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path: root/src/gallium/drivers/r300/r300_context.h
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* r300g: use internal BO handle for add_buffer and write_relocMarek Olšák2010-12-031-0/+3
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-2/+2
* util: rename u_mempool -> u_slabMarek Olšák2010-11-301-1/+1
* r300g: fix rendering with no vertex elementsMarek Olšák2010-11-201-0/+4
* r300g: add support for 3D NPOT textures without mipmappingMarek Olšák2010-09-281-0/+7
* r300g: fix glsl-fs-pointcoordDave Airlie2010-09-261-1/+4
* r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák2010-09-241-1/+0
* r300g/swtcl: fix CS overrunMarek Olšák2010-09-161-0/+1
* r300g: fix SWTCLMarek Olšák2010-09-131-4/+8
* r300g: eliminate unused constants in VSMarek Olšák2010-08-251-0/+2
* r300g: clean up some mess in set_constant_bufferMarek Olšák2010-08-251-2/+0
* r300g: reset the index bias to 0 at the end of CSMarek Olšák2010-08-251-1/+3
* r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie2010-08-231-0/+4
* r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák2010-08-151-1/+1
* r300g: rename dirty_zmask -> zmask_in_useMarek Olšák2010-08-151-1/+1
* r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák2010-08-151-2/+0
* r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák2010-08-081-0/+7
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-051-2/+29
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-291-0/+2
* r300g: do not use TXPITCH_EN if the width is POT and the height is NPOTMarek Olšák2010-07-251-7/+6
* r300g: cleanup texture creation codeMarek Olšák2010-07-251-27/+37
* r300g: reject resources from handles which are not large enoughMarek Olšák2010-07-251-1/+6
* r300g: use memory pools for buffer_create and get_transferMarek Olšák2010-07-191-0/+2
* r300g: do not make copies of constant buffers, emit them directlyMarek Olšák2010-07-161-2/+2
* r300g: rebuild winsys and command submission to support multiple contextsMarek Olšák2010-07-161-1/+2
* r300g: implement fast color clearMarek Olšák2010-07-121-1/+10
* r300g: add a function for marking framebuffer atoms as dirtyMarek Olšák2010-07-081-0/+6
* r300g: minor fixupsMarek Olšák2010-07-081-2/+2
* r300g: add workaround for multiple contextsMarek Olšák2010-06-301-0/+1
* r300g: move one flush from winsys to the contextMarek Olšák2010-06-301-0/+4
* r300g: separate the hyperz state and pipelined FB regs out of the FB stateMarek Olšák2010-06-271-1/+15
* r300g: turn rasterizer state into a command bufferMarek Olšák2010-06-271-24/+12
* r300g: move emission of the MSPOS regs into the framebuffer stateMarek Olšák2010-06-271-2/+0
* r300g: turn invariant state into a command bufferMarek Olšák2010-06-271-0/+4
* r300g: introduce VAP invariant stateMarek Olšák2010-06-261-0/+6
* r300g: move AA registers into the new AA stateMarek Olšák2010-06-241-1/+9
* r300g: separate the cache flush from the framebuffer stateMarek Olšák2010-06-241-0/+6
* r300g: optimize the immediate mode emission path a bitMarek Olšák2010-06-221-0/+3
* r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák2010-06-211-0/+4
* r300g: manually assign texture cache regionsMarek Olšák2010-06-201-0/+3
* r300g: improve the ZTOP conditionMarek Olšák2010-06-191-0/+2
* r300g: Old MSAA code from before gallium-msaa.Corbin Simpson2010-06-161-0/+2
* r300g: rewrite occlusion queriesMarek Olšák2010-06-141-7/+22
* r300g: subclass pipe_surfaceMarek Olšák2010-06-141-7/+20
* r300g: optimize emission of fragment shader constantsMarek Olšák2010-06-131-1/+1
* r300g: turn depth stencil state into a CBMarek Olšák2010-06-131-1/+7
* r300g: turn clip state into a CBMarek Olšák2010-06-131-3/+6
* r300g: turn blend color into a CBMarek Olšák2010-06-131-5/+1
* r300g: turn blend state into a CBMarek Olšák2010-06-131-5/+2
* r300g: remove r300_state.hMarek Olšák2010-06-131-2/+8