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path: root/src/gallium/drivers/r300/r300_debug.c
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* r300g: Add new debug option for logging vertex/fragment program statsTom Stellard2010-10-181-0/+1
* r300g: add new debug options for dumping scissor regs and disabling CBZB clearMarek Olšák2010-09-131-1/+3
* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-041-18/+19
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-051-0/+1
* r300g: cleanup texture debug loggingMarek Olšák2010-07-251-0/+1
* r300g: extend and clean up debug loggingMarek Olšák2010-07-131-3/+6
* r300g: debug option for fake occlusion queriesMarek Olšák2010-06-181-0/+1
* r300g: drop DBG_CSMarek Olšák2010-06-131-1/+0
* r300g: use util/u_debugJoakim Sindholt2010-06-031-54/+5
* r300g: fix warningsMarek Olšák2010-05-231-2/+2
* r300g: Add RS block dump.Corbin Simpson2010-05-171-0/+81
* r300g: add framebuffer state debug loggingMarek Olšák2010-05-141-0/+1
* r300g: improve texture debug output, split into TEX and TEXALLOC flagsMarek Olšák2010-05-031-0/+1
* r300g: rasterizer debug loggingMarek Olšák2010-04-291-0/+1
* r300g: Add stats debug flag.Corbin Simpson2010-04-261-0/+1
* r300g: add debugging options "notiling" and "noimmd" (for testing)Marek Olšák2010-04-181-7/+9
* r300g: print errors even on non-debug buildsMarek Olšák2010-03-271-4/+8
* r300g: add high quality anisotropic filtering for R5xx (disabled by default)Marek Olšák2010-03-131-0/+1
* r300g: Remove unnecessary headers.Vinson Lee2010-01-271-2/+0
* r300g: move debug flags into r300_screenMarek Olšák2010-01-171-4/+4
* r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson2009-11-011-3/+3
* r300g: Remove unused debug flag.Corbin Simpson2009-10-211-1/+0
* r300g: More debug flags.Corbin Simpson2009-10-121-0/+2
* r300g: Surface debug.Corbin Simpson2009-10-121-0/+1
* r300g: fix scons buildJoakim Sindholt2009-10-051-3/+4
* r300g: Debug flags infrastructureNicolai Hähnle2009-09-061-0/+88
* r300g: Use radeon compiler for fragment programsNicolai Hähnle2009-07-301-228/+0
* r300g: Use r300compiler for vertex shadersNicolai Hähnle2009-07-301-48/+78
* r300-gallium: organize fragment/vertex shadersJoakim Sindholt2009-06-261-27/+27
* r300-gallium: Improve vs debug more.Corbin Simpson2009-06-041-1/+4
* r300-gallium: vs: Add negation, SUB.Corbin Simpson2009-06-041-1/+5
* r300: Moar vs debug.Corbin Simpson2009-06-041-3/+16
* r300-gallium: vs: Dupe tokens, better debug, count spurious insts.Corbin Simpson2009-05-171-4/+6
* r300-gallium: Start VS dumper.Corbin Simpson2009-05-091-76/+14
* r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson2009-04-051-0/+12
* r300-gallium: r300-fs: Moar.Corbin Simpson2009-03-251-0/+8
* r300-gallium: Fix spacing.Corbin Simpson2009-03-151-3/+3
* r300-gallium: r500-fs: More texture fixes.Corbin Simpson2009-03-111-8/+8
* r300-gallium: r500-fs: Add shader dumper and more tex work.Corbin Simpson2009-03-111-0/+218