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path: root/src/gallium/drivers/r300/r300_context.h
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* r300g: move the emission of GA_POINT_MINMAX into emit_fb_stateMarek Olšák2010-02-271-1/+0
* r300g: always emit the correct max vertex index to avoid DRM errorsMarek Olšák2010-02-271-0/+1
* r300g: Atomize vertex shader.Corbin Simpson2010-02-241-2/+1
* Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie2010-02-221-7/+2
* r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie2010-02-221-2/+7
* r300g: precompute framebuffer register valuesMarek Olšák2010-02-211-0/+11
* r300g: fix the size of constant buffersMarek Olšák2010-02-151-2/+1
* r300g: add macrotiling support to texture setupMarek Olšák2010-02-141-0/+3
* r300g: adapt to stencil ref changesRoland Scheidegger2010-02-111-0/+2
* gallium: squash-merge of gallium screen contextKeith Whitwell2010-02-081-0/+4
* gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca2010-02-021-1/+1
* r300g: Atomize framebuffers.Corbin Simpson2010-01-281-3/+2
* r300g: Turn the RS block into an atom.Corbin Simpson2010-01-261-2/+1
* r300g: Make vertex_format into an atom.Corbin Simpson2010-01-261-2/+1
* r300g: Kill dead code for hashing custom state.Corbin Simpson2010-01-261-3/+0
* r300g: Move GB_AA_CONFIG to its eventual new home.Corbin Simpson2010-01-191-0/+1
* r300g: Make invariant state into an atom.Corbin Simpson2010-01-191-0/+3
* r300g: fix polygon offsetMarek Olšák2010-01-181-4/+8
* r300g: move debug flags into r300_screenMarek Olšák2010-01-171-29/+10
* r300g: Account for CS space used per atom.Corbin Simpson2010-01-131-0/+9
* r300g: add emission of texture tiling bitsMarek Olšák2010-01-121-0/+9
* r300g: Always emit scissors.Corbin Simpson2010-01-121-10/+1
* r300g: Don't bother testing for empty scissors.Corbin Simpson2010-01-101-3/+0
* r300g: Atomize scissors.Corbin Simpson2010-01-101-2/+1
* r300g: Move TCL bypass switch to main context.Corbin Simpson2010-01-101-5/+2
* r300g: Atomize viewport.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize rasterizer.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize ZTOP.Corbin Simpson2010-01-101-1/+1
* r300g: Atomize DSA.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize UCP.Corbin Simpson2010-01-101-2/+1
* r300g: Atomize blend color.Corbin Simpson2010-01-101-2/+1
* r300g: Start using atoms.Corbin Simpson2010-01-101-2/+12
* r300g: add texture compare modesMarek Olšák2009-12-191-0/+2
* r300g: add acceleration of the clear, surface_copy, and surface_fill functionsMarek Olšák2009-12-151-0/+4
* r300g: don't render if everything is culled by scissoringMarek Olšák2009-12-061-0/+3
* r300g: remove redundant code and clean upMarek Olšák2009-12-061-4/+7
* r300g: Need to emit a hardware scissor rectangle even if scissor is disabled.Michel Dänzer2009-12-051-0/+2
* r300g, radeong: De-specialize r300_winsys into radeon_winsys.Corbin Simpson2009-12-021-1/+1
* r300g: clean up vs/fs tabsMarek Olšák2009-11-211-5/+0
* r300g: add texture lod clampingMarek Olšák2009-11-201-0/+4
* r300g: Unify context names for counts.Corbin Simpson2009-11-081-2/+2
* r300g: Don't pass hw_prim around in the context.Corbin Simpson2009-11-071-1/+0
* r300g: VBOs WIPMaciej Cencora2009-11-071-12/+15
* r300g: add polygon modeMarek Olšák2009-11-041-0/+1
* r300g: add color channel maskingMarek Olšák2009-11-041-0/+1
* r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson2009-11-011-1/+1
* r300g: split constant buffer and shader emittionMaciej Cencora2009-11-011-7/+9
* r300g: add precalculating of pixel pitch, add a new NPOT flagMarek Olšák2009-10-311-0/+8
* r300g: added support for 3D texturesMarek Olšák2009-10-251-0/+3
* r300g: Move render functions to r300_render.Corbin Simpson2009-10-221-0/+3