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* r300-gallium: Add verbosity level to debugging.Corbin Simpson2009-02-161-2/+3
| | | | Makes it a bit more manageable to read through the console logs.
* r300-gallium: Fix scissors.Corbin Simpson2009-02-151-2/+2
| | | | | Don't use SCISSORS_OFFSET since we're DRI2, and don't forget to set scissors in clear.
* r300-gallium: Grab bag of goodies.Corbin Simpson2009-02-151-0/+5
| | | | | Some fixes from glisse, moar swtcl emit setup, cleanup a bunch of regs, properly do clear flush, and BEGIN_CS count fixes.
* r300-gallium: fix OUT_CS_ONE_REG and use where applicableJoakim Sindholt2009-02-121-2/+6
| | | | Signed-off-by: Corbin Simpson <[email protected]>
* r300-gallium: Add r300 passthrough shader.Corbin Simpson2009-02-121-1/+1
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* r300: minor fixes and clear up some surface_fillJoakim Sindholt2009-02-121-2/+0
| | | | Signed-off-by: Corbin Simpson <[email protected]>
* r300-gallium: Add r500 passthrough shader assembly.Corbin Simpson2009-02-121-0/+5
| | | | This allows a simple passthrough fragment shader to be provided on r500.
* r300: Move some registers around.Corbin Simpson2009-02-021-0/+2
| | | | This fixes r500 hangs.
* r300: Working trivial/clear for RV410.Corbin Simpson2009-02-011-0/+35
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