-fs: Moar. | Corbin Simpson | 2009-03-25 | 1 | -0/+8 |
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* | r300-gallium: Fix spacing. | Corbin Simpson | 2009-03-15 | 1 | -3/+3 |
| | | | | It was driving me crazy. | ||||
* | r300-gallium: r500-fs: More texture fixes. | Corbin Simpson | 2009-03-11 | 1 | -8/+8 |
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* | r300-gallium: r500-fs: Add shader dumper and more tex work. | Corbin Simpson | 2009-03-11 | 1 | -0/+218 |